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Forums - Sales Discussion - PS4 VS Switch lifetime sales, which console will sell the most?

 

What do you expect?

NSW will win by a huge margin 53 16.06%
 
NSW will win by a small margin 75 22.73%
 
PS4 will win by a small margin 75 22.73%
 
PS4 will win by a huge margin 117 35.45%
 
Sorry, no troll XB1 option. :P Oh wait... 10 3.03%
 
Total:330
quickrick said:
Miyamotoo said:

Again, fact is that holiday season incomparable stronger than March, April in any case, of course they wouldn't had same plan for launch during March and during November. Maybe Switch would again have shortages even during holiday season with bigger stocks, but point is that they would prepare more consoles for launch. Again, Nintendo said months before Switch launch they preparing to ship 2m consoles for launch, you can bet they plan would be to prepare around 4m if launch was in November instead of March.

not even sony shipped that much ps4' for November so stop. they shipped 4.2  million for the entire holiday, despite knowing that the ps4 would be a sure hit and knew it huge demand, it had a million preorders 4 months before launch in north america alone.  they had to launch in japan 6 months later, because they didn't have enough stock.  you keep bringing up the same point, why didn't nintedo launch with much bigger supply for wii? they knew it was the holidays right? why didn't 360 launch with much bigger supply? why didn't the ps3 have enough supply to launch in europe? why didnt the ps2 have enough supply, you keep bringing the holidays they would have made sure to have more units, most of the times it just impossible. you act like launching during the holiday is perfectly planned when its almost never the case, and nintedo was coming off the wiiu, i doubt they would gone crazy with shipments.

You dont make any sense, and you dont read what I wrote. Again, Nintendo for Switch initially planned and prepared only 2m consoles for launch, and they thought 2m will be enough because it's march launch, if they planed holiday launch they would planed much more stock for launch than just 2m beacuse they know they could sell much more compare to that.

Last edited by Miyamotoo - on 17 November 2017

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Miyamotoo said:
quickrick said:

not even sony shipped that much ps4' for November so stop. they shipped 4.2  million for the entire holiday, despite knowing that the ps4 would be a sure hit and knew it huge demand, it had a million preorders 4 months before launch in north america alone.  they had to launch in japan 6 months later, because they didn't have enough stock.  you keep bringing up the same point, why didn't nintedo launch with much bigger supply for wii? they knew it was the holidays right? why didn't 360 launch with much bigger supply? why didn't the ps3 have enough supply to launch in europe? why didnt the ps2 have enough supply, you keep bringing the holidays they would have made sure to have more units, most of the times it just impossible. you act like launching during the holiday is perfectly planned when its almost never the case, and nintedo was coming off the wiiu, i doubt they would gone crazy with shipments.

You dont make any sense, and you dont read what I wrote. Again, Nintendo for Switch initially planned and prepared only 2m consoles for launch, and they thought 2m will be enough because it's march launch, if they planed holiday launch they would planed much more stock for launch than just 2m beacuse they know they could sell much more compare to that.

ok explain why so many consoles launches have such a low supply during the holidays. explain why nintedo only shipped such a small supply for it's holiday launch for the wii. for all we know nintedo planned to launch the switch holiday 2016 with 3 million shipped by the first quarter just like the wii, but they changed to a march release, cause they didnt have there big game ready. explain why 360 only shipped 600k for the holidays when it had a way more hype then xbox and xbox did 1.4 million, explain why ps3 couldn't launch in europe where it could have did 2 million for the holidays. you act like the holidays is guaranteed way more units, when its not the case. 

Last edited by quickrick - on 17 November 2017

Miyamotoo said:
quickrick said:

not even sony shipped that much ps4' for November so stop. they shipped 4.2  million for the entire holiday, despite knowing that the ps4 would be a sure hit and knew it huge demand, it had a million preorders 4 months before launch in north america alone.  they had to launch in japan 6 months later, because they didn't have enough stock.  you keep bringing up the same point, why didn't nintedo launch with much bigger supply for wii? they knew it was the holidays right? why didn't 360 launch with much bigger supply? why didn't the ps3 have enough supply to launch in europe? why didnt the ps2 have enough supply, you keep bringing the holidays they would have made sure to have more units, most of the times it just impossible. you act like launching during the holiday is perfectly planned when its almost never the case, and nintedo was coming off the wiiu, i doubt they would gone crazy with shipments.

You dont make any sense, and you dont read what I wrote. Again, Nintendo for Switch initially planned and prepared only 2m consoles for launch, and they thought 2m will be enough because it's march launch, if they planed holiday launch they would planed much more stock for launch than just 2m beacuse they know they could sell much more compare to that.

It was so much enough that it took 8 months for they to meet demand



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Miyamotoo said:

You dont make any sense, and you dont read what I wrote. Again, Nintendo for Switch initially planned and prepared only 2m consoles for launch, and they thought 2m will be enough because it's march launch, if they planed holiday launch they would planed much more stock for launch than just 2m beacuse they know they could sell much more compare to that.

It was so much enough that it took 8 months for they to meet demand

they still haven't met demand in japan, he seems to think that because you launch in the holidays they can make or plan for way more systems, which i showed him over and over again is not true, most console manufacturers    don't want to over supply, because they will take losses, if they can't sell there consoles fast enough or they cant make enough consoles  to make the holiday dead line. it's most likely that nintedndo wanted to launch in holiday 2016, many rumors were stating this, but they just weren't ready, so they did march launch, the biggest launch in console history is ps4, and it only shipped, 4.2 million units during the holidays in comparisons switch has shipped 2.74 million in 17 days less and thats with switch being sold out, now compare that to a full ps4 holiday where it ships 7.8-8.1 million not including a launch boost.  



CosmicSex said:
By End of 2019, the PS4 will hit 100 million sold. After that, expect sales to decrease to decrease to about 5 million a year for about 2 or 3 more years putting them around 115-120 million lifetime. Now considering that Switch came out nearly 3.5 years after the Pro, either Switch is going to have to have a sales explosion or you are in this for the long haul seeing what happens by 2022. Because the PS4 is so far ahead of the Switch, this question is exceedingly difficult to answer and it just seems safer to assume that the PS4 will win this fight.

PS4 doing numbers.



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Shadow1980 said:
quickrick said:

I was only comparing NPD data because thats the thats where have sold numbers, but you can compare earnings report for the launches of 360, wii, and ps4 during the holidays, and on there second holidays they sale 2x-3 or, and thats with out launch boost as well. 

I'm not talking about second holiday sales vs. first holiday. I'm talking about very early-life sales, which is what we're talking about with the Switch. The Switch isn't even 9 months old yet. When comparing LTD sales at this early stage, we have to take into account when a system was released, because it can make a big difference. When certain people were comparing the PS4's sales in Japan to the Wii U's for those first few weeks, I had to point that out to them, because that actually matters.

Intrinsic said:

Come on man.... I expected more from you to be honest.

Your points are totally accurate. And I agree with you. But you left out one very crucial detail.

I am in agreement that holiday sales are always better. Theer is no doubt about that. I am NOT in agreement that launching during holidays is what makes anything better. Holiday sales will be holiday sales. One or even two years after launch in the hardware is doing well in general. Proof? Every console sells more during the holidays than they do for most months of the respective year combined. 

What you lft out is what I think is the most important thing. Availability of stock.

It doesn't matter if you can sell 4, 5 or 6M consoles if you can only get 2M to market. And that is the point I have been trying to make.

Everything you or anyone that is of a similar notion is saying would make sense if in april we were seeing NS consoles everywhere. Then we could say that its what they get for releasing in march. The launched in march. Sold out completely of their available stock. Released new stock, sold out again, and again, and again..... so what exactly are we saying?

Ok.... how about this...... the NS would have sold much more if they launched in the holidays. Unfortunately they still would have only had 2M units for that period. See how that works?

Mind you.... it took the NS over 6 months to reach a point where they could meet that demand or at least now we can just walk into a store and see one. To put that in perspective, say it launched in november last year. It means that with how much stock they were able to provide, it still would have taken them till april to satiate the demand and get this... they would have still sold the exact same number of consoles they sold in that 6 month period cause they were selling everything they were making.


My whole point is that when we're comparing LTD sales, especially very early in a system's life, we have to take into account when a system was released. This does matter, because it has an effect, and the trends observed are consistent and exist irrespective of whether or not supply issues were a concern. The data from Japan clearly shows this, as the charts I posted earlier showed. Take the PS4 vs. Wii U example. If you eliminate the first five weeks of sales for each system (effectively eliminating not just their launch week, but also Christmas Eve and New Year's weeks for the Wii U), the PS4's deficit peaks at 53k instead of 277k. Those first five weeks favored the Wii U considerably. Despite nearly identical launch week sales, the PS4 was already running a 224k deficit vs. the Wii U after five weeks, and that's because the Wii U was a holiday launch and the PS4 was not.

For the U.S., NPD data suggests pretty much the same thing:

Those nine November releases saw an average Nov./Dec. split of 48.7%/51.3%, with an average increase of 5.4% in December. Meanwhile, the four first-half releases had an average Month 1/Month 2 split of 70%/30%, with an average decrease of 57.6% in Month 2.

We're dealing with clear, consistent trends here, present in two regions, that correlate strongly with release timing. Supply issues appear to be largely irrelevant. Even is stock wasn't a concern, the Switch was going to be seeing a large drop in April. At most, we might have seen about 500k had stock not been an issue (assuming the drop in Month 2 was the same as the PSP's, which was the smallest of the four). We sure as hell weren't going to seeing anything close to 700k (assuming a PS4-level drop, the biggest Nov.-to-Dec. drop of any holiday release).

This is why LTD comparisons of early-life sales should at minimum come with the caveat that a holiday release will always have an advantage early on. A more honest comparison would be something that exempts launch sales altogether and tries to compare like with like. That's why in addition to standard LTD charts, I like to make monthly charts aligned not to the first month, but rather to the first full Q4 after launch (excepting the PS1, N64, & Dreamcast in the U.S., as they launched so close to Q4). It allows us to gather a more accurate comparison of baseline sales, as well as sales in their first full non-launch holiday (assuming they had holiday launches).

For example:

 


If we're comparing just the PS4 & Switch, the Switch is doing fine. In the U.S., the Switch's combined Q2+Q3 sales weren't too far behind those of the PS4:

 

That's the kind of thing we should be looking at. Not a strict aligned LTD comparison, which makes the Switch look worse than it is because after just two months it would have already accumulated a deficit of 811.5k, the vast majority of which was due to the second month, and that's because the PS4's second month was a December while the Switch's was an April. Then there's those Q1 2014 sales, which further helps the PS4 as February and, to a lesser extent, March get boosts in the U.S. due to people getting their tax returns, an in a strict launch-aligned scenario the PS4's February & March would be equal to the Switch's June & July, and June & July aren't really known for being huge sales months barring some notable release or price cut. Overall, after just seven months of sales, the PS4 amassed 3326k in the U.S., while the Switch only sold ~2324k, a deficit of a million units and a sales ratio of 1.43-to-1. Makes the Switch look quite inferior to the PS4 in terms of sales, doesn't it?

Compare that to the six-month period of Q2+Q3, where the PS4 sold 1580k in 2014 and the Switch sold 1413.5k, a deficit of only 166.5k and a ratio of only 1.12-to-1. Suddenly, the Switch isn't looking too bad.

Now that's a fair comparison, and that's what this should be about: Fair comparisons. Strict launch-aligned LTD sales are not a truly fair comparison for two systems released at different times of year, and the data spells it out loud and clear as to why this is. While this declines in importance the longer the sales period we are comparing is, it is extremely important for early-life sales.

 

Personally, I think the Switch will ultimately fall well short of the PS4. Given how Nintendo systems typically perform, I think we can expect rapid growth for the Switch, especially once it gets a price cut and a main-series Pokemon game under its belt (and Nintendo is expected to ramp up production big time next fiscal year), but the system will peak earlier (probably 2019 at the latest) and decline more rapidly than the PS4 will, being replaced perhaps no later than 2022, and having very poor legs after that. The Switch should absolutely destroy the PS4 in Japan, while the PS4 should have a resounding lead in Europe, and the Switch might pull ahead of the PS4 in LTD sales in the U.S. but fall back behind later on. Overall, I think the Switch will sell somewhere in the 75-90M range (30M in NA. 20-25M in both Japan and Europe, and maybe 5-10M elsewhere), while the PS4 will end up in the 110-120M range (35-40M in NA, 45-50M in Europe, 10M in Japan, and about 15-20M elsewhere). But my predictions aren't based on how the Switch's LTD sales have compared to the PS4's in their first seven months aligned. It's based on looking at various trends: how systems of a given brand tend to sell over time, how regional differences in buying habits come into play, how sales tend to progress through a calendar year... things of that sort.

And with that, I've said all I care to say on the subject for now. This has taken up a couple hours of my time (gathering data and making new charts from scratch isn't a fast & easy task), and I have to go eat something.

all you have to is look at shipments for every successful console that launched during its first holiday compared to its second holiday, because of stock issues the next holiday increase by a good 3-6 million units, while it might me a small advantage, its not any where what people are making it out to be . switch should get a huge boost this holiday that will destroy every consoles first holiday ever, just because it will have plenty of stock, compared to console holiday launches.  



DonFerrari said:
AlfredoTurkey said:

Let me make myself more clear. I think it's illogical and unfair to view these two consoles as competitors since they're separate generations and 3 years apart. The generational thing is self explanatory. The gap in years... well. That's like two sprinters competing in the olympics and letting one of them get a 20 yard head start. Not fair. Illogical. Outcome pointless.

When aligning the sales it would be the same as putting the two springers in different heats and just comparing their total time...

..apart from different markets, eras and consumers.



Shadow1980 said:
quickrick said:

all you have to is look at shipments for every successful console that launched during its first holiday compared to its second holiday, because of stock issues the next holiday increase by a good 3-6 million units, while it might me a small advantage, its not any where what people are making it out to be . switch should get a huge boost this holiday that will destroy every consoles first holiday ever, just because it will have plenty of stock, compared to console holiday launches.  

Not only is this irrelevant to the point I was trying to make, but the ratio of launch holiday sales to second holiday sales (for Q4 launches) isn't a good predictor of future success. In the U.S., the PS4 actually sold less in its second holiday than in its first, and the XBO grew less than the PS3 did in its second holiday, while we saw the most growth with the PS1. Yet the PS4 is doing better than the XBO, which is certainly doing far better than the PS3, and the PS1 certainly hasn't remained the #1 console ever.

If people are going to compare the PS4 & Switch, an honest comparison can't simply align them by launch month and omit any context by ignoring the importance of launch timing. A simple LTD comparison that aligns them by launch month makes the Switch look like it's doing worse that it actually is.

I do agree that the Switch will have a strong holiday, though, at least 2 million in the U.S. for the Nov.+Dec. period.

at the same time switch will look MUCH better then its really doing after the holiday because of launching in march. we are not talking about only US sales only, were talking about WW sales. ps4 after its holiday launch, has shipped near or more then 8 million  during every holiday quarter. despite what you call being a disadvantage, is actually a advantage. really switch shipped 2.74 during march, and had massive shortages, ps4 shipped 4.2 million during the whole holidays, seems like a very small difference compared to ps4 regular holidays with no shortages, not to mention ps4 launch boost which basically goes down the drain.  

Last edited by quickrick - on 18 November 2017

Shadow1980 said:
quickrick said:

at the same time switch will look MUCH better then its really doing after the holiday because of launching in march. we are not talking about only US sales only, were talking about WW sales. ps4 after its holiday launch, has shipped near or more then 8 million  during every holiday quarter. despite what you call being a disadvantage, is actually a advantage. really switch shipped 2.74 during march, and had massive shortages, ps4 shipped 4.2 million during the whole holidays, seems like a very small difference compared to ps4 regular holidays with no shortages, not to mention ps4 launch boost which basically goes down the drain.  

Worldwide sales don't ever tell the whole story. We need to look at things on a regional basis. So far, the Switch is pulling numbers for the April-Oct. period in the U.S. that are not too far behind what the PS4 did in the same period in 2014. In Japan, it's far outstripping the PS4's sales. In Europe, it appears to be trailing the PS4 by a good amount. I think we'll see the Switch sell about 4.5-4.75M in the U.S., 3.5-3.75M in Europe, and 3.75-4M in Japan, for a global total of 14M, plus or minus 500k. And I gave my lifetime estimates for both regional and global sales in my earlier post.

Also, shipments ≠ sales.

i'm honestly not getting your point. we are talking about LTD shipments here, nothing else matters, we can look at holiday launches and they are not the advantage people make them out to be, and we have numbers that prove this, with the launch boost going the drain because of the holidays, and low shipments holiday launches are a very small advantage, switch could have matched ps4 holidays launh if it had enough stock. 



AlfredoTurkey said:
DonFerrari said:

When aligning the sales it would be the same as putting the two springers in different heats and just comparing their total time...

..apart from different markets, eras and consumers.

So if you don't think any comparison between consoles is fair, what are you doing here in this thread and site?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."