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Forums - Nintendo Discussion - The Switch and Nintendo hardware

We need more adverts that show the general versatility and community play potential of the Switch playing throughout the holidays. Similar to the reveal and e3 trailors. Consumers will eat those up. This is if it hopes to gain more media attention and reach Wii level sales without a killer social IP.



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Nem said:
zorg1000 said:

Software pacing is very important. Here is when those franchises released on Wii U

 

3D Mario-Nov 2013

Mario Kart-May 2014

Splatoon-May 2015

Zelda-Mar 2017

 

VS Switch

 

Zelda-Mar 2017

Mario Kart-Apr 2017

Splatoon-July 2017

3D Mario-Oct 2017

 

Those games released like a year apart on Wii U while all 4 released within 8 months of each other on Switch.

Yeah, i agree that is an important point.

It is good for Nintendo that 3DS third parties are now pledging to bring games to the Switch. The january direct will be very important in marking the pace for next year aswell.

I don't know what else they have on the bag though. I'm not sure Metroid prime 4 will be ready for next year, so third parties will play a pivotal role. Theres Fire emblem aswell, i guess, and i can see Pikmin 4 coming out next year.

I wouldnt get too worried about their 1st party support for next year, remember at this time last year we only knew about Zelda.

So far we know of Kirby, Yoshi & Fire Emblem as 1st party titles coming next year.

We have a recent leak/rumor that Game Freak is trying hard to get Pokemon out next year and that Animal Crossing is being planned for next year as well.

After the success of Mario Kart Deluxe, i would be very surprised if we dont get a Smash Bros Deluxe or Mario Maker Deluxe.

 

This year had Zelda, Mario Kart, Splatoon & 3D Mario as the heavy hitters with a handful of medium sized titles like ARMS, Pokken, Xenoblade, etc. mixed in between. Next year could look something like

 

Q1-Kirby+Smash Deluxe

Q2-Animal Crossing+Yoshi

Q3-Fire Emblem+Mario Maker Deluxe

Q4-Pokemon+Metroid Prime

 

Thats just an example, i dont expect it to look exactly like that but you get the point, there is no reason to be worried about Nintendo's 1st party lineup next year.



When the herd loses its way, the shepard must kill the bull that leads them astray.

quickrick said:

Look at the handheld market 230 milliom with psp and ds to 85 million with with vita, and 3DS. look at how bad xbone and wiiu did compared to there predecessor. switch will start off strong , but it will slow down next year hard, i also expect ps5 and the nextxbox to  struggle, especially the nextbox,probably there last console.  

The thing is PS4 sold better than PS3 (so far) and XB1 is just a bit behind X360 numbers (though it has fallen off this year, it seems likely that the XBX will fuel a strong Q4 and bring it back in line).   Certainly handhelds are in a tough space, as mobile gaming has taken hold.  But, I don't see any evidence that home console sales are in bad shape, or even declining significantly industry-wide.  



Nem said:

Hey guys.

So, it has become apparant to me with several game announcements and teases that the Switch is looking like it will suceed the 3DS aswell as the Wii U.

This means that the Switch would have to sell about 80m to match the combined Wii U+3DS sales.

What do you think? Will the switch sell above 80m or will Nintendo launch a sucessor to the 3DS?

Would you still consider the Switch a sucess if it didn't reach those numbers? I'm curious to know what people think.

You JUST realized this? You didn't realize this when the Switch was announced a year ago??!

Personally I think yes Switch will sell at least 80 million. Though I already consider it a success now. It's a fantastic system (really the perfect system if I were to come up with the design for a perfect system the Switch is it - outside of the still crappy Nintendo online gaming setup), with great games, selling loads, and a bright future.



Slownenberg said:
Nem said:

Hey guys.

So, it has become apparant to me with several game announcements and teases that the Switch is looking like it will suceed the 3DS aswell as the Wii U.

 

You JUST realized this? You didn't realize this when the Switch was announced a year ago??!

 

Or 3 years ago when Iwata basically flat out said they were heading in this direction.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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VAMatt said:
quickrick said:

Look at the handheld market 230 milliom with psp and ds to 85 million with with vita, and 3DS. look at how bad xbone and wiiu did compared to there predecessor. switch will start off strong , but it will slow down next year hard, i also expect ps5 and the nextxbox to  struggle, especially the nextbox,probably there last console.  

The thing is PS4 sold better than PS3 (so far) and XB1 is just a bit behind X360 numbers (though it has fallen off this year, it seems likely that the XBX will fuel a strong Q4 and bring it back in line).   Certainly handhelds are in a tough space, as mobile gaming has taken hold.  But, I don't see any evidence that home console sales are in bad shape, or even declining significantly industry-wide.  

                       

For my two cents, everyone keeps on blaming mobile for poor sales of handhelds, but if mobile is the wave of the future, could it be even worse for home consoles?  Will the tablet-loving kid of today buy a TV set at all?

Personally, I think weak economics and big miss-steps also play a factor in 3DS sales, at least.  The 3DS launch year was awful, I sold my launch system that Christmas to try to get some of my money back, with nothing but Street Fighter IV to show for like 7 months of ownership.  I don't think 3DS ever fully recovered, which is reflected in mediocre third party support.  Meanwhile, the past decade has not been an easy time economically - DS and PSP faced that starting in 2008, but they also had a couple of years worry-free on the market first.

As for Vita, I'd be happy to hear someone more informed explain what went right or wrong for that system.  If Switch's success is predicated on "powerful handheld", then why didn't Vita do better?



The_Liquid_Laser said: 

I agree that the hardware concept and marketing are helping the Switch become more successful than the Wii U.  However let's talk about the games.  Mario Kart, Splatoon, and 3D Mario were all present on the Wii U.  These games did not cause people to buy Wii U's.  If you are going to argue for the Switch's success, then you can't use an argument that would also apply to the Wii U.

On the other hand Breath of the Wild actually did cause people to buy Wii U's.  Most people would prefer to just buy a Switch, but because of short supply quite a few bought a Wii U instead just for Zelda.  
http://www.express.co.uk/entertainment/gaming/782811/Zelda-Breath-of-the-Wild-Wii-U-Nintendo-Switch-stock

This Zelda game is actually a killer app.  None of the other games that have been released so far are killer apps for the Switch.  I know this, because they were not killer apps for the Wii U.

Wii U sales are still terrible, so BotW isn't anymore a killer app for it than any other game, because no game can save the Wii U. That's what Nintendo's software failing to move a significant amount of Wii U consoles shows, that the Wii U is just that unsalvageable. Not that Nintendo games bar Zelda don't move systems, that just silly when most every other Nintendo system shows otherwise. So the problem is the Wii U, not the games, well besides the lack of them and their infrequent releases of course. Your claim is especially odd when almost all of Wii U's ltd hardware sales were accumulated before BotW Wii U even released, and there are half a dozen Wii U games that have sold more than it.

Also my argument doesn't apply to the Wii U at all, as it didn't have a great hardware concept, great marketing, and a consistent stream of games with more always on the pipeline. The Wii U certainly did not get a game almost every month (delays every month maybe) while the Switch has so far, and the Wii U didn't get mainline Kirby, Pokemon, Fire Emblem, or Metroid, whereas all of those have already been announced for Switch.

I mean really, how can a game selling as well as MK8D, Splat2, and SMO not be a significant factor towards Switch's success? They're all outpacing their Wii U counterparts, and heck MK8D has almost surpassed BotW Switch. There's simply no way the Switch would be doing as well as it is without these frequent releases. I bet the BotW n launch hype (which would be lesser to begin with) would've well died out by now, just like what happened to the Wii U. It's thanks to the consistent stream that momentum is maintained. 



Nintendo's combined software output is going to give it DS-like sales. Mark my words.



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couchmonkey said:                          

For my two cents, everyone keeps on blaming mobile for poor sales of handhelds, but if mobile is the wave of the f1uture, could it be even worse for home consoles?  Will the tablet-loving kid of today buy a TV set at all?

Personally, I think weak economics and big miss-steps also play a factor in 3DS sales, at least.  The 3DS launch year was awful, I sold my launch system that Christmas to try to get some of my money back, with nothing but Street Fighter IV to show for like 7 months of ownership.  I don't think 3DS ever fully recovered, which is reflected in mediocre third party support.  Meanwhile, the past decade has not been an easy time economically - DS and PSP faced that starting in 2008, but they also had a couple of years worry-free on the market first.

As for Vita, I'd be happy to hear someone more informed explain what went right or wrong for that system.  If Switch's success is predicated on "powerful handheld", then why didn't Vita do better?

Well mobile did affect handhelds, the super casual crowd who were buying DS for games like Nintendogs, Brain Age/Big Brain Academy, Cooking Mama, Personal Trainer series, etc. have likely moved onto smartphones along with alot of parents probably choosing the device with free games for their young kids.

As for Vita, back in 2005-2008 PSP was THE all-in-one portable multimedia device being able to play games, watch movies, listen to music and surf the web. By the time Vita released in 2011/2012, smartphones & tablets had taken that place.

 

With that said, mobile was not the only cause of 3DS/Vita decline from DS/PSP. Nintendo & Sony themselves made a bunch of mistakes that led to their decline.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
The_Liquid_Laser said:

I agree that the hardware concept and marketing are helping the Switch become more successful than the Wii U.  However let's talk about the games.  Mario Kart, Splatoon, and 3D Mario were all present on the Wii U.  These games did not cause people to buy Wii U's.  If you are going to argue for the Switch's success, then you can't use an argument that would also apply to the Wii U.

On the other hand Breath of the Wild actually did cause people to buy Wii U's.  Most people would prefer to just buy a Switch, but because of short supply quite a few bought a Wii U instead just for Zelda.  
http://www.express.co.uk/entertainment/gaming/782811/Zelda-Breath-of-the-Wild-Wii-U-Nintendo-Switch-stock

This Zelda game is actually a killer app.  None of the other games that have been released so far are killer apps for the Switch.  I know this, because they were not killer apps for the Wii U.

Software pacing is very important. Here is when those franchises released on Wii U

 

3D Mario-Nov 2013

Mario Kart-May 2014

Splatoon-May 2015

Zelda-Mar 2017

 

VS Switch

 

Zelda-Mar 2017

Mario Kart-Apr 2017

Splatoon-July 2017

3D Mario-Oct 2017

 

Those games released like a year apart on Wii U while all 4 released within 8 months of each other on Switch.

A steady stream of good software certainly doesn't hurt, but a killer app moves hardware much more than pacing does.  Pacing actually helps more in keeping people on the console they already own.  People used to joke that they would put the Wii in their closet and never get it out.  That's what happens when there is a pacing problem.  Gamers get tired of their console and start looking for a new one.

All of those games listed above are worth a $60 price tag, but they may not be worth a $360 price tag.  That is why a killer app is needed, a game so good that customers will want to lay down the full $360.  Mario Kart, 3D Mario, and Splatoon were all available on one console starting May 2015 (along with several other good games), but that was still not enough to get most people to buy.  Take Zelda out of the equation and the Wii U's library is better May 2015 than the Switch's library is now.  So why is the Switch in so much higher demand?  It must be Zelda.