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Forums - Sony Discussion - Death Stranding TGA 2017 Trailer

ThisGuyFooks said:
MrRoops said:

I wonder, that didn't look like CGI.

Id guess the trailer was ingame, with all the hud stuff off and camera work. 

Kijima has no genre bro, it KijctionPGwtfNessa.  

I think it will have some kind of stealth in it. Just like the "Dont Breathe" part of the trailer. Maybe the monsters cant detect you if you dont move or something.

I believe it will be a 3rd Person Shooter.

And yes, the trailer was running on the Decima Engine. Not CGI.

There was an interview a while back where Kojima confirmed that Death Stranding is a 3rd person action title and that it will be open world. Lots of others surprises as well that doesn't tell us much. I believe he also confirmed stealth elements. Which should come as no surprise. The game can be played many different ways and encourages other methods than just killing. 

There's lots of little tidbits that'll show up in a Google search.




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ThisGuyFooks said:
MrRoops said:

I wonder, that didn't look like CGI.

Id guess the trailer was ingame, with all the hud stuff off and camera work. 

Kijima has no genre bro, it KijctionPGwtfNessa.  

I think it will have some kind of stealth in it. Just like the "Dont Breathe" part of the trailer. Maybe the monsters cant detect you if you dont move or something.

I believe it will be a 3rd Person Shooter.

And yes, the trailer was running on the Decima Engine. Not CGI.

I think it's gonna be stealth heavy from the looks of it. 



He obviously took some inspiration from me



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

I don't really want to watch, but can anyone tell me if it has gameplay?



I think Kojima would be more at home making abstract artistic CGI films than video games right now.  There is nothing in any of that that is coherent or says "game."  It is a like being stuck in a mesh of metal fibers with only a belief that you can see beyond the strands. (dang it, he has me doing it too)



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I find that the teasers were a lot better in hyping the game up than this full blown game cutscene, I wish the game took on a more supernatural route than a sci-fi route, it feels a lot scarier not knowing what these things are, evoking a more cosmic horror type of vibe which I love. the fact that this game is sci-fi obviously means that these creatures are made by man and are totally going to be controllable by some kind of antidote or virus or some other attainable plot device. A supernatural direction would open so many possibilities, create a setting which is so much more intriguing, make you feel actual dread at seeing these (from the trailers) omnipotent beings.

Still, cool game though. I'm pretty hype.



Looks very good, and a very interesting story.

WTF was that guy doing trying to kill himself by stabbing himself in the chest multiple times.. umm the throat?

Anyway ill keep my eye on it. Might be one game to add to the Pro.



So, this trailer not CGI. Rendering real time on PS4Pro.



Not sure if Kojima is a genius or a complete madman, but this game will be interesting to see more of.



Airaku said:

This trailer told us a lot about the game, while telling us very little at the same time. It's littered with clues and an amazing attention to detail. Kojima even went on Twitter and told people to start looking and even play it aside the other trailers and see what they can find. So far the fanbase has found some interesting things.  The attention to detail is incredible and nothing less is expected from Kojima.



The numbers on his chest is potentially a reference to the following: "Psalm 137 - Verse 09 is 14 words long and reads as follows "Happy is the one who seizes your infants and dashes them against the rocks."" This is very interesting because it fits the theme of what we've seen in the game in the sense of protecting the baby.




In the trailer a guy hovers down gracefully onto the jeep and points forward as lighting flashes in the background. He then vanishes in the air after. Kojima said to look at the other trailers for clues. Mads Mikkelsen does the exact same poses as this guy in the 2nd Death Stranding trailer. It is highly likely that this character is Mads Mikkelsen's character and it lines up with a lot of speculation of what role he'll play in the game. If it is indeed him it confirms the rumors of him having psychic abilities from his debut trailer. When he raised the dead his compass spun out of control displaying an influx of electro-magnetic energy. In this trailer we see that he can over cause a flash of lightening synced with him pointing. Personally I'm definitely on board with this guy being Mads.



Sam (Norman Reedus) carries a Dreamcatcher throughout the trailer. A common theory is that Deathstranding will have two worlds. The real world and a realm where the dead persists. This trailer we see them in the land of the dead. It's possible that they go to that dimension to pull people back to the world of the living. This would explain why a medium such as Mads would be there and why Sam may have taken a Dreamcatcher for protection. It's possible a technique similar to Astral Projection could be used to get to that dimension. Invisible enemies are real world enemies. Of course that is just a theory but here's where it gets interesting. The title "Death Stranding" is a take on the term "Cetacean Stranding". This could be a metaphor or abstract for a sense of loss when it comes to the child. With the baby being the center of everything in the trailer, it is very clear that he/she is the mission and they are trying to retrieve that baby at all cost. Perhaps the baby is dying in the real world or having troubles surviving child birth and Sam goes into this other dimension to ensure the baby lives and is not taken fully to the otherside. The Dreamcatcher leaves a lot of room for speculation.


Also "Porter" is a really cool easter egg from Zone of Enders. They were invisible enemies.

Speaking of easter eggs.....



Does Death Stranding take place in the past or the future? A post nuclear fallout future? This is interesting because this is a direct reference to the lyrics of the song "Nuclear" by Mike Oldfield (Lyrics here: https://play.google.com/music/preview/Tppwkn5zhyzmcr7uuawrvoc7pei?lyrics=1&utm_source=google&utm_medium=search&utm_campaign=lyrics&pcampaignid=kp-lyrics). This is likely very intentional on Kojima's part as he seems to be a fan of the song. He used the song for one of the trailers for Metal Gear Solid V: The Phantom Pain.  Kojima is a very anti-nuclear person and uses this theme in many of his games and he could be exploring a post nuclear wasteland in Death Stranding. Or perhaps this is part of the realm he is in. Though the timeline is incredibly hard to pin down since the second trailer looked like it was set in France during WW2 but with modern weapons. Kojima said there are intentional misdirects to keep us from figuring out the plot so when the game takes place is fully left to speculation. With the concept of at least two different realities there's a lot of different possibilities to keep us guessing.


There's a lot of piece together that can give us a bit of a basic plot. A bit of an outline of things that we could expect the game to be about. Though knowing Kojima we will only figure out the basic outlines. All the twists and cleaver mind fucks Kojima is known for will be there. We'll never see half the shit he has planned coming.

Update: There seems to be more than one baby. The baby in trailer 2 isn't the same as trailer 3. That raises a few more questions.

 

Interesting.

The baby also seems to be a kind of power source for that seeking/protecting device! When the dying guy passes the baby to Reedus, his own device activates. And yeah, those dream catchers seem to play an important role. Stuff like time switches, alternate realities, death and yes dreams seem to be the main themes.

 

”That was kind of a weird trailer” Mark Cerny said...”What is even weirder is that, after you’ve played 4 or 5 hours of the game, all that starts to make sense.” Lol

Last edited by Errorist76 - on 09 December 2017