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Forums - Gaming Discussion - Soooo did the Xbox One X succeed?

Mr Puggsly said:
Errorist76 said:

Not sure if two max three years counts as "a lot". Next gen consoles will be on a whole different level due to their much faster CPU.

But if $399 is price theyre aiming at in 2020, I wouldnt anticipate a massive CPU upgrade while aiming for 4K with bettter graphics.

The X1X is four years later, $500 but not a masive upgrade outside of GPU.

So Im genuinely curious what specs in 2020 look like. As I've suggested maybe a budget $399 and premium $599 console should exist at 9th gensl's launch. Both have a 60 fps pushing CPU while the GPU would differ significantly. Like 10TF versus 20TF or whatever. So the $399 specs still has 4K potential but not a priority. Personally that ideal for me given ai dont care that much for 4K.

Nah, the difference will be immense since they’ll finally move to a new architecture, probably Ryzen based. The slight upclock Pro and 1X got isn’t really worth mentioning. New games that make use of the next gen CPUs won’t be able to run on the slower consoles without big cuts, so I really expect Microsoft to do another 180 with their “we’re done with generations” talk, because in that case the X1X would hold back game development for some years, since Sony has clearly stated they want a real generational leap. If they stay the market leader by a wide amount Microsoft will have to adapt their strategy.

60 fps won’t happen for most games because many third party game developers will always chose better fidelity over high frame rates. The increased CPU will hopefully be used to simulate larger, more vivid worlds and better A.I. and physics.

I also don’t believe in the two versions at launch possibility. It would unnecessarily divide the market at the start of the gen and next gen consoles will finally be real “true 4K” consoles first and foremost. 8K won’t be a thing for quite some time. I’d even say it’s unnecessary. VR/AR/MR will be the new thing the consoles will be focusing on.



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DonFerrari said:
eva01beserk said:

Most people could not even tell during the original ps4 and xbox launch. It was all basically according to what digital foundry said. And the difference they show have to be paused and zoom to see. Most don't do that.

You said no one... to bad you had someone that would notice them easily, and that is without CGI-Quality answering you as well.

X1Gates said:
Yes. It sold around 430k at 499.99 compared to the pros launch of around 250k at 399.99 so I am going to say the XOX is a resounding hit with the hardcore.

USA only you mean right?

Someone already gave us that X1X sold about 650k WW FW, while PS4Pro was around 750k.

It was not me who said it.

trust me, im on the look out for cgi. guy probably has a bunch of images saved and premade arguments for those who undermine graphics.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

DonFerrari said:
Mr Puggsly said:

 Generally there arent huge differences but there often isnt parity either. X1X titles tend to have higher resolutions, while higher graphics settings and textures vary.

Uncharted 4 is a great looking game but Gears 4 is arguably more impressive at 4K and with sharper textures. The 60 fps option doesent hurt either. Forza 7 also has an edge on GT thanks to resolution and textures. Hence, even when PS4 has arguably better assets the X1X still gets an edge from polish in other ways.

As one should expect even if from higher power...

We know there isn't parity clause. At most what is there is a dev that won't take additional resources to push higher one platform.

I don't think parity or more resources is the problem. I honestly think they just don't want to bother. They will do the easy way and push that slider for resolution until performance is the same. Its why I think only first party games will show true hardware power. I don't want to call devs lazy, but I just think most gamers really cant tell the difference so why put such much extra effort and basically make 4 versions of a game.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:
DonFerrari said:

You said no one... to bad you had someone that would notice them easily, and that is without CGI-Quality answering you as well.

USA only you mean right?

Someone already gave us that X1X sold about 650k WW FW, while PS4Pro was around 750k.

It was not me who said it.

trust me, im on the look out for cgi. guy probably has a bunch of images saved and premade arguments for those who undermine graphics.

Sorry, mistaken you with the guy that was perma... because you were answering "confirming" his point.

eva01beserk said:
DonFerrari said:

As one should expect even if from higher power...

We know there isn't parity clause. At most what is there is a dev that won't take additional resources to push higher one platform.

I don't think parity or more resources is the problem. I honestly think they just don't want to bother. They will do the easy way and push that slider for resolution until performance is the same. Its why I think only first party games will show true hardware power. I don't want to call devs lazy, but I just think most gamers really cant tell the difference so why put such much extra effort and basically make 4 versions of a game.

By resources I'm talking about time and dedication to extract more on the specific prowess of one HW.

Agree it isn't laziness, it's the most rational use of their resources according to general customer expectation.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Guitarguy said:
drkohler said:

Congrats, great way to start a flamewar.

Now, to rain into your parade, here are a few numbers (from an apparently trustworthy resetera source). The X sold 430k in November in NA (making up roughly two thirds of ww sales), the Pro sold 260k in comparison. PS4 sales in NA make up about a third of ww sales, so we can guess ww sales of the Pro at around 780k (probably even higher, as MC reported high sales of Pros in Japanrecently). Solidly BEATING ww sales of the X, even in its launch month. That simple calculation would shoot down your pet theory. Now how's that for starting a flamewar?

Lol the last Microsoft console I owned was in 2007 which was a 360, I sold it to get a PS3. I own every mainline Sony console except for the PSP and Pro and have over 70 PS4 games. I have 3 OLED Vitas. Chill out, I was stating fact, not inciting 'flame wars'.

No, you weren't.



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Guitarguy said:

Given that the console has been out over a month now and it has been beating the PS4 Pro in pretty much every comparison(not unexpected but still a huge benefit), has the Xbox One X landed with an explosion? Or a thud? We never did get proper sales statistics but what is your opinion? Is it a success for a $499 console?

PS I was talking to my brother about it the other day and it is $650AUS here in Australia, he mentioned how it was funny that the PS2 was about $750AUS when it launched 17 years ago lol. There has been a deflation of console prices it seems.

Lets compare sales...



H3ADShOt3 said:
Errorist76 said:

That's factually just incorrect. At X1X launch The Pro had 225 enhanced titles. The X1X had 70...both will have a few more by now but the gap will stay the same or even get bigger in the future. That's what one year head start does to you. You honestly shouldn't let Microsoft's shady marketing deceive you.

Your second statement is also incorrect. Most games on X1X have better resolution but don't look much different, just like Technarchy stated, simply because they are using the same assets. In terms of FPS most titles perform very similar  on Pro. About 1/4 of the titles even perform BETTER on PS4 Pro, according to Digital Foundry's comparison tests. 

I wasn't counting in PSVR games since the x doesn't have any vr games and I was counting the announced games for both considering the x has only been out for a month. You have a source on that number?

Maybe we should counter balance the PSVR games with Kinect games... Oh, never mind.



LivingMetal said:
Guitarguy said:

Lol the last Microsoft console I owned was in 2007 which was a 360, I sold it to get a PS3. I own every mainline Sony console except for the PSP and Pro and have over 70 PS4 games. I have 3 OLED Vitas. Chill out, I was stating fact, not inciting 'flame wars'.

No, you weren't.

Some people have a hard time differentiating posting a point and adding extra tidbits that serve as attack on others;



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

In US? maybe

WW? probably not

It needs to have legs to be a true success, which time will tell. I think if it outsells PSVR, then it might be a success as both had similar pricepoints at launch.



Errorist76 said:

 

60 fps won’t happen for most games because many third party game developers will always chose better fidelity over high frame rates. The increased CPU will hopefully be used to simulate larger, more vivid worlds and better A.I. and physics.

I also don’t believe in the two versions at launch possibility. It would unnecessarily divide the market at the start of the gen and next gen consoles will finally be real “true 4K” consoles first and foremost. 8K won’t be a thing for quite some time. I’d even say it’s unnecessary. VR/AR/MR will be the new thing the consoles will be focusing on.

 

I dont think you will see better  ai or physics because the 1.6 ghz ps4 cpu is the bottleneck there