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Soooo did the Xbox One X succeed?

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Qwark said:
ManUtdFan said:
As with PS4 Pro, priorities have come in this order:

1. Resolution

2. FPS

3. Wankathon effects

Instead of which, their priorities should be put in this order:

1. FPS

2. Resolution

3. Wankathon effects


I'm sure most here would prefer 1080p 60 fps over 4k sub-30 fps. If only the developers were paying attention to what gamers want, not what they themselves want.

If that was what people would like in general Sony and MS would make 60fps boxes. But generally speaking more pixels sell better than more frames.

Well, most people still have 1080p tvs over 4k ones. And most 4k tvs are rubbish at upscaling with broadcasts. But also, ask yourself this question. Does a 27", 32", 40" screen in 1080p look bad to you?

Frame rate should be prioritized over resolution every time. 



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TranceformerFX said:

No, it didn't succeed. The launch was lukewarm. The Scorpio Edition and Base version were available on Amazon for order the day it was released and after, so they didn't sell out - and they weren't getting bought from the shelves from where I work on Black Friday or Cyber Monday. Microsoft couldn't even sell the intentionally limited supply that they had for launch, which in my book is a failure. 

This is sadly pretty accurate. I half understand that they want to be the "high-end" iPhone like quality for the console market, but the problem is Microsoft don't have the eye for details, that say Apple do. 

The next clear indication of how the X1X did over November/December will be in January.

I'm going to make another outlandish prediction due to lacklustre uptake of the X1X.......Phil Spencer to resign by end 2018 :).



ManUtdFan said:
As with PS4 Pro, priorities have come in this order:

1. Resolution

2. FPS

3. Wankathon effects

Instead of which, their priorities should be put in this order:

1. FPS

2. Resolution

3. Wankathon effects


I'm sure most here would prefer 1080p 60 fps over 4k sub-30 fps. If only the developers were paying attention to what gamers want, not what they themselves want.

The reality is that it is always a tradeoff for game devs, regardless of how power the PC/console is.

Some games don't need 60fps, even though they could hit that target. A game like Last of Us chooses 30fps because it is more story driven than a twitch shooter. So they prioritise eye candy over fps. For a fighting, driving or CoD style game 60fps makes more sense as nano-seconds count.



CartBlanche said:
ManUtdFan said:
As with PS4 Pro, priorities have come in this order:

1. Resolution

2. FPS

3. Wankathon effects

Instead of which, their priorities should be put in this order:

1. FPS

2. Resolution

3. Wankathon effects


I'm sure most here would prefer 1080p 60 fps over 4k sub-30 fps. If only the developers were paying attention to what gamers want, not what they themselves want.

The reality is that it is always a tradeoff for game devs, regardless of how power the PC/console is.

Some games don't need 60fps, even though they could hit that target. A game like Last of Us chooses 30fps because it is more story driven than a twitch shooter. So they prioritise eye candy over fps. For a fighting, driving or CoD style game 60fps makes more sense as nano-seconds count.

That said, there's nothing more off-putting than a fast action scene with a significant frame rate drop. With today's tech, it should be a thing of the past. A simple way to preclude this happening, reduce the resolution, but if necessary reduce the texture detail. Furthermore, wankathon effects like lighting, shadows, fog should only ever be minimized to reduce both cpu and gpu load.



ManUtdFan said:
Qwark said:

If that was what people would like in general Sony and MS would make 60fps boxes. But generally speaking more pixels sell better than more frames.

Well, most people still have 1080p tvs over 4k ones. And most 4k tvs are rubbish at upscaling with broadcasts. But also, ask yourself this question. Does a 27", 32", 40" screen in 1080p look bad to you?

Frame rate should be prioritized over resolution every time. 

A 4k HDR screen looks far superior to any full HD SDR screen. Some games need to be 60fps others can do just fine with a stable 30fps. Besides there is only so much more memory and a better GPU can do for framerates. But since MS and Sony choose a CPU which was an utter waste of material. The framerates  of demanding AAA games will be kept to 30fps when optimised and sub 30fps when not optimised. Perhaps the PS5 will be a 60fps console. But most people are sold on a better picture and not on a higher framerate. Luckily most fast games are 60fps even though they don't look all that great. Nioh and Nier play rather well in 60fps.



Please excuse my (probally) poor grammar

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eva01beserk said:
I don't think is a success, nor a failure yet. Sales itself is not what will make the 1x a success its changing the perception of the xbox. I don't think it did. Ps4 is still the #1 in everyone's mind mainly because the games coming to the ps4 has people talking. The only talk we hear positive of the 1x is that it is slightly better than the pro in games available everywhere.

I highly doubt any big unannounced games get dropped before E3, so it will take until after E3 to truly say if it failed. We already know it did not succeed, but its not a failure yet. So like always, we will see the sales of the xbox family almost disappeared for almost 6 months.

And with what you said there, perhaps Microsoft  is  being  tight-lipped on any upcoming titles. We know of Sea of Thieves on March 20th. But then really nothing else. So perhaps E3 will be big for Microsoft to announce games coming out in the fall like their usual bread and butter. But with Microsoft being silent with reveals and release dates that's probably is why PlayStation hasn't officially announced release dates either. Yet they have titles to reveal empty slots. We've Got Monster Hunter World (multiplatform) which is going to go just bonkers on PS4 especially in Japan in January. Also in January PSVR's The Inpatient. Shadow of the Collosus Remake and Secret of Mana in February. Ni No Kuni 2 in March. This leaves April through December (8 months) to plan dates best for hopefully; God of War, Detroit, Spiderman, Days Gone, Dreams and Concrete Genie. 6 titles along with 3rd party's; Ace Combat, Anthem, Biohumant, Code Vein, Dark Siders 3, Dragon Quest XI, Kingdom Hearts 3 and Far Cry 5 just to make this book lengthy..... sorry. I think we're all just waiting for Microsoft's next play.



It already succeeded and grab a lot of hardcore games who buy more games than the usual casuals.



ManUtdFan said:
Qwark said:

If that was what people would like in general Sony and MS would make 60fps boxes. But generally speaking more pixels sell better than more frames.

Well, most people still have 1080p tvs over 4k ones. And most 4k tvs are rubbish at upscaling with broadcasts. But also, ask yourself this question. Does a 27", 32", 40" screen in 1080p look bad to you?

Frame rate should be prioritized over resolution every time. 

Well, the priority of either 4K or 60FPS depends on the game really. At least for me it does. I own a PS4 Pro with a 2016 Sony Bravia 4K HDR TV and when I play Horizon Zero Dawn - I want resolution. But when I'm playing Titanfall 2 - I want 60FPS. When FF7 Remake comes out, I want 30 FPS checkerboard 4K - not 1080P 60 FPS. Not that I'm railing against 1080P, but if I have a 4K console + TV, I'm certainly going to want the resolution that I can get out of it. After seeing and playing Horizon in checkerboard 4K HDR - that's all I want for my cinematic games. Shooters however, I want 60 FPS. People don't generally buy a PS4 Pro to play games in 60 FPS, otherwise they'd change the name of the console and it's advertising campaign. 



CartBlanche said:
Pemalite said:

Microsoft is still raking in the Billions of dollarydoo's with the Xbox. That is the difference with the examples you provided.

To be clear Microsoft are making money from Xbox Live subscriptions and downloadable (last gen) games, not as much from console sales.

Hence why in the long run they'll drop the console side and go back to their PC roots.

2018 will be a pivotal year for them. If X1X somehow magically takes off, I might be totally wrong about what I've predicted. Right now, based on November and December X1X sales and a lack of 1st party games in 2018, I can't see the trend changing for their super duper console, just yet. Time will tell😀

Oh yeah, that is why in the last couple years Microsoft released two separate consoles. Also, Microsoft had a great year regarding console exclusives imo. PUBG already outsold every ps4 exclusive this year in less than a month.  POE, Halo wars 2, forza 7 and cup head were some of my favorite games. Only games I like from sony this year was Nioh and Horizon zero dawn somewhat. However, both those games can be beaten within a week or two with little to no replay value. 

 

Microsoft is making billions off of consoles. The pro which Sony said was successful was already outsold by the xbox one x despite being a hundred dollars more expensive.

Last edited by Snoopy - on 26 December 2017

Qwark said:
ManUtdFan said:

Well, most people still have 1080p tvs over 4k ones. And most 4k tvs are rubbish at upscaling with broadcasts. But also, ask yourself this question. Does a 27", 32", 40" screen in 1080p look bad to you?

Frame rate should be prioritized over resolution every time. 

A 4k HDR screen looks far superior to any full HD SDR screen. Some games need to be 60fps others can do just fine with a stable 30fps. Besides there is only so much more memory and a better GPU can do for framerates. But since MS and Sony choose a CPU which was an utter waste of material. The framerates  of demanding AAA games will be kept to 30fps when optimised and sub 30fps when not optimised. Perhaps the PS5 will be a 60fps console. But most people are sold on a better picture and not on a higher framerate. Luckily most fast games are 60fps even though they don't look all that great. Nioh and Nier play rather well in 60fps.

Stable 30 fps isn't so bad. But developers often fall short of that. Check for instance the recent mid-gen upgrade patches for The Witcher 3. There are still issues with frame rate where it's below 30.