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Forums - Sony Discussion - How many hours have you put into Gran Turismo Sport already?

SvennoJ said:
Well today daily race B was Interlagos again. People simply cannot be patient in the first corner. Starting last was fine, yet later I got harassed after cleanly passing someone. Slowing down not to hit the person in front apparently means come push me of the track. I did a qualifying run after to start ahead of the worst.

Ofcourse matching puts me at 10th place, I slow down properly to follow closely in the first corner without touching, DeathGrip behind me ofcourse pushes my car into the green zone. I pass him cleanly again, he causes a huge mess in the second corner pushing me and others off-road than ghosted out passing through the field. (What can you expect with a name like that) I quit the race, did a few more qualifying laps to be ahead of him.

Matchmaking puts me at the same position despite a much better qualifying time. Same thing happens in the first corner with a different player, then again in the 4th corner. Quit, done with it for today. I'm back to mid DR. D now, questioning myself why I keep trying to have fun with this game...

I'll probably be back to it tomorrow anyway.

Well it's part cheater's and Aholes but oly large part most just don't know how to drive let alone how to pass or know when to try and pass or know when to give up when being passed.  You also have to remember GT is know from bumping walls threw corners for faster times, it was tradition lol.

Iv rage quit races to the point i quit playing the game, am not very patiently waiting for the offline content update to drop to return playing.  

If interested this is the breakdown of user i've got of gtplanet.  

Sport Mode players distribution by Driving Rank:
E 56%
D 33%
C 7%
B 4%
A < 1%
S < 1%

 



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So, the secret to enjoying the game is to be bad enough that it's usually your fault :).
I mean, I had a race yesterday where I started on pole and after two corners I was last. Totally my fault. I spun that Miata like a mother. Total idiot. I did win a race though, from pole. It's interesting how with the same qualifying time you can be on pole in one race and then in P8 on another.
I started on P2 in another race, the pole sitter had a 1.something second better qualifying, so I didn't know if I can stay with him. I didn't at first, but on lap 2 I caught him, and instead of being cool I thought it was a good idea to try to follow through my bad section. Idiot mistake. The others were way slower than us, so I still got P2, but geez. I could have won perhaps...but nooo.

If you don't have the car you can't do the one make races either right? I couldn't do race 2 on Interlagos because of that.



SvennoJ said: 

That's my experience after 350 online races, I wonder if you could train an AI too to spot the difference in behavior :) Atm the system simply deals out a penalty on contact without looking at anything else. It only detects hard hits from behind at corners, the only time you don't get a penalty. (Unless that hit sends you into the car in front of you)

I'm sure you could train an AI to be a better marshal. But you need humans to qualify your learning data, and that takes a lot of time and effort I guess. Perhaps they are doing it. That would be quite cool.



ithis said:
So, the secret to enjoying the game is to be bad enough that it's usually your fault :).
I mean, I had a race yesterday where I started on pole and after two corners I was last. Totally my fault. I spun that Miata like a mother. Total idiot. I did win a race though, from pole. It's interesting how with the same qualifying time you can be on pole in one race and then in P8 on another.
I started on P2 in another race, the pole sitter had a 1.something second better qualifying, so I didn't know if I can stay with him. I didn't at first, but on lap 2 I caught him, and instead of being cool I thought it was a good idea to try to follow through my bad section. Idiot mistake. The others were way slower than us, so I still got P2, but geez. I could have won perhaps...but nooo.

If you don't have the car you can't do the one make races either right? I couldn't do race 2 on Interlagos because of that.

If the race is set at a specific model besides the FIA championship I believe you can enter... not sure... but I haven't had issue entering those races, only the group ones.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

MrRoops said:

Well it's part cheater's and Aholes but oly large part most just don't know how to drive let alone how to pass or know when to try and pass or know when to give up when being passed.  You also have to remember GT is know from bumping walls threw corners for faster times, it was tradition lol.

Iv rage quit races to the point i quit playing the game, am not very patiently waiting for the offline content update to drop to return playing.  

If interested this is the breakdown of user i've got of gtplanet.  

Sport Mode players distribution by Driving Rank:
E 56%
D 33%
C 7%
B 4%
A < 1%
S < 1%

 

Interesting, that's DR rank?

My experience driving in SR.S with matchmaking is
0.1% S
10% A
30% B
30% C
30% D
0% E
That's with me in DR D or DR C.
While I was in DR B, no DR D players for more DR A and DR B

That's outside prime time, only during the busiest of times does the chance increase to get matched with a nearly full field of same lvl drivers.

Do they know what the distribution is of SR rating?


GT S makes it too easy to cheat. Sure you get up to a 7 sec penalty for cutting the chicane at Interlagos, which promptly disappears during the rest of the lap, especially when driving behind more cars. You can drive as tight a line as you want, cheaters are always going to get ahead and push you out the other side giving you the same penalty. Tracks with walls are inconsistent, some do slow you down, others simply correct your course in corners and some will bounce a car into the road crashing others. I wonder if people are still using walls for faster lap times? It's a lot harder to shave off penalties while qualifying, yet small course corrections by wall don't get penalized. That's how I finally managed to pass one of those rally park driving challenges....



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SvennoJ said:
MrRoops said:

Well it's part cheater's and Aholes but oly large part most just don't know how to drive let alone how to pass or know when to try and pass or know when to give up when being passed.  You also have to remember GT is know from bumping walls threw corners for faster times, it was tradition lol.

Iv rage quit races to the point i quit playing the game, am not very patiently waiting for the offline content update to drop to return playing.  

If interested this is the breakdown of user i've got of gtplanet.  

Sport Mode players distribution by Driving Rank:
E 56%
D 33%
C 7%
B 4%
A < 1%
S < 1%

 

Interesting, that's DR rank?

My experience driving in SR.S with matchmaking is
0.1% S
10% A
30% B
30% C
30% D
0% E
That's with me in DR D or DR C.
While I was in DR B, no DR D players for more DR A and DR B

That's outside prime time, only during the busiest of times does the chance increase to get matched with a nearly full field of same lvl drivers.

Do they know what the distribution is of SR rating?


GT S makes it too easy to cheat. Sure you get up to a 7 sec penalty for cutting the chicane at Interlagos, which promptly disappears during the rest of the lap, especially when driving behind more cars. You can drive as tight a line as you want, cheaters are always going to get ahead and push you out the other side giving you the same penalty. Tracks with walls are inconsistent, some do slow you down, others simply correct your course in corners and some will bounce a car into the road crashing others. I wonder if people are still using walls for faster lap times? It's a lot harder to shave off penalties while qualifying, yet small course corrections by wall don't get penalized. That's how I finally managed to pass one of those rally park driving challenges....

disappointed you had to cheat on the challenges, they are all doable... perhaps before the improvements in the driving they were harder.... most I got with over a second to spare. And I know you are a fast driver from your times on the challenges before reboot and your DC times.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

disappointed you had to cheat on the challenges, they are all doable... perhaps before the improvements in the driving they were harder.... most I got with over a second to spare. And I know you are a fast driver from your times on the challenges before reboot and your DC times.

It was the first one in the beta with the rally car in the wet stadium at night. They already made it easier for the final version or I got better as I did it without using the wall as a guide in the retail version. It was that track with the two u-turns where it suggests using the handbrake that doesn't work. That one was driving me nuts in the beta as I kept falling just a little short of the gold. Strangely the times on the actual outdoor rally tracks were very easy compared to that. (And touching the wall there is lethal)

However more disappointing is that cars in front of me stay ahead while scraping along the walls at certain corners on Tokyo Expressway, while I'm taking the corner near perfectly. Any other racing game I have played gets you stuck on the wall (Since the contact side of the car is slowed creating an extra force into the wall) until you lose enough speed to get away from it again. In GT you always gently bounce off like a frictionless elastic guide rail. Perhaps the walls in GT are modeled on these :)

It does give you 1.5 sec penalty for a good bounce, which means nothing.



SvennoJ said:
MrRoops said:

Well it's part cheater's and Aholes but oly large part most just don't know how to drive let alone how to pass or know when to try and pass or know when to give up when being passed.  You also have to remember GT is know from bumping walls threw corners for faster times, it was tradition lol.

Iv rage quit races to the point i quit playing the game, am not very patiently waiting for the offline content update to drop to return playing.  

If interested this is the breakdown of user i've got of gtplanet.  

Sport Mode players distribution by Driving Rank:
E 56%
D 33%
C 7%
B 4%
A < 1%
S < 1%

 

Interesting, that's DR rank?

My experience driving in SR.S with matchmaking is
0.1% S
10% A
30% B
30% C
30% D
0% E
That's with me in DR D or DR C.
While I was in DR B, no DR D players for more DR A and DR B

That's outside prime time, only during the busiest of times does the chance increase to get matched with a nearly full field of same lvl drivers.

Do they know what the distribution is of SR rating?


GT S makes it too easy to cheat. Sure you get up to a 7 sec penalty for cutting the chicane at Interlagos, which promptly disappears during the rest of the lap, especially when driving behind more cars. You can drive as tight a line as you want, cheaters are always going to get ahead and push you out the other side giving you the same penalty. Tracks with walls are inconsistent, some do slow you down, others simply correct your course in corners and some will bounce a car into the road crashing others. I wonder if people are still using walls for faster lap times? It's a lot harder to shave off penalties while qualifying, yet small course corrections by wall don't get penalized. That's how I finally managed to pass one of those rally park driving challenges....

this is the thread if you want more info, honestly i don't overly understand it beyond the % s lol. 

  https://www.gtplanet.net/forum/threads/gt-sport-on-kudosprime-gts-sales-players-rank-feedback-requests-updates.362085/



SvennoJ said:
DonFerrari said:

disappointed you had to cheat on the challenges, they are all doable... perhaps before the improvements in the driving they were harder.... most I got with over a second to spare. And I know you are a fast driver from your times on the challenges before reboot and your DC times.

It was the first one in the beta with the rally car in the wet stadium at night. They already made it easier for the final version or I got better as I did it without using the wall as a guide in the retail version. It was that track with the two u-turns where it suggests using the handbrake that doesn't work. That one was driving me nuts in the beta as I kept falling just a little short of the gold. Strangely the times on the actual outdoor rally tracks were very easy compared to that. (And touching the wall there is lethal)

However more disappointing is that cars in front of me stay ahead while scraping along the walls at certain corners on Tokyo Expressway, while I'm taking the corner near perfectly. Any other racing game I have played gets you stuck on the wall (Since the contact side of the car is slowed creating an extra force into the wall) until you lose enough speed to get away from it again. In GT you always gently bounce off like a frictionless elastic guide rail. Perhaps the walls in GT are modeled on these :)

It does give you 1.5 sec penalty for a good bounce, which means nothing.

Understood. Yep some walls look like launchpads.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

MrRoops said:

this is the thread if you want more info, honestly i don't overly understand it beyond the % s lol. 

  https://www.gtplanet.net/forum/threads/gt-sport-on-kudosprime-gts-sales-players-rank-feedback-requests-updates.362085/

Interesting thread.

Some more interesting numbers from that thread.

Nearly 2 million GT Sport players total so far.
34% of that have played a GT Sport race, down to 11,5% that have completed at least 10 races in sport mode.

Breakdown of players per country
US 13,7 | 272,500
Germany 11,2 | 223,500
Great Britain 10,8 | 216,000
Japan 10,5 | 210,500
France 9,3 | 185,000
Italy 5 | 100,500
Spain 4,8 | 96,500
Australia 3,6 | 71,000
Hong Kong 3,3 | 66,500
Netherlands 2,9 | 58,000
Belgium 2,3 | 45,000
Canada didn't make the list.

And distribution of SR ratings for those that play in Sport mode:
| Range | SR | % of Players|
| 80-99 | S | 4 |
| 65-79 | A | 3 |
| 40-64 | B | 55 |
| 20-39 | C | 29 |
| 10-19 | D | 6 |
| 1-9 | E | 3 |
Only players who played at least one Sport Race are taken into consideration. Range refers to the underlying Manner Point value.

So to add it all up for the US for example, 272,500 total players, 92,650 that played at least 1 sport race online, 3706 of those have SR rating S. Goes down to 1253 for players that have done at least 10 sport races. No wonder it can't match for shit...

Ofcourse that distribution of SR rank is skewed as you start at SR rank B, and since 66% of people trying out Sport mode (and were counted) didn't play more than a few races, B rank is very inflated. Still surprised to see D and E so low.

There is also a way to see you actual ranking if you use chrome:


Here's a solution to display the current underlying DR and SR points at the bottom of any gran-turismo.com profile.
You will drag and drop a button (as a bookmark) to your browser that spit those data under the profile each time you click it (so you don't need to reload the page) Informations add up with a date on each click so that you can keep track of it (but loose it on page reload/closing)
.

You need to log in to gran-turismo.com and get your profile up, then click the button
For example this is my profile atm https://www.gran-turismo.com/us/gtsport/user/profile/1495257/overview
And my pathetic score: Fri Dec 08 2017 19:03:38 GMT-0500 (Eastern Standard Time) -> DR:1067 | SR:91/99 | Races:400 | DPUR:27
SR goes from 0 to 99, DR current maximum seems 75K, S rank seems to start at 55K. They're still figuring out the exact ranges.

Last edited by SvennoJ - on 08 December 2017