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Forums - Gaming Discussion - The Game Awards 2017 winners

Double post, Disregard.

Last edited by Azuren - on 08 December 2017

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Think this is the first year I'm not voting for my personal GOTY. Just think Zelda deserves it more.



Errorist76 said:
Zkuq said: 

Seems like some pretty reasonable choices for once. Not sure about Mario + Rabbids beating Total War, but judging by Metacritic, it's hard to argue too much.

The real winner here is Hellblade, which got a whopping four awards plus the best performance award. That's really good for a relatively unknown game from what I'm assuming to be a relatively small studio (at least on today's standards).

Agreed...especially since it tackled a very bold thematic and was independently developed! Hats off to them!

Well, the thematic is the reason it got some of those awards in the first place.



ClassicGamingWizzz said:
Goodnightmoon said:

I don't deny that, but Zelda was still the better game and that has a lot to do with Aonuma, the director, which transformed the most prestigious franchise ever into something radically different from the last 20 years and it worked spectacularly well.

It was fantastic in some things and shit in others, garbage voice acting and not so good game performance for example, horizon is way better at pushing technology and graphics and sound design. Zelda won best game and its fair  but this is not best game like you said, that is why me and others might think Horizon deserved this award.

"pushing technology and graphics and sound design"

Games that do that come every year. RDR2 and TLoU2 will likely also push tech, graphics, and sound when they launch. It's par for the course in this industry.

I feel critics tend to favor franchises that reinvent themselves. I suspect this is why Uncharted 2 was met so positively: it was a huge step-up from the first Uncharted.



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KLAMarine said:
ClassicGamingWizzz said:

It was fantastic in some things and shit in others, garbage voice acting and not so good game performance for example, horizon is way better at pushing technology and graphics and sound design. Zelda won best game and its fair  but this is not best game like you said, that is why me and others might think Horizon deserved this award.

"pushing technology and graphics and sound design"

Games that do that come every year. RDR2 and TLoU2 will likely also push tech, graphics, and sound when they launch. It's par for the course in this industry.

I feel critics tend to favor franchises that reinvent themselves. I suspect this is why Uncharted 2 was met so positively: it was a huge step-up from the first Uncharted.

How so?  Haven't played Uncharted 1 or 2 in quite a while, but from what I recall Uncharted 2 was more of an expansion than a reinvention.  



KLAMarine said:
ClassicGamingWizzz said:

It was fantastic in some things and shit in others, garbage voice acting and not so good game performance for example, horizon is way better at pushing technology and graphics and sound design. Zelda won best game and its fair  but this is not best game like you said, that is why me and others might think Horizon deserved this award.

"pushing technology and graphics and sound design"

Games that do that come every year. RDR2 and TLoU2 will likely also push tech, graphics, and sound when they launch. It's par for the course in this industry.

I feel critics tend to favor franchises that reinvent themselves. I suspect this is why Uncharted 2 was met so positively: it was a huge step-up from the first Uncharted.

I'd argue that Zelda pushes technology forward, with how it allowed for many things within it's game world, such as:Being able to cut blades of grass

 

  • Being able to fire an arror from a great distance, then be able to find it
  • Being able to light your arrows on fire, fire them into water, only for them to fizzle out the moment they make contact with the water, while also sinking to the bottom, and being able to find and pick them back up again.
  • Being able to smash a rock or tree and send them flying very far, while also riding atop of them.
  • The fact that in Zelda, you can move through the grass fields and have the grass react to your movement and where you move about.
  • Being able to cut down trees and watching them fall over (Most open world game trees that are cut down simply vanish).
  • Setting the grass alight and watching the fire spread.

 

Horizon pushes visuals for the system it was made for, but outside of that, not much else. Zelda introduces physics and reactions from what you do within it's world, which most games fail to get right, even then, most games implement one or two features that Zelda has and they leave it at that, rather than expanding further on them.



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JWeinCom said:
KLAMarine said:

"pushing technology and graphics and sound design"

Games that do that come every year. RDR2 and TLoU2 will likely also push tech, graphics, and sound when they launch. It's par for the course in this industry.

I feel critics tend to favor franchises that reinvent themselves. I suspect this is why Uncharted 2 was met so positively: it was a huge step-up from the first Uncharted.

How so?  Haven't played Uncharted 1 or 2 in quite a while, but from what I recall Uncharted 2 was more of an expansion than a reinvention.  

It's been a while for me too but I recall being blown away by moments in U2 in ways U1 did not manage to.

Chazore said:
KLAMarine said:

"pushing technology and graphics and sound design"

Games that do that come every year. RDR2 and TLoU2 will likely also push tech, graphics, and sound when they launch. It's par for the course in this industry.

I feel critics tend to favor franchises that reinvent themselves. I suspect this is why Uncharted 2 was met so positively: it was a huge step-up from the first Uncharted.

I'd argue that Zelda pushes technology forward, with how it allowed for many things within it's game world, such as:Being able to cut blades of grass

 

  • Being able to fire an arror from a great distance, then be able to find it
  • Being able to light your arrows on fire, fire them into water, only for them to fizzle out the moment they make contact with the water, while also sinking to the bottom, and being able to find and pick them back up again.
  • Being able to smash a rock or tree and send them flying very far, while also riding atop of them.
  • The fact that in Zelda, you can move through the grass fields and have the grass react to your movement and where you move about.
  • Being able to cut down trees and watching them fall over (Most open world game trees that are cut down simply vanish).
  • Setting the grass alight and watching the fire spread.

 

Horizon pushes visuals for the system it was made for, but outside of that, not much else. Zelda introduces physics and reactions from what you do within it's world, which most games fail to get right, even then, most games implement one or two features that Zelda has and they leave it at that, rather than expanding further on them.

I'll have to take your word for it: I've never played Horizon.



KLAMarine said:
JWeinCom said:

How so?  Haven't played Uncharted 1 or 2 in quite a while, but from what I recall Uncharted 2 was more of an expansion than a reinvention.  

It's been a while for me too but I recall being blown away by moments in U2 in ways U1 did not manage to.


I'm not arguing that it wasn't significantly better, but it's not a reinvention.  Breath of the Wild is a reinvention not because it's better (I actually think I like Skyward Sword slightly better myself), but because it significantly changes the conventions of the series.  Uncharted 2 basically does the same things Uncharted does, just better. The only major change is multiplayer.



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