By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - DigitalFoundry: Doom on Switch: The Complete Technical Analysis!

curl-6 said:
RavenXtra said:
It's a well-made port, but seems like only worth getting if you intend to play in undocked mode for the majority of the time.

I only play docked and I think it was worth getting. 

I guess if you only own a Switch, then yeah it's worth getting. I meant what I said moreso for me, as I have other platforms that have Doom.



Around the Network
RavenXtra said:
curl-6 said:

I only play docked and I think it was worth getting. 

I guess if you only own a Switch, then yeah it's worth getting. I meant what I said moreso for me, as I have other platforms that have Doom.

Yeah, if you have a PS4, an Xbox One, or a gaming PC, then the Switch version is only really worth buying for the ability to play on the go.

I don't have a PS4/Xbox One or a capable PC though, so for me, this version gives me the chance to play a game I've had an interest in for a while without having to buy a new system.



curl-6 said:
RavenXtra said:

I guess if you only own a Switch, then yeah it's worth getting. I meant what I said moreso for me, as I have other platforms that have Doom.

Yeah, if you have a PS4, an Xbox One, or a gaming PC, then the Switch version is only really worth buying for the ability to play on the go.

I don't have a PS4/Xbox One or a capable PC though, so for me, this version gives me the chance to play a game I've had an interest in for a while without having to buy another system.

Absolutely, the more games, the better!



nuckles87 said:
Shiken said:

The Switch is a portable that can effectively play current gen games on the go.  Resolution was never a major factor.  It is a large step about the PS360 which also had cross gen ports for a while.  Most 3rd party games can run well enough on Switch with a little compensation.  What you fail to realize is that both versions can co exist.

 

You want the full HD versions?  Get it on the PS4 or X1.  You want best performance, get it on PC.

 

If you want a portable version of a current gen multiplat game on the go with the option of playing on the TV?  Get it for Switch.  Like many others, the entire concept of the Switch seems to go over your head.

Um...I own a Switch, I own this game, and I’ve been defending it as a good port, given the limitations of the hardware, in my posts here. I think you’ve misread something. XD

I clearly did.  My bad!  XD



Nintendo Switch Friend Code: SW-5643-2927-1984

Animal Crossing NH Dream Address: DA-1078-9916-3261

d21lewis said:

Some of us are so OCD about frames and resolution that we let good experiences pass us by. Nothing wrong with wanting the best but sometimes I think our priorities are messed up. 

Well said.



Around the Network
nuckles87 said:
Miyamotoo said:

Despite Switch CPU is weaker, you do realise that "Jaguar" CPU thats in PS4 and XB1 is also mobile procesor!? "Jaguar" Accelerated Processing Units are ultra-low power chips aimed at tablets, netbooks and ultra-thin notebooks."

No I am not overestimating, that extra power for GPU in docked mode is enuf that evre game runs at higher resolution in docked mode, and thats why evre game runs at higher resolution in docked mode, some games running from 720p in portable mode to 1080p in docked mode, or in case of Splatoon 2 in portable mode runs from 650p to 720p while in docked mode runs from 865p to 1080p, even Mario Oddysey goes from 720p in portable mode to 810p-900p in docked mode with better graphics.

Again, if they make Rocket League port again that has same resolution in portable and docked mode (and it seems it will be 720p in both modes), than my teorie is correct.

 

I’m not sure what point you are trying to make with the Jaguar CPU. The Xbox One and PS4 are both significantly more powerful than the Switch. That’s not even a question. Even if the CPUs in those systems were initially designed for portable devices, the CPUs in the actual console are significantly better  than what the Switch is packing, and in terms of GPUs, the systems are the equivalent of a mid-range PC, something the Switch doesn’t even approach.

Also, going from 720p in portable mode to 900p in tv mode isn’t necessarily indicative of their being a significant difference. I mean, the system’s screen resolution tops out at 720p, so there isn’t a reason to go for a higher resolution in portable mode even if they wanted to. As for Doom...well, docked mode DOES display a higher resolution, and I certainly can’t think of a better example of a PS4/Xbone port on the Switch.

If Rocket League does sport similarly resolution to Doom, we may simply be seeing the limits of how well the Switch can handle games originally designed for MUCH more powerful consoles. For these kinds of games, the extra boost provided by the dock may simply not be enough for a meaningful performance increase. Games built from the ground up for specific console are usually better able to take advantage of a console’s power than ports.

Point is simple, you wrote "Panic Button is porting current gen games that have no business running on a mobile processor to the Switch", but despite fact that Switch CPU is weaker than Jaguar in PS4/XB1, Jaguar CPU in PS4/XB1 is also mobile processor, and actualy its bottleneck for both consoles.

You have examples of Splatoon 2 where in portable mode game runs at 650p-720p (so game is more enuf demanding that goes below 720p), but in docked mode is going to 865p-1080p, and yes, going from 650p-720p to 865p-1080p is significant difference.

If Rocket League have same resolution in portable and docked mode, than my teori is true, if game runs at 720p in portable and docked mode, than they priorite is portable mode with ports and they dont care about docked mode too much. Again, extra GPU power in docked mode is enuf that ever game could run at higher resolution in docked mode compared to portable mode if that power difrence is used in proper way, and that why every game until now did exactly that. Doom and Rocket League are multiplatform games (including PC), they are not exclusives that are built just for one type of hardware, especially because Rocket League was built in Unreal Engine 3 engine that works on almost evre devaice..

Last edited by Miyamotoo - on 13 November 2017

curl-6 said:
Miyamotoo said:

DF did not mention at all dynamic res in article.

http://www.eurogamer.net/articles/digitalfoundry-2017-dooms-impossible-switch-port-analysed

"As with the original, the Switch version makes use of an adaptive resolution"


Oh, adaptive resolution, I was looking for "dynamic" term in article. :)



Even a bit worse than expected.
Sub 720p most of the time and gets down to 21 FPS in larger firefights.

and people are wondering why there aren't more PS4/X1 games on the Switch. Doom was a good running game in comparison to many others *cough* FFXV *cough*.

Last edited by Barozi - on 13 November 2017

Barozi said:

Even a bit worse than expected.
Sub 720p most of the time and gets down to 21 FPS in larger firefights.

and people are wondering why there aren't more PS4/X1 games on the Switch. Doom was a good running game in comparison to many others *cough* FFXV *cough*.

Yeah at this point in time I think we can safely squash the wet dreams of FFXV, KH3 or MHW ever coming to the Switch without any changes to content, mechanics or level design ... (so basically not even the same game just like Doom 3 was for Xbox compared to PC) 

I doubt DQXI will on the Switch will be the same as the PS4 version too when it ran 900@30fps on the latter ... 



Barozi said:

Even a bit worse than expected.
Sub 720p most of the time and gets down to 21 FPS in larger firefights.

and people are wondering why there aren't more PS4/X1 games on the Switch. Doom was a good running game in comparison to many others *cough* FFXV *cough*.

You do realise that FFXV runs bad even on PS4 Pro, game is not optimised and has very demanding engine, thats all.

Infos we having curently tell us that Doom is seling quite nice on Switch, so yes desipite "Sub 720p most of the time and gets down to 21 FPS in larger firefights" game is selling well and Bethesda will make profit, so yes, people are wondering why there aren't more PS4/X1 games on the Switch beacuse they can make money on those ports, but we know that much more PS4/XB1 ports are coming.

 

 

fatslob-:O said: 
Barozi said: 

Even a bit worse than expected.
Sub 720p most of the time and gets down to 21 FPS in larger firefights.

and people are wondering why there aren't more PS4/X1 games on the Switch. Doom was a good running game in comparison to many others *cough* FFXV *cough*.

Yeah at this point in time I think we can safely squash the wet dreams of FFXV, KH3 or MHW ever coming to the Switch without any changes to content, mechanics or level design ... (so basically not even the same game just like Doom 3 was for Xbox compared to PC) 

I doubt DQXI will on the Switch will be the same as the PS4 version too when it ran 900@30fps on the latter ... 

Why!? Despite "Sub 720p most of the time and gets down to 21 FPS in larger firefights", Bethesda will most likely make profit. And KH3 is using UE4 that actually very scalable, FFXV is different story because dont run well even on Pro (bad optimisation) and SQ wrote they thinking about bringing FFXV to Switch.

Its confirmed that Switch version of DQ11 is based on PS4 version of game, game also runs on UE11.

Also beacuse FFXV, KH3 and DQ11 are SQ game, this what SQ said last week:

"Switch's core architecture similar to PS4/Xbox One. Some adjustment necessary, but multi-platform games not impossible" and "When consider games for Switch), we won't rule out any IPs. Those include new ones, currently active ones, currently not-active ones".