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Forums - Nintendo Discussion - Xenoblade 2 thoughts (no spoilers)

curl-6 said:

While it's a good game so far (halfway through chapter 6) I can't help but feel it's a little half-baked graphically. I don't mean the art style either, like some of the texture work is appalling by Switch standards.

XBC2's textures are about on par with Half-Life 2.



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Yeah, as much as XBX felt incomplete in a lot of ways (not even talking the story or ending) XBC2 feels about the same. You have the textures loading upon fast travel and loading the game file up issues, but the lack of a connected world, certain other graphical traits are not nearly on par with some of the things we saw them do in XBX.

I am sure they will never admit it but this game feels rushed and probably would have been better served a few more months in the oven, but what we have received is still top notch stuff.



Man my chain attacks are just way too OP at this point, bosses die to a single 5 orb full burst, greatly simplifying the fights. Yeah I coulda forced myself to not use them (though not really since it's also to revive my teammates) but too late now, already killed all the toughest bosses lol. So with that, I think I'm done with the game. I do still think it's better than the original and eagerly await seeing how they further evolve the combat with the next game!



NoirSon said:
Yeah, as much as XBX felt incomplete in a lot of ways (not even talking the story or ending) XBC2 feels about the same. You have the textures loading upon fast travel and loading the game file up issues, but the lack of a connected world, certain other graphical traits are not nearly on par with some of the things we saw them do in XBX.

I am sure they will never admit it but this game feels rushed and probably would have been better served a few more months in the oven, but what we have received is still top notch stuff.

That bit is simply false.

The fact the world isn't all one map I think is a result of the setting.

The texture loading thing is an issue I have seen in several games recently and I don't for the life of me know why.  It's like several studios have decided it better to have shorter load screens even if it means we see some of the load in happen after the fact.



Nuvendil said:
NoirSon said:
Yeah, as much as XBX felt incomplete in a lot of ways (not even talking the story or ending) XBC2 feels about the same. You have the textures loading upon fast travel and loading the game file up issues, but the lack of a connected world, certain other graphical traits are not nearly on par with some of the things we saw them do in XBX.

I am sure they will never admit it but this game feels rushed and probably would have been better served a few more months in the oven, but what we have received is still top notch stuff.

That bit is simply false.

I dunno, I think X had much better long range vistas tbh



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I have finished Xenoblade Chronicles 2. The game takes some very different twists and turns from a gameplay and storytelling perspective; there are three different sorts of sections of the game: the first 6 chapters for the first chunk, chapter 7 is different from those, and then chapter 8-10 are different yet still. My brief thoughts:

The first 6 chapters are a little bit unpolished. They are full of difficulty spikes, there isn't much plot progression; and is more or less a series of loose scenarios to get the player to go on a grand adventure around Alrest. In addition, the map design is generally on the poorer for Xeno-games (except for towns; see below). That said, I found these first 6 chapters to be charming, and had some GREAT and very clever moments, like this one in chapter 4:

Town Design: One thing I'll note that I found was a HUGE improvement was the town design. I found the towns to be some of the best I have come across in an RPG since the PlayStation era. I really enjoyed how they were done, and how the dialogue was done in this game. Whoever designed the towns needs a pat on the back, they were excellent.
Chapter 7 is still somewhat unpolished from a gameplay standpoint, but it's where the story transforms into something VERY plot driven. Highly enjoyable. For those who like the more serious/less cartoony stuff, you'll like the game from here onward.
Chapter 8, 9, and 10 take on a totally different tone and pace from the rest of the game. First of all, WAY more polished - there are no longer any difficulty spikes, navigating the map is much smoother, and the gameplay is much faster (partially due to something that unlocks at the end of chapter 7). The game feels more like a more highly polished Xenosaga from here on out; quite a bit different from the first 7 chapters.
Chapter 10 will make all fans happy, the core Xeno fans, as well as the newbie Xenoblade Chronicles fans.
Last edited by Jumpin - on 07 January 2018

I describe myself as a little dose of toxic masculinity.

curl-6 said:
Nuvendil said:

That bit is simply false.

I dunno, I think X had much better long range vistas tbh

On an aesthetic level perhaps, but on a technical level I think not.  I think what hurts 2 is it has the anti-aliasing turned way up, which blurs some areas and softens the image, obscuring some details. X had very weak AA so thr blurriness was lessened.  

But there is a change in philosophy in 2.  Upclose detail got the bulk of the upgrade whereas X put high emphasis on the distant vistas.  Which makes sense with X being seamless and 2 being segmented.  

Last edited by Nuvendil - on 07 January 2018

So i spent an additional 100 hours on this game after finishing it. My clock is now at 255 hours



Nuvendil said:
curl-6 said:

I dunno, I think X had much better long range vistas tbh

On an aesthetic level perhaps, but on a technical level I think not.  I think what hurts 2 is it has the anti-aliasing turned way up, which blurs some areas and softens the image, obscuring some details. X had very weak AA so thr blurriness was lessened.  

But there is a change in philosophy in 2.  Upclose detail got the bulk of the upgrade whereas X put high emphasis on the distant vistas.  Which makes sense with X being seamless and 2 being segmented.  

Agreed on the change in priorities, but I still think it's not the AA but rather than XCX simply renders more detail on distant terrain. 

Overall, graphically speaking, XCX exceeded my expectations of a Wii U game, while XC2 falls short of my expectations of a Switch game. I'd expect a bigger graphical leap than what we got considering the upgrade in specs.

Jumpin said: 

 

Chapter 8, 9, and 10 take on a totally different tone and pace from the rest of the game. First of all, WAY more polished - there are no longer any difficulty spikes, navigating the map is much smoother, and the gameplay is much faster (partially due to something that unlocks at the end of chapter 7). The game feels more like a more highly polished Xenosaga from here on out; quite a bit different from the first 7 chapters.
Chapter 10 will make all fans happy, the core Xeno fans, as well as the newbie Xenoblade Chronicles fans.

Oh thank god. Probably my biggest annoyance with the game so far (just started chapter 7) is the difficulty spikes. I'll be cruising along and having no issue, then I'll reach an encounter with a foe(s) 2 levels below me but with some overpowered gimmick that decimates my party. It's very irritating.



Jumpin said:

I have finished Xenoblade Chronicles 2. The game takes some very different twists and turns from a gameplay and storytelling perspective; there are three different sorts of sections of the game: the first 6 chapters for the first chunk, chapter 7 is different from those, and then chapter 8-10 are different yet still. My brief thoughts:

The first 6 chapters are a little bit unpolished. They are full of difficulty spikes, there isn't much plot progression; and is more or less a series of loose scenarios to get the player to go on a grand adventure around Alrest. In addition, the map design is generally on the poorer for Xeno-games (except for towns; see below). That said, I found these first 6 chapters to be charming, and had some GREAT and very clever moments, like this one in chapter 4:

Town Design: One thing I'll note that I found was a HUGE improvement was the town design. I found the towns to be some of the best I have come across in an RPG since the PlayStation era. I really enjoyed how they were done, and how the dialogue was done in this game. Whoever designed the towns needs a pat on the back, they were excellent.
Chapter 7 is still somewhat unpolished from a gameplay standpoint, but it's where the story transforms into something VERY plot driven. Highly enjoyable. For those who like the more serious/less cartoony stuff, you'll like the game from here onward.
Chapter 8, 9, and 10 take on a totally different tone and pace from the rest of the game. First of all, WAY more polished - there are no longer any difficulty spikes, navigating the map is much smoother, and the gameplay is much faster (partially due to something that unlocks at the end of chapter 7). The game feels more like a more highly polished Xenosaga from here on out; quite a bit different from the first 7 chapters.
Chapter 10 will make all fans happy, the core Xeno fans, as well as the newbie Xenoblade Chronicles fans.

The progression of tone here reminds me of Chrono Trigger.  It starts off kinda happy go lucky, following a likeable cast and their crazy adventures as they pursue a somewhat vague goal.  Then as the game goes on, it gets more and more serious as the stakes are raised and the end goal and villains become more clearly defined.  That's kinda been the way of things with Xenoblade overall, even though X was more serious at the opening.  And I like it.