I have finished Xenoblade Chronicles 2. The game takes some very different twists and turns from a gameplay and storytelling perspective; there are three different sorts of sections of the game: the first 6 chapters for the first chunk, chapter 7 is different from those, and then chapter 8-10 are different yet still. My brief thoughts:
The first 6 chapters are a little bit unpolished. They are full of difficulty spikes, there isn't much plot progression; and is more or less a series of loose scenarios to get the player to go on a grand adventure around Alrest. In addition, the map design is generally on the poorer for Xeno-games (except for towns; see below). That said, I found these first 6 chapters to be charming, and had some GREAT and very clever moments, like this one in chapter 4:
Town Design: One thing I'll note that I found was a HUGE improvement was the town design. I found the towns to be some of the best I have come across in an RPG since the PlayStation era. I really enjoyed how they were done, and how the dialogue was done in this game. Whoever designed the towns needs a pat on the back, they were excellent.
Chapter 7 is still somewhat unpolished from a gameplay standpoint, but it's where the story transforms into something VERY plot driven. Highly enjoyable. For those who like the more serious/less cartoony stuff, you'll like the game from here onward.
Chapter 8, 9, and 10 take on a totally different tone and pace from the rest of the game. First of all, WAY more polished - there are no longer any difficulty spikes, navigating the map is much smoother, and the gameplay is much faster (partially due to something that unlocks at the end of chapter 7). The game feels more like a more highly polished Xenosaga from here on out; quite a bit different from the first 7 chapters.
Chapter 10 will make all fans happy, the core Xeno fans, as well as the newbie Xenoblade Chronicles fans.
Last edited by Jumpin - on 07 January 2018