The_Liquid_Laser said:
A steady stream of good software certainly doesn't hurt, but a killer app moves hardware much more than pacing does. Pacing actually helps more in keeping people on the console they already own. People used to joke that they would put the Wii in their closet and never get it out. That's what happens when there is a pacing problem. Gamers get tired of their console and start looking for a new one. |
Both are extremely important, most people wont buy a console for a single game, for most people a console needs a steady flow of games that interest them.
You are oversimplying things, there is alot more than just Zelda that is causing Switch to be more desirable than Wii U.
1. The overall hardware concept. The ability to seamlessly switch between console and handheld mode and play anywhere is very appealing. The same cannot be said for the Wii U gamepad which had like a 15ft range and really added little to the experience.
2. Marketing/branding/advertising. Switch is marketed to multiple demographics and advertised all over the place and the branding makes it clear its a brand new device. Wii U was marketed almost exclusively to kids/families and advertised almost exclusively on childrens television networks and continuing with the Wii brand (which was in heavy decline at this point) either turned people away or made them think it was an expensive add-on.
3. Software output. You're right that individual system sellers are important but a system also needs a steady flow of quality titles ranging from small, medium and big. Switch has had a medium-large sized exclusive basically every month along with a handful of smaller indie titles on a weekly basis. Wii U would generally go a few months between notable releases.
4. Price. You might be thinking they both cost $299, how is that an advantage for Switch? Well if a console has appealing hardware, a strong software lineup and well executed marketing/advertising than $299 is a great price, however if all those things are poor than $299 is expensive.
When the herd loses its way, the shepard must kill the bull that leads them astray.