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Forums - Nintendo Discussion - Xenoblade 2 thoughts (no spoilers)

Asriel said:
I'm at the 41 hour mark now, so 14 hours on from when I last posted (at the very beginning of chapter 5 now).

In that time I'd say the game has definitely improved. I feel like the difficulty curve has settled down, whereas earlier in the game it was a struggle taking on groups of enemies that were the same level as - or sometimes lower level than - my party, now I can take on groups that are a similar or slightly higher level without difficulty. Some of that's down to having more rare blades, which means I have more scope for elemental combinations and special attacks in combat.

So now I'm feeling more positive about the game as a whole. I do think, compared the to the original, it's not as enthralling or captivating on an ongoing basis, but I'm very much enjoying it and looking forward to what the rest of the game has to offer. That being said, for all the invention, particularly in the way the game's different systems combine and complement one another the more time you spend with the game, there are still stupid, frustrating elements that shouldn't have made it into the final game.

My biggest frustration is the core crystal system - I've had 6 rare core crystals return common blades, which I think is unfair, frustrating and genuinely stupid design. I get they want people to grind and explore and salvage and do mercenary missions for lots of rewards and to build up the in-game economy etc, but a rare core crystal should equal a rare blade. There's an element of risk each time you bond a rare crystal anyway - what if you get a Tank when you desperately wanted or needed a Healer? What happens when you end up with more and more of the same element? If you get completely different weapon-classes of blades bonded to one Driver, that slows down the rate at which you can improve their attacks. Relatedly, what if you bond the wrong class to one of your characters? That can be a particular problem since you seemingly have limited opportunities to swap blades between drivers. I'm exploring and salvaging and interacting with the game's different systems anyway, so I feel my rare core crystals being wasted by the game's RNG is a slap in the face, and completely unnecessary at that. There are enough risks involved in bonding a rare core crystal without the frequent occurrence of common blades emerging from a rare crystal - it seems particularly poorly thought out and unfair to the player.

I find the rare and legendary core crystals pointless, you'll get a lot of them throughout the game, but I never got a rare blade out of them, arf. Only the normal core crystal did that, arf.

So, whenever you have a core crystal, give it to the guy with the most luck equiped and waste them, arf. There aren't a lot of rare blades in the game anyway, arf. If you would get them all in the first 40 hours, there wouldn't be much of a point in having an endgame, arf.

 

It's only for people who want to see every sidequest and story about the rare blades and beat every freaking monster above level 100, arf.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

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Mar1217 said:
Let me jump this late in the thread ....

I've played more than 140 hours and I'm at the door of the final boss but for some reason I can't get myself to finish it up as if I was afraid of finishing the game.

It means that I haven't touch the game in 2 weeks ...

Next update is supposed to add a new game plus.  Might as well finish...



Here's the thing that gets my goat; one of this game's most annoying features, enemies pulling cheap super-moves out of their arse, is something the original game already fixed back in 2010 by allowing you to see when these were coming via the "see the future" mechanic and use a Monado Art to block them. This could have easily been incorporated into XBC2 using Mythra's "foresight" ability and the fact it's not feels like something of a glaring omission.

Asriel said:
That being said, for all the invention, particularly in the way the game's different systems combine and complement one another the more time you spend with the game, there are still stupid, frustrating elements that shouldn't have made it into the final game.

Honestly, I feel like this game was rushed. It has a lot of little issues that I'd expect to be caught and ironed out in a first party Nintendo game, in terms of both design and technical polish. For example, I had the music glitch out on me on more than one occasion.

 

Okay, since that all came out as quite negative, to balance things out I will say that the deaths of Amalthus and Jin at the end of chapter 9 were surprisingly moving; it's not easy to make the player feel sympathy for the enemy, especially one they themselves just had to beat, so kudos to Monolith for that. A big part of it is the music, which at this point I can safely say is just as amazing as Xenoblade 1's, which is to say, in my 10 top gaming soundtracks of all time.

Last edited by curl-6 - on 20 January 2018

Gamer147 said:
Fights are too long for me. Think game is fine. Just think most enemies should be easy to kill.

If you're having too many problems with that, fusion combos is the answer. 

 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Mar1217 said:
Let me jump this late in the thread ....

I've played more than 140 hours and I'm at the door of the final boss but for some reason I can't get myself to finish it up as if I was afraid of finishing the game.

It means that I haven't touch the game in 2 weeks ...

No need to worry about beating the game, all that happens after the final story boss is that you see the final cinematic and when you continue the game you get a star ribbon next on your save info while starting from that exact spot. If you are at level 70 or above the final boss probably will be no more difficult then some of the ones you faced on the floors below so long as you manage you team's health and know how to use the game's systems properly to do damage or avoid it.



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The end boss, I found, to be one of the easiest in a Xenogame.

The most difficult is still The Patriarch from Xenosaga Episode 2.



I describe myself as a little dose of toxic masculinity.

Field skills are a pain. I've seen in this thread and others that the main story can come to a halt unless you've levelled up a couple of skills: I've heard Earth Mastery and Fire Mastery and that Pyra goes missing for some reason. 

Could someone confirm - without any plot spoilers - which skills I would need to level up for main story progression? It's annoying enough when it happens in a side-quest.



Earth and Fire Mastery can be found abundantly among Common GFs.



I describe myself as a little dose of toxic masculinity.

I am 4 hours into it. played XCX a bit and this one feels different; not yet better. too many cut-scenes.
controls are kind of awkward too.



Switch!!!

“Too many cutscenes”
Hahaha, I always wonder when I see people complain about that. To me, cutscenes/story sequences have been the juice of any plot driven RPG since Final Fantasy 4.



I describe myself as a little dose of toxic masculinity.