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Forums - Nintendo Discussion - FIFA 18's ads don't feature the Switch version?

vivster said:
Ka-pi96 said:

Does it really cost extra to show the Switch box art alongside the other ones though?

It will probably cost them a lot if they place that box art without a giant disclaimer that it's not as feature complete as the other depicted versions.

But yeah, I also don't know why this os a thread.

I just found the fact EA aren't advertising one particular version of their game curious, when they could have just as easily included a Switch logo somewhere or something and call it a day. But yeah, I suppose the reasoning of the false advertisement other users have said makes sense, I hadn't thought of that. :P

Last edited by Darwinianevolution - on 20 November 2017

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Bad move by EA. It has sold over 100k copies on switch in just 2 weeks and more sales are trickling in. It could have been a much bigger success if they just promoted the game more. One cool 20 second video would have helped.



Chrizum said:

This makes sense to me. EA is not really invested in Switch, and FIFA on Switch is a cheap and safe little extra $$$ for them. Why would you spend advertising budget on the Switch version when 99% of your revenue comes from the other platforms? It's a sound business decision.

Sure, EA could have been more invested in Switch, like Bethesda. They could have made a better FIFA game and promoted it as such. That would net them more sales and perhaps also more profit. But they just won't take that risk.

How does it make sense to not advertise something that is supposed to make money? The development must have cost a few bucks, why is it smart to withhold it's existence again? Do you actually believe that the advertising budget is higher than the extra sales? If so, that's ridiculous.



And no, having it included is NOT false advertising. Guys, please. These missing modes don't make a different game. At its core, it's still FIFA 18. You can't be serious.

They do this because they follow a different business model than the Switch implies.



Ka-pi96 said:
GoOnKid said:

And no, having it included is NOT false advertising. Guys, please. These missing modes don't make a different game. At its core, it's still FIFA 18. You can't be serious.

They do this because they follow a different business model than the Switch implies.

And even if it was they could easily get round that by having a *not all features available in all versions* disclaimer at the bottom or something. For years the Xbox version had a feature the PS version didn't (legends) yet they didn't pretend the PS version didn't exist

Yeah, strange, isn't it?



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switch isnt getting the real fifa 18.



Maybe it's to avoid the false advertising concerns that some of you have said, but the are other factors that play an equally big if not bigger role.

After all, FIFA has been doing much better than NBA2K, yet Take Two has gone on record saying that they were very pleased with the sales on Switch, while EA didn't waste a single week to "put on hold" future projects for the platform.

I know that saying "EA hates Nintendo" is an old cliché, but c'mon...



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Hiku said:
GoOnKid said:

And no, having it included is NOT false advertising. Guys, please. These missing modes don't make a different game.  At its core, it's still FIFA 18. You can't be serious.

At it's core, Tekken Tag Tournament 2 and Tekken Tag Tournament 2 Unlimited are the same game. The only difference is that Unlimited features a balance patch (which the original version received several times anyway) and a number of new items and customization options. And yet they were promoted as different games. But in order to be allowed to do that, Namco were forced to make visible changes to the UI. (Katsuhiro Harada explained this in an interview.) That is why they changed the color of the lifebar to green.

Something as specific as a color change to the UI was mandatory for them to legally be able to promote it as a different game.
So when it comes to being allowed to promote two different versions as the same game, I'm not so sure that none of these missing features/UI differences matter. Especially when advertisement laws differ from country to country.

They do this because they follow a different business model than the Switch implies.

What do you mean?

So your example is like Street Fighter II and Street Fighter II Turbo? But here we have FIFA 18 on all consoles, no different name, no color swaps.

I said this because EA only made FIFA 18 because they were obliged to, not because they truly wanted to. Yes, I believe this. I think their business strategy is based around extra charge models, service orientation, microtransactions, extensive dlc, and things like these. These practices are far less common in Switch games. The audiences of PS and Xbox are much more used to this, that's why EA is focusing on these audiences. Also, the genres that EA covers aren't all that much explored on the Switch yet. For one company, this might look like a welcome opportunity to reap those genres like Bethesda is doing at the moment, but for others like EA who are only following trends and let others do the ground work, it's too risky. EA wants the easy money, that's what I'm trying to say. Also, they've said themselves that they don't understand the Switch market yet. They don't understand how to make profits of one single sell per customer, and nothing else.



Well considering the sales of the version it's almost like considering it doesn't exist.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Gamer147 said:
Bad move by EA. It has sold over 100k copies on switch in just 2 weeks and more sales are trickling in. It could have been a much bigger success if they just promoted the game more. One cool 20 second video would have helped.

Destiny had exclusive marketing deal and content for PS4, X1 still sold quite good and near PS4 level for this game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."