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So, was 3D World better than Odyssey? S-P-O-I-L-E-R-S

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So...

3D World 14 14.89%
 
Odyssey 49 52.13%
 
Galaxy 28 29.79%
 
Crash is better 3 3.19%
 
Total:94
Jumpin said:
GameOverture said:

Sure you don't NEED to, but considering moons and shrines are the goal of the game, you can't blame people for wanting to see all the game has to offer and being disapointed after stumbling upon subpar content. Besides, there's no way of knowing beforehand which shrines/moons are "worth" getting.

I understand when people say you dont have to get all 900 korok seeds, because they are side content and you can unlock everything they do with a third of that number, but shrines and moons are not like that at all

That’s on them. It’s not a fault of the game design that people want to be completionists and then complain that there’s too much content to complete.

Sorry man, but you need to balance... several gamers are completionists, but if you make it a shore or repetitive than you failed on the design just to make largers numbers.



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Odyssey easily.

3D World was just boring. I still have no idea what that game added to the series.



Jumpin said:
GameOverture said:

Sure you don't NEED to, but considering moons and shrines are the goal of the game, you can't blame people for wanting to see all the game has to offer and being disapointed after stumbling upon subpar content. Besides, there's no way of knowing beforehand which shrines/moons are "worth" getting.

I understand when people say you dont have to get all 900 korok seeds, because they are side content and you can unlock everything they do with a third of that number, but shrines and moons are not like that at all

That’s on them. It’s not a fault of the game design that people want to be completionists and then complain that there’s too much content to complete.

It is absolutely the fault of the game when part of it is not that good.

it’s not that there’s too much content to complete, it’s that some of the content feels like padding the game out for the sake of boasting about the number of activities.



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My Shadow of the Colossus analysis: https://youtu.be/9kDBFGw6SXQ

The Galaxy games are well ahead of Odyssey in my opinion. I never really cared for the sandbox experience in the first place. Galaxy hit it just right, even though it was a linear platformer, it felt like a more open world.

Odyssey just felt tedious after some time. I don't know why there was such a clamoring to bring back collectathons, but I was never in that particular chorus.



NightlyPoe said:
The Galaxy games are well ahead of Odyssey in my opinion. I never really cared for the sandbox experience in the first place. Galaxy hit it just right, even though it was a linear platformer, it felt like a more open world.

Odyssey just felt tedious after some time. I don't know why there was such a clamoring to bring back collectathons, but I was never in that particular chorus.

There are lots of Nintendo fans who don't like challenging games. They are easy to identify because they complain about things like the time limit in Super Mario 3D World.



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I love 3D World. I played through it twice. Once by myself, and once with a friend. The co-op aspect really brings a lot to the Mario experience. It was also one of the more difficult Mario games, which is a plus for me. I haven't played Odyssey for too many hours because I don't find it very engaging. It seems much easier than previous 3D Mario games. There isn't much challenge, and I don't feel as much accomplishment for completing goals. Maybe if I play it some more, it will grow on me, but so far I like it less than any other 3D Mario.

On the flip side, BOTW has sucked me in like no other Zelda game has done in the past, and it is by far my favorite Zelda ever. I know this thread has nothing to do with Zelda, but in the past, Mario always had my heart, and Zelda was just meh. This generation, the tables have turned.



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Odyssey was way too short and by the time you have collected the 400th moon the gameplay becomes dull and repetitive. Super Mario 3D World on the other hand lasted me and my family 50 hours with all the bonus worlds and actually interesting level design. 3D World is the best by far in my opinion



GameOverture said:
Jumpin said:

That’s on them. It’s not a fault of the game design that people want to be completionists and then complain that there’s too much content to complete.

It is absolutely the fault of the game when part of it is not that good.

it’s not that there’s too much content to complete, it’s that some of the content feels like padding the game out for the sake of boasting about the number of activities.

The topic deals with people complaining that there is too much content.

It's not padding because the game wasn't designed so you must complete every Shrine, get every Korok seed, and collect every little item in the game. The game was designed to be vast and astonishing open world, the content balanced across it so players could travel with freedom around the world with many different viable paths with the required resources and content. Shrinking the scope of the game would lessen what makes the game great. It would be dumb to limit the game's potential to cater toward the fact that there are going to be some completionists; and among them a subsection of whiny, lazy completionists.

If you're going to be a whiny lazy completionist, Breath of the Wild isn't the game for you. It'll be too big.

 



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3D World was lovely, Odyssey really doesn't draw me to want try it, just like 64, which I still did, and really couldn't care.
BotW looks WAY more attractive to me as well.
Mario had some excelent games as World and Galaxy (2), but Zelda has always been much more interesting.



Jumpin said:
GameOverture said:

It is absolutely the fault of the game when part of it is not that good.

it’s not that there’s too much content to complete, it’s that some of the content feels like padding the game out for the sake of boasting about the number of activities.

The topic deals with people complaining that there is too much content.

It's not padding because the game wasn't designed so you must complete every Shrine, get every Korok seed, and collect every little item in the game. The game was designed to be vast and astonishing open world, the content balanced across it so players could travel with freedom around the world with many different viable paths with the required resources and content. Shrinking the scope of the game would lessen what makes the game great. It would be dumb to limit the game's potential to cater toward the fact that there are going to be some completionists; and among them a subsection of whiny, lazy completionists.

If you're going to be a whiny lazy completionist, Breath of the Wild isn't the game for you. It'll be too big.

I understand what you're saying but there's no reason some of that content couldn't be something else if they really wanted there to be 120 shrines. I didn't complete the game BotW 100%, but I was sick of Test of Strength shrines with little to no variation. Judging by what I've seen on the internet, so was everybody else. I get that you think you're not supposed find all of them (which I find weird in a game that's about exploring the open world looking for shrines, but whatever), but imagine a scenario where you play about 60 shrines before being done with the game and about 15 of them are tests of strength, that makes the game look pretty bad. Sure, you may call it bad luck, but if the game was designed in with less shrines like those, the chances of that happening would be lower. Good game design needs to take these things into account. 

Btw, just to be clear, BotW was my GotY for 2017, so don't mistake me criticizing the game as me hating on it. It's probably my favorite Zelda, but I think it has clear room for improvement.

Also, I don't get how being a completionist is being lazy, or whiny for that matter, it's just a different playstyle.



My FFVI analysis: https://www.youtube.com/watch?v=mSO6n8kNCwk

My Shadow of the Colossus analysis: https://youtu.be/9kDBFGw6SXQ