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Forums - Nintendo Discussion - Switch Is Succeeding Without Blue Ocean Casuals, Nintendo Should Not Forget This.

RolStoppable said:
Soundwave said:

You mean kinda like how you claimed Nintendo could never have success without the Wii/DS casual crowd, and how they must make motion games again and once they did those games would skyrocket back to the the top of the charts? 

Well ... I don't see 1,2 Switch or ARMS anywhere on those charts. Switch is doing just fine without those games breaking out into big hits ... could you say that same about the Wii without Wii Sports/Fit, etc. Don't think so. 

You are doing it again. You are making up stuff.

http://gamrconnect.vgchartz.com/thread.php?id=224719
http://gamrconnect.vgchartz.com/thread.php?id=225876

Here are my two major threads. Now point out where I said the things you claim I said.

Not I'm not making that up, I remember because I got you to actually answer what you thought the next-wave of motion gaming should be like, and you didn't have any real concrete ideas. But you said that once Nintendo made such games again, those games would skyrocket and dominate sales charts the way Wii Sports did. 

Well Switch is proof positive with good execution, you don't need that audience to have success. 



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Soundwave said:
RolStoppable said:
The VGC community should not forget that Soundwave is the guy who brought us gems of threads like Switch is having a soft launch and Nintendo fans should be happy and satisfied if Switch can sell 40m units lifetime. He has been repeatedly wrong about Switch and Nintendo has succeeded by acting contrary to the things he suggested.

This thread isn't any different. Switch's success is not going to be in danger when Nintendo makes a few games like Switch Sports in addition to the large volume of long-established IPs they have. To the contrary, that's going to push Switch to even bigger heights because the console will be able to expand its demographics.

You mean kinda like how you claimed Nintendo could never have success without the Wii/DS casual crowd, and how they must make motion games again and once they did those games would skyrocket back to the the top of the charts? 

Well ... I don't see 1,2 Switch or ARMS anywhere on those charts. Switch is doing just fine without those games breaking out into big hits ... could you say that same about the Wii without Wii Sports/Fit, etc. Don't think so. 

And the war on straw continues. It's baffling that you're accusing Rol of thinking that Nintendo needs the "casual crowd" when he constantly argues that no such crowd exists outside of forum-goers imaginations to dismiss games that they don't personally like.



StarDoor said:
Soundwave said:

You mean kinda like how you claimed Nintendo could never have success without the Wii/DS casual crowd, and how they must make motion games again and once they did those games would skyrocket back to the the top of the charts? 

Well ... I don't see 1,2 Switch or ARMS anywhere on those charts. Switch is doing just fine without those games breaking out into big hits ... could you say that same about the Wii without Wii Sports/Fit, etc. Don't think so. 

And the war on straw continues. It's baffling that you're accusing Rol of thinking that Nintendo needs the "casual crowd" when he constantly argues that no such crowd exists outside of forum-goers imaginations to dismiss games that they don't personally like.

Nintendo themselves states very clearly they know the casual crowd exists, and 1,2 Switch was one of the games they were hoping to aim at that audience. 

The straw man is actually people who want to run and hide behind semantics and convienantly claim something doesn't exist. 

Rol has trashed many Nintendo systems too like the GameCube and N64 saying they were too complex ... well the Switch is succeeding with the same types of games. 

It comes down to execution, not "well Nintendo can only make consoles that are simplified with heavy appeal to casuals or they can't have success". Switch shows that that line of reasoning simply isn't true. 

And perhaps Switch is also carving out its own identity as well, and that identity may be different than what many expected. The utility of a home console style experience that can be played everywhere doesn't appeal mainly to people who can't play video games or people who don't like video games. The appeal here is actually to core players, Nintendo has found a way to appeal to that crowd by giving them a system that lets them play fairly high end types of games in situations that they wouldn't be able to before. 

That's the game changer here. Not motion controls or simplified game play. 

Last edited by Soundwave - on 17 November 2017

freebs2 said:

It seems to me you're a confusing the concept of "blue ocean" with casual gaming. A blue ocean is an unclaimed market, so casual gaming cannot be considered a blue ocean anymore.

On the contrary, the market of portable gaming experiences for dedicated players isn't effectively controlled by anyone but Nintendo. So it could be argued that they're still thriving in their own blue ocean

Ya, definitely a misinterpretation of the term. The console itself is the product to avoid the red ocean, occupied by big sharks with many big sharp teeth and a big bloated bellys, and to roam the waters of a less contested blue ocean.

I know someone who has PS4, but bought a Switch for a mobile experience. Thats the target Nintendo is aiming for. To provide something others can not or cannot satisfy sufficiently.



Hunting Season is done...

The OP seems to still not be able to discern the difference between the words casual, motion control, and blue ocean. None of those are the same thing.

Motion Controls are a style of gameplay input.
Blue Ocean refers to capturing an untapped market.
Casuals refers to people who casually play games here and there, usually playing for short amounts of time, and so tend to go for games that offer quick fun experiences over long experiences. Also casual gamers and casual games are not the same thing. Plenty of "core" gamers play casual games - like sports games, music games, puzzles games, party games, etc.

The Wii used motion controls to capture a blue ocean market which included casual gamers. See how those are three different things. It was very successful at this for a few years but then had tapped their Blue Ocean market and started not being able to pick up many more traditional gamers and so sales quickly dropped from the biggest we've seen on a console since ps2 to kinda puttering along the last couple years of its life. Despite this it built up such huge sales the first few years and it was a huge success overall.

Switch still has motion controls. Motion controls are far superior to standard controls for some types of games, and for some types of games they're just another way to play, and some types of games they are inferior or not needed at all, while some types of games are built entirely around motion controls. Nothing about motion controls means that game is a casual game or that it will appeal to an untapped market. It did on Wii because it was new and exciting and fun. Now motion controls are just a standard (at least for Nintendo) and just one more great feature of the system. The Switch will use motion controls for games when it makes sense, like Arms.

Arms and 1-2 Switch not selling millions of copies is not some rejection of motion controls. First off they have both already sold over a million copies which are good numbers for them. 1-2 Switch is a very shallow game and I'd be very surprised if anyone thought that would be a huge seller, I would say it has definitely already outperformed what I expected from it lifetime. Arms is a new IP and a 3D Fighter - not exactly a huge sales genre. And it is looking like it will definitely pass 2 million sales lifetime, which is fantastic for a new IP in that genre.

Motion controls are no longer an exciting new thing so it isn't gonna bring in Blue Ocean customers. The hybrid gaming aspect of Switch will probably bring in some but nothing compared to the Wii, because handhelds have always existed, non-gamers generally aren't gonna get all excited just because you can finally have a console experience and console quality games on a handheld. That's a fantasy of core gamers, hence the Switch is killing it with core gamers.



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I like how Rol came here not to directly contest anything Soundwave said, but to bring attention to the fact that it was Soundwave who said it.

I don't like Soundwave anymore than the next person, but I would classify attempting to deny him an opinion on the matter because of who he is trolling (or more accurately, fascism).



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Azelover said:

Switch is definitely Blue Ocean.

Forget the word "casual", it doesn't apply, that was fake hyperbole from detractors. Casual gamers existed before, they bought PS2s and whatnot.The real term is "new gamers". Do you honestly think making these new gamers flow into Mario wasn't a plan?Why do you think they made Super Mario Run for iOS?

It's definitely Blue Ocean. Not only from a differenciation lense, but certainly in terms of audience. So you can say it's disruptive too..

That's it

The new market is former gamers, and switch is target this new market. The portable/hibrid experience was affordable for former gamers and new gamers ( mobile gamers).



I don't think switch will be the success everyone is making it out to be. next year sales will slow down big time. IMO nintendo is releasing all there big guns this year, and look at october sales, just a regular october 290k units despite launching with a huge mario title and having stock everywhere.



quickrick said:

I don't think switch will be the success everyone is making it out to be. next year sales will slow down big time. IMO nintendo is releasing all there big guns this year, and look at october sales, just a regular october 290k units despite launching with a huge mario title and having stock everywhere.

Your analysis makes no sense.

Switch did on par with PS4 first Oct, both just under 300k and Mario Odyssey only had 2 days of tracking in Oct. Its affects will be seen through Nov/Dec.

Nintendo still has Pokemon, Animal Crossing, Smash Bros, 2D Mario which are just as big/bigger than the titles they released this year on top of dozens of B/C tier titles to keep momentum going. It also still has price cuts and revisions to be released.

Their is nothing that suggests Switch will see a big drop in sales next year other than simply wanting it to do worse.



When the herd loses its way, the shepard must kill the bull that leads them astray.

quickrick said:

I don't think switch will be the success everyone is making it out to be. next year sales will slow down big time. IMO nintendo is releasing all there big guns this year, and look at october sales, just a regular october 290k units despite launching with a huge mario title and having stock everywhere.

Nintendo has still not released.

-Super Smash Bros

-Animal Crossing

-Pokemon

Arguably, all will be bigger or at least as big as any franchise this year sales wise outside of Super Mario Odyssey.  Along with the Holiday boost every system receives.