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Where is Microsoft headed from here on out?

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Where do you think Microsoft will focus on?

PC 62 54.87%
 
Xbox 14 12.39%
 
Equal focus on both 37 32.74%
 
Total:113
CartBlanche said:
Baking the texture format and audio decompression into the chip just means it takes less speed to decompress the image and audio assets to be used on the Xbox One, when the Xbox 360 game needs it.

It means that there is no emulation for those aspects, it's done in hardware. - Instead of admitting you were wrong, you changed the argument.
Which means that Microsoft was planning to do this before the Xbox One's launch as those features were baked into the SoC.

Hence my original statement.

CartBlanche said:
If you had enough CPU power you could decompress the 360 textures and audio assets in software. Eg. On a high end PC for instance. So no need for it to be in HW except it frees up the X1 CPU to do other important stuff

So in short when you say ...

You are spinning it around to fit your own narrative.

CartBlanche said:
You can run it ALL on a PC and I believe that by the next gen, we will see that happening. And if Microsoft decide to go via the Xbox PC route, as I mentioned previously, they could "bake" stuff into that HW too, to speed up those aspects of emulation, but they don't have to, if they don't want to or think it will be harder to update the firmware.

I never said you couldn't run it all in software.

But did you miss the part of how it impacts performance? Not everyone is running a Core i9 with a pair of Titan XP's you know.

CartBlanche said:
While we are here, please tell me how many years of software development experience you have and how many compression or decompression routines you've tried to write over the last 20+ years. Or how many game development APIs you've worked on?

More than an hours worth of experience. Less than 30 years. - This is not relevant to the discussion at hand however, hence the ambiguity.

CartBlanche said:

To give you a hint of my background.... game development APIs I've worked on (actually lead the team for 3-4 years, not doing so anymore) has been used in games such as Bastion, Fez to name 2. The code worked on Windows, Mac, Linux, iOS and Android. So a variety of processors and platforms. The team currently heading up that codebase now has it running on Xbox One, PS4, PSVita and recently Switch. I'd like to think I know a little about game dev and what is and isn't possible on both the HW and SW side of the equation.

I couldn't care if you were the Queen of England.
I will argue the points you present and that is it, I don't care about you as an individual.

And your experience does not override mine.

With that, apparently Digital Foundry will be elaborating farther on how Microsoft achieved it's backwards compatibility on the Xbox One, so I am keen to check that out once they release it.



--::{PC Gaming Master Race}::--

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I really hope they get out of hardware and become the biggest publisher, crushing EA. They Are a software company, they are wasting time diddling with hardware.

I Want their games on Playstation consoles.



MrRoops said:
I really hope they get out of hardware and become the biggest publisher, crushing EA. They Are a software company, they are wasting time diddling with hardware.

I Want their games on Playstation consoles.

Surface is doing surprisingly well.
Microsoft has always made some great peripherals too. (Keyboard, Mice and so on.)

Apple has proven how lucrative hardware can be...
Google has proven how hardware can leverage software...

With that... Even when Microsoft wasn't in the hardware business, they weren't exactly porting their games to Sony or Nintendo's platforms in droves, they were mostly PC exclusive...



--::{PC Gaming Master Race}::--

Pemalite said:
MrRoops said:
I really hope they get out of hardware and become the biggest publisher, crushing EA. They Are a software company, they are wasting time diddling with hardware.

I Want their games on Playstation consoles.

Surface is doing surprisingly well.
Microsoft has always made some great peripherals too. (Keyboard, Mice and so on.)

Apple has proven how lucrative hardware can be...
Google has proven how hardware can leverage software...

With that... Even when Microsoft wasn't in the hardware business, they weren't exactly porting their games to Sony or Nintendo's platforms in droves, they were mostly PC exclusive...

What did they have worth porting to console back then ?  Now Halo Gears Crackdown would make a killing selling on PSs massive user base.  Forza would do insane numbers on PS i'd love to see what that awesome franchise does on hardware and user base that would embrace the hell out of it.    I'd much prefer a MS made star wars game over EA lol.  

Just on their current franchises, i see then being a very profitable dev/pub.  I got a surface and it makes sense very good at what it does, but xbox just doesn't and i have one.  But won't be buying the next one, just not worth it.  To me X1 was the straws that broke the camel's back.     



MrRoops said:

What did they have worth porting to console back then ?

Age of Empires.
Freelancer.
MechCommander.
MechWarrior.
Age of Mythology.
Flight Simulator.
Monster Truck Madness.
Rise of Nations.

Could also throw Starlancer and Black and White into the fray... And that is just off the top of my head.

Now Age of Empires 2 ended up on PS2... Mechwarrior has been on a couple consoles, but usually were remakes/remaginings/completely different titles in the franchise.

MrRoops said:

 Forza would do insane numbers on PS i'd love to see what that awesome franchise does on hardware and user base that would embrace the hell out of it.    I'd much prefer a MS made star wars game over EA lol. 

Halo, Gears seem to be in decline. Microsoft could of course pull a Call of Duty WW2 and have both franchises be the rave of the industry again with the sales to match, but that's a difficult thing to pull off.

Crackdown 3 Has drawn significant criticism already anyway, before release, doubt it will do well.

Which is ultimately the crux of the issue, all of the Microsoft-made Xbox One games are on PC anyway and aren't dominating sales charts.

MrRoops said:

I got a surface and it makes sense very good at what it does, but xbox just doesn't and i have one.  But won't be buying the next one, just not worth it.  To me X1 was the straws that broke the camel's back.     

I don't own a surface. I have self-built PC's.
Used to run Windows Phone until Microsoft neglected the platform, happily locked into Android now.

Xbox I keep buying for some reason. Don't ask me why, I haven't been happy with the platform since the early 360 days.



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ThisGuyFooks said:

My question is:

If Xbox cease to exist tomorrow, what will be the legacy of Xbox? How did they contributed to the industry? In which way they pushed the industry forward?

They were one of the key-players in bringing online gaming to consoles with Xbox Live in North America and Europe. I guess Halo was also one of the most iconic franchises of the 2000's? Uhhh... Damn, I can't think of anything else.



nice

Errorist76 said:
flashfire926 said:
So a system that is well on its way to outsell the snes isn't successful? Okkaayyy......

They don't need to beat PS to be successful, you know...

By that logic the Dodge Neon was successful, just because it outsold the Ford Model T.

You knowledge of automotive history is severely lacking the Dodge Neon didn't even come close to outselling the Ford Model T.  The Dodge Neon sold a bit over 2 million units the Ford Model T sold 16.5 million units.

https://en.wikipedia.org/wiki/Chrysler_Neon

https://en.wikipedia.org/wiki/Ford_Model_T

The Model T numbers are even more impressive when you consider the fact that through most of its production run (1908-1927) the US had less then one third of the population then it has now and the percentage of people that had drivers licenses was a lot smaller then it is now.  At one point over half the cars on US roads where Model T's.  



Errorist76 said:
Pemalite said:

4th console generation:
Super Nintendo: 49.1 million consoles sold.
Megadrive: 33.75 million.
PC Engine: 10 million.
Neo Geo: 0.98 million.
CD-i: 0.57 million.

Total: 94.4 million consoles sold that generation.

Fast forward to the 7th console generation (As 8th hasn't concluded yet):
Xbox 360: 84.4 million consoles.
Playstation 3: 80 million consoles.
Wii: 101 million consoles.

Total: 265.4 million consoles.

That means the 4th gen console market was only 35% of the size of the 7th gen.

With that... A console that sells 40 million pieces of hardware, regardless of generation is still a damn good achievement.

 

You’re just proving my point tbh. The console market grew to almost 300% the size. So 1/3 Of 40 Million is 13.3 Million. 13 Million 4th gen would have been slightly more than PC Engine. You call that a success?!

Your video game knowledge is also severely lacking the PC Engine sold only 5.8 million units.  So 13.3 million units is a lot more then slightly more then the PC Engine.  Also the PC Engine was actually a success in Japan since it sold 3.9 million units there it just flopped in the west.

https://en.wikipedia.org/wiki/TurboGrafx-16



AngryLittleAlchemist said:
flashfire926 said:

Similar enough that selling 40M (and probably 50M) consoles is still successful.

Okay, I don't disagree with that, but making a blanket statement to deflect criticism of a company's lack of market share isn't something you should do, even if it's a company you like.

Yeah it will be a success and yeah it will beat SNES but  the market was way different back then. 

Also arguing about whether the Xbox One is a success or not is futile, the discussion is where Microsoft is headed.

I think that's a valid question. Where are they going with Gaming? Their intentions aren't clear. And fans of Xbox need to know if they need to buy both an Xbox One with Windows 10 to play video games or buy a PC with Windows 10 to play videogames. Or do they have to buy both because Halo may never see PC?



I'm just really disappointed with the XB1. The 360 was such an amazing console. The PS4 is just better in every way.