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Forums - Sony Discussion - How many hours have you put into Gran Turismo Sport already?

Machina said:

And why does the game feel the need to remind you what each mode is about every time you re-access it? Yes I know already, fuck off with that explanatory screen that needs to be clicked through. And those pesky 'have you tried *this* feature yet?' ads are irritating too. Yes I HAVE tried that fucking feature, thank you, now piss off. 

You might know this by now but the mode reminder screens that come up when you enter a section have a tickbox in the bottom right where you can tell it not to pop up again.

The 'Have you tried this feature yet?' pop up doesn't seem to stop though



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8 hours so far



Errorist76 said:
DonFerrari said:

Too bad.

Yes. But we don't know how much will come in December and near future, so it may end up with above the previous one.

Good thing =]

Good rythm. And yes the experience is great and challenges are good.

Good amount of play. Now let's come 1.07

Cant wait for the new cars, especially F40, Countach and VW Bulli ;D

Old and classic cars...

Do you think we will get those rocket propelled cars that were crazy fast?

Skeeuk said:
18h I checked today excellent game. Even with minimal single player content you'll be surprised how much time you can sink in. Dec updates will make this even better

Yep. I'm still to finish the last 2 stages and then do time trial and online. since stage 7 is nurb I'll probably take a life to master.

KBG29 said:
DonFerrari said:

Very good mark, probably among some of the most dedicated so far.

Why missing this one?

Ran it once, and came in 2nd. Haven't felt the desire to go back to racing on the TV yet. 

I see. well enjoy VR =]

Machina said:

Not sure exactly, probably half a dozen.

I quite like it so far, though I must admit I do miss the 'start from the bottom and grind your way up' aspect of the mainline GT games. I do like all the stuff you can level up to earn a sense of progression instead, as well as all the little things that are tracked (mileage, time raced, etc.) but I'd prefer to have that and the traditional campaign/career.

There actually seems to be a lot of content - when I first heard about there being no proper campaign I took that to mean there wouldn't be many cars or tracks either, but that's not proving to be the case; the content is there it's just mostly opened up to you from the get-go and you don't have to grind through a career to finally get a car that feels like it goes above 60mph (which, like I said, is something I quite liked about past GT games, though I can understand why many did not).

The driving gameplay is good as you'd expect and the visuals are stellar. GT still doesn't have proper damage modelling though I see, feelsbad :( , and the physics of vehicle collisions are still amusingly bad. 

The stopping and starting of the bite-sized missions is a bit tedious, what with having to navigate several menu screens and loading screens before you get to actually try one out, only for it to last all of a few seconds. That extends to the track learning part of the single player - having to go through *each corner* of a track one by one, loading and menu screens and all, and then do the full truck in order to earn a full set of glowy disco balls is just... ergh.

And why does the game feel the need to remind you what each mode is about every time you re-access it? Yes I know already, fuck off with that explanatory screen that needs to be clicked through. And those pesky 'have you tried *this* feature yet?' ads are irritating too. Yes I HAVE tried that fucking feature, thank you, now piss off. 

A lot of the license and challenges have the start last feature =] ... but yes I miss the campaign, let's see what the december update will bring.

Damage and colision are know misses... but since I understand that on a real race any real bump is the end, so if one cares about clashing he can just restart the race (I at least go after the clean race and would be pissed to redo the race everytime the AI wrongly ram me).

Yes the loading is faster than the previous, but still time consuming, yet that learning each corner is classic on license.

topolino227 said:
bought the game last week, it shows 15 hour playtime and 8 hours driving so far. And i finished 50% of Driving school so far, i play most of the time online and i love it so far. I dont really care about the campaign, but i will do it for trophies, the gift cars and well it isnt too bad either doing those challenges^^

Im in the minority, but for me this is all i wanted from GT Sport and if they add more cars (like they are doing already), tracks here and then, im more than happy with this game and it will be my Main Racinggame until the next Gran Turismo most likely !! :)

seems like they will get both your wishes =] and campaign gives a lot of car... I almost crossing 30 or 40 and all of them are gifts.

Moonhero said:
I did one race, then did the 3d driving with the PSVR... I almost threw up... that was wild. I liked the look of the game. Pretty fun so far.

PSVR get some time to get used to, good luck and brace yourself.

SvennoJ said:

You can check my actual hours since I'm in your follower list! I don't know the exact total but I got the achievement for over 100 hours driving time before Skyrim VR came out. You can see a huge dip in my driving time since then :) I think I'm at 16k total km driving, out of 40k to max that achievement, still a way to go.

I suppose you need to do really well in the FIA championship races to be invited to the official championships. For that you first need to raise your DR rating by doing well in GT Sport races, and raise you SR ranking by driving clean as your DR ranking cannot pass your SR ranking. I only got to rank B when I still bothered with qualifying. I've never seen a DR rank S player, rank A is the highest it matches me with and those are already unbeatable.

To win in daily GT Sport races you need to be into time trials to set a great qualifying time. However I lose interest after 3 laps... I don't like racing my own ghost, it just gets in the way and is so predictable :p The championship races have their own 10 minute chaotic qualifying before the race with 20 people on track. You need to be strategic and find the right person to draft pass to get the best qualifying time.

Oh and don't forget to spend mileage points, I just noticed mine have maxed out at 99,999. It's not giving me any more.

And after a few more races, the penalty system still doesn't recognize cutting off behavior. Enter a corner side by side and the other person doesn't hold their line, either hits you from the outside or inside, you still get a penalty as well. I guess it's quite hard to judge who hits who in corners especially with lag added into the mix. Anyway always use your radar to stay aware of other cars around you!

I imagined you were along the 100h, you driving machine.

I don't think I'll ever qualify to the main championship, I'm not that good... but on the demo I saw some S class racing against me.

The advantage of the daily is that once you set the time you can reuse it (before it was for the whole week right?). The championship was a clusterfuck with D and E level guys ramming each other.

Good tip about mileage, I'm still at 15k (have expended like 5k already).

For a human it's easy to see who was at fault, but AI will probably need a lot of workout.

What I find funny about GT is that they give penalties for hiting, they have the sportmanship grades and whatnot, but their AI will ram you in straights and use you to do corners either by pushing to the side, using for braking or accelerating on your tail... all 3 should be easy to avoid if the AI had proper avoid commands... funnier is that the lap overs doesn't open space for you.

Sixteenvolt420 said:
Alright, cool. I'll definitely be picking it up sometime in the future. I have more than enough to keep me busy, until after the December update.

Well get over here and play with us.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

topolino227 said:
bought the game last week, it shows 15 hour playtime and 8 hours driving so far. And i finished 50% of Driving school so far, i play most of the time online and i love it so far. I dont really care about the campaign, but i will do it for trophies, the gift cars and well it isnt too bad either doing those challenges^^

Im in the minority, but for me this is all i wanted from GT Sport and if they add more cars (like they are doing already), tracks here and then, im more than happy with this game and it will be my Main Racinggame until the next Gran Turismo most likely !! :)

Those campaign "missions" abecome mostly races, once you get to the second half. You just need to get past those first challenges. It somehow appears a lot of people seem to think those missions are all just driving challenges.

 

Machina said: 

 

The stopping and starting of the bite-sized missions is a bit tedious, what with having to navigate several menu screens and loading screens before you get to actually try one out, only for it to last all of a few seconds. That extends to the track learning part of the single player - having to go through *each corner* of a track one by one, loading and menu screens and all, and then do the full truck in order to earn a full set of glowy disco balls is just... ergh.

 

 

One tipp: Generally  and especially If you're doing lincenses or challenges on the same track, you can just change your missions by navigating through the "race start menu". There's an option to select the next licenses/challenges/races directly from the menu, located right from the start race button.



DonFerrari said:

I imagined you were along the 100h, you driving machine.

I don't think I'll ever qualify to the main championship, I'm not that good... but on the demo I saw some S class racing against me.

The advantage of the daily is that once you set the time you can reuse it (before it was for the whole week right?). The championship was a clusterfuck with D and E level guys ramming each other.

Good tip about mileage, I'm still at 15k (have expended like 5k already).

For a human it's easy to see who was at fault, but AI will probably need a lot of workout.

What I find funny about GT is that they give penalties for hiting, they have the sportmanship grades and whatnot, but their AI will ram you in straights and use you to do corners either by pushing to the side, using for braking or accelerating on your tail... all 3 should be easy to avoid if the AI had proper avoid commands... funnier is that the lap overs doesn't open space for you.

Before the daily wasn't daily, never changed until they fixed it. The qualifying times stand for the day which can be annoying when you keep getting matched with the same A lvl driver in pole position with 1 bar connection status, can not pass that. Laggy people have an advantage with SR penalties, how do you clean overtake someone that's moving erratically over the track.

And yeah the AI is not setting the right example. I recall lapping one car, him suddenly speeding up in the last lap, pushing me half off the track to overtake me, then realizing I was about to lap him again, so slowing down to let me pass.... Psycho AI. Usually lap overs don't give you space yet I guess this AI just wanted to rub it in.




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SvennoJ said:
DonFerrari said:

I imagined you were along the 100h, you driving machine.

I don't think I'll ever qualify to the main championship, I'm not that good... but on the demo I saw some S class racing against me.

The advantage of the daily is that once you set the time you can reuse it (before it was for the whole week right?). The championship was a clusterfuck with D and E level guys ramming each other.

Good tip about mileage, I'm still at 15k (have expended like 5k already).

For a human it's easy to see who was at fault, but AI will probably need a lot of workout.

What I find funny about GT is that they give penalties for hiting, they have the sportmanship grades and whatnot, but their AI will ram you in straights and use you to do corners either by pushing to the side, using for braking or accelerating on your tail... all 3 should be easy to avoid if the AI had proper avoid commands... funnier is that the lap overs doesn't open space for you.

Before the daily wasn't daily, never changed until they fixed it. The qualifying times stand for the day which can be annoying when you keep getting matched with the same A lvl driver in pole position with 1 bar connection status, can not pass that. Laggy people have an advantage with SR penalties, how do you clean overtake someone that's moving erratically over the track.

And yeah the AI is not setting the right example. I recall lapping one car, him suddenly speeding up in the last lap, pushing me half off the track to overtake me, then realizing I was about to lap him again, so slowing down to let me pass.... Psycho AI. Usually lap overs don't give you space yet I guess this AI just wanted to rub it in.


Both situations need a quick fix... and the algorithm needs improvement to check you are doing a clean lap and someone is bumping on you.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Errorist76 said:
topolino227 said:
bought the game last week, it shows 15 hour playtime and 8 hours driving so far. And i finished 50% of Driving school so far, i play most of the time online and i love it so far. I dont really care about the campaign, but i will do it for trophies, the gift cars and well it isnt too bad either doing those challenges^^

Im in the minority, but for me this is all i wanted from GT Sport and if they add more cars (like they are doing already), tracks here and then, im more than happy with this game and it will be my Main Racinggame until the next Gran Turismo most likely !! :)

Those campaign "missions" abecome mostly races, once you get to the second half. You just need to get past those first challenges. It somehow appears a lot of people seem to think those missions are all just driving challenges.

 

Yeah i know /heard there are also races in it, but at the end of the day online was the main selling point for me anyway. I actually play the campaign, when i wait for the right online race i want to drive and its really fun doing all that while waiting.



Machina said:
Errorist76 said:

 

 

One tipp: Generally  and especially If you're doing lincenses or challenges on the same track, you can just change your missions by navigating through the "race start menu". There's an option to select the next licenses/challenges/races directly from the menu, located right from the start race button.

Thanks for the tip, I'll definitely make use of this.

But it still take some time to load the next one. Just save you some menus.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Funny thing happened on Sunday. I had done half the missions on a stage and had the gold.. power outage and when I reloaded it had the best times saved, but erased my golds.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Machina said:

Thanks for the tip, I'll definitely make use of this.

But it still take some time to load the next one. Just save you some menus.

Only if the next race/challenge/whatever is at a different circuit, which is kinda obvious. As long as it's the same circuit (like on the driving school or track experiences) there are essentially no loading times.