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Forums - Nintendo Discussion - DigitalFoundry: Doom on Switch: The Complete Technical Analysis!

Shiken said:
Normchacho said:

A list price twice that of the other versions, paired with significant performance issues and severely scaled back visuals seems like quite the cost for just portability.

Except I have actually played it on the Switch.  I can assure you the game looks fine and feels smooth in action.  I am not saying that there are not drawbacks, but considering all dlc packs are included and I can play it in two different ways, I feel like I got my 60 bucks worth.

 

And this is coming from someone who has the option of playing on either a PS4 or X1 also.

You may not notice or care about the visual and performance issues, but they're clearly there. A frame rate in the 20s and constant frame pacing issues is not "smooth in action" especially for a high speed game like Doom.

 

The DLC is free by the way. So someone buying the game for $30 is getting that too. Plus the Switch version doesn't come with Snapmap.

 

To reiterate, if you buy the Switch version your buying the worst looking and running version of the game that isn't even feature complete at twice the price.



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It's a well-made port, but seems like only worth getting if you intend to play in undocked mode for the majority of the time.



Normchacho said:
Shiken said:

Except I have actually played it on the Switch.  I can assure you the game looks fine and feels smooth in action.  I am not saying that there are not drawbacks, but considering all dlc packs are included and I can play it in two different ways, I feel like I got my 60 bucks worth.

 

And this is coming from someone who has the option of playing on either a PS4 or X1 also.

You may not notice or care about the visual and performance issues, but they're clearly there. A frame rate in the 20s and constant frame pacing issues is not "smooth in action" especially for a high speed game like Doom.

 

The DLC is free by the way. So someone buying the game for $30 is getting that too. Plus the Switch version doesn't come with Snapmap.

 

To reiterate, if you buy the Switch version your buying the worst looking and running version of the game that isn't even feature complete at twice the price.

The frame pacing is not as bad as DF makes it out to be (or those trying to interpret it anyway).  I know from experience that it is smooth.  It can drop for a moment or two if things get heavy, particularly arcade mode, but even then it is not for long and does not break the game.

 

To reiterate, if you want a portable DOOM, this is a great and well performing port for the Switch.  If you want full HD, get on another console.  It is not that hard to figure out.  However it seems you miss the point of current gen 3rd party games on the Switch entirely.

 

And the full pricetag comes from the effort to port it over in the first place.  You seem to forget that there is not a magical "instant port" button that they can press.  This is why pretty much all games get charged full price when ported later.  Look at The Last of Us, GTAV, Skyrim Special Edition, etc.

 

Making a portable DOOM takes just as much work as an HD remaster, and in turn is worth just as much.



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Miyamotoo said:
nuckles87 said:

Or...Panic Button is porting current gen games that have no business running on a mobile processor to the Switch, and you are overestimating how much extra power the Switch has in docked mode.

Despite Switch CPU is weaker, you do realise that "Jaguar" CPU thats in PS4 and XB1 is also mobile procesor!? "Jaguar" Accelerated Processing Units are ultra-low power chips aimed at tablets, netbooks and ultra-thin notebooks."

No I am not overestimating, that extra power for GPU in docked mode is enuf that evre game runs at higher resolution in docked mode, and thats why evre game runs at higher resolution in docked mode, some games running from 720p in portable mode to 1080p in docked mode, or in case of Splatoon 2 in portable mode runs from 650p to 720p while in docked mode runs from 865p to 1080p, even Mario Oddysey goes from 720p in portable mode to 810p-900p in docked mode with better graphics.

Again, if they make Rocket League port again that has same resolution in portable and docked mode (and it seems it will be 720p in both modes), than my teorie is correct.

 

I’m not sure what point you are trying to make with the Jaguar CPU. The Xbox One and PS4 are both significantly more powerful than the Switch. That’s not even a question. Even if the CPUs in those systems were initially designed for portable devices, the CPUs in the actual console are significantly better  than what the Switch is packing, and in terms of GPUs, the systems are the equivalent of a mid-range PC, something the Switch doesn’t even approach.

Also, going from 720p in portable mode to 900p in tv mode isn’t necessarily indicative of their being a significant difference. I mean, the system’s screen resolution tops out at 720p, so there isn’t a reason to go for a higher resolution in portable mode even if they wanted to. As for Doom...well, docked mode DOES display a higher resolution, and I certainly can’t think of a better example of a PS4/Xbone port on the Switch.

If Rocket League does sport similarly resolution to Doom, we may simply be seeing the limits of how well the Switch can handle games originally designed for MUCH more powerful consoles. For these kinds of games, the extra boost provided by the dock may simply not be enough for a meaningful performance increase. Games built from the ground up for specific console are usually better able to take advantage of a console’s power than ports.

Last edited by nuckles87 - on 12 November 2017

nuckles87 said:
Miyamotoo said:

Despite Switch CPU is weaker, you do realise that "Jaguar" CPU thats in PS4 and XB1 is also mobile procesor!? "Jaguar" Accelerated Processing Units are ultra-low power chips aimed at tablets, netbooks and ultra-thin notebooks."

No I am not overestimating, that extra power for GPU in docked mode is enuf that evre game runs at higher resolution in docked mode, and thats why evre game runs at higher resolution in docked mode, some games running from 720p in portable mode to 1080p in docked mode, or in case of Splatoon 2 in portable mode runs from 650p to 720p while in docked mode runs from 865p to 1080p, even Mario Oddysey goes from 720p in portable mode to 810p-900p in docked mode with better graphics.

Again, if they make Rocket League port again that has same resolution in portable and docked mode (and it seems it will be 720p in both modes), than my teorie is correct.

 

...I’m not sure what point you are trying to make with the Jaguar CPU. The Xbox One and PS4 are both significantly more powerful than the Switch. That’s not even a question. Even if the CPUs in those systems were initially designed for portable devices, the CPUs in the actual console are significantly better  than what the Switch is packing, and in terms of GPUs, the systems are the equivalent of a mid-range PC, something the Switch doesn’t even approach.

Also, going from 720p in portable mode to 900p in tv mode isn’t exactly indicative of their being a significant difference. I mean, the systems screen resolution tops out at 720p, so there isn’t a reason to go for a higher resolution in portable mode even if they wanted to. As for Doom...well, docked mode DOES display a higher resolution, and I certainly can’t think of a better example of a PS4/Xbone port on the Switch.

If Rocket League does sport similarly resolution to Doom, we are probably simply seeing the current limits of the Switch’s ability to render games from higher end console hardware.

The Switch is a portable that can effectively play current gen games on the go.  Resolution was never a major factor.  It is a large step about the PS360 which also had cross gen ports for a while.  Most 3rd party games can run well enough on Switch with a little compensation.  What you fail to realize is that both versions can co exist.

 

You want the full HD versions?  Get it on the PS4 or X1.  You want best performance, get it on PC.

 

If you want a portable version of a current gen multiplat game on the go with the option of playing on the TV?  Get it for Switch.  Like many others, the entire concept of the Switch seems to go over your head.



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Shiken said:
nuckles87 said:

...I’m not sure what point you are trying to make with the Jaguar CPU. The Xbox One and PS4 are both significantly more powerful than the Switch. That’s not even a question. Even if the CPUs in those systems were initially designed for portable devices, the CPUs in the actual console are significantly better  than what the Switch is packing, and in terms of GPUs, the systems are the equivalent of a mid-range PC, something the Switch doesn’t even approach.

Also, going from 720p in portable mode to 900p in tv mode isn’t exactly indicative of their being a significant difference. I mean, the systems screen resolution tops out at 720p, so there isn’t a reason to go for a higher resolution in portable mode even if they wanted to. As for Doom...well, docked mode DOES display a higher resolution, and I certainly can’t think of a better example of a PS4/Xbone port on the Switch.

If Rocket League does sport similarly resolution to Doom, we are probably simply seeing the current limits of the Switch’s ability to render games from higher end console hardware.

The Switch is a portable that can effectively play current gen games on the go.  Resolution was never a major factor.  It is a large step about the PS360 which also had cross gen ports for a while.  Most 3rd party games can run well enough on Switch with a little compensation.  What you fail to realize is that both versions can co exist.

 

You want the full HD versions?  Get it on the PS4 or X1.  You want best performance, get it on PC.

 

If you want a portable version of a current gen multiplat game on the go with the option of playing on the TV?  Get it for Switch.  Like many others, the entire concept of the Switch seems to go over your head.

Um...I own a Switch, I own this game, and I’ve been defending it as a good port, given the limitations of the hardware, in my posts here. I think you’ve misread something. XD



why would i wanna play a face paced shooter that designed to run at 60fps that drops to 20fps in most major battles, at the very least the game needs to be a stable 30fps. 



d21lewis said:
quickrick said:
Port is very disappointing. basically worse case scenario..

So you've played it? What's your Switch friend code? I'd love to add you! Mine is SW-0666-6288-1304. Maybe if we play online, you'll enjoy it more.

i was trying to reply to you, in post above.



quickrick said:

why would i wanna play a face paced shooter that designed to run at 60fps that drops to 20fps in most major battles, at the very least the game needs to be a stable 30fps. 

Up to you. I say give it a try. You might be surprised. The Xbox 360 version of Rise of the Tomb Raider is the worst version of RotTR but at the end of the day, it's still RotTR. The Switch version of Doom is still Doom.

 

Some of us are so OCD about frames and resolution that we let good experiences pass us by. Nothing wrong with wanting the best but sometimes I think our priorities are messed up. 



Miyamotoo said:
curl-6 said:

To be fair, DF did not give the parameters for the dynamic res when portable; docked mode hovers around 612p a lot of the time, but can go up to 720p in less demanding scenes. 720p versus 576p is a significant difference. Pre-release comments had me worried that there would be no use of the docked boost at all as with Rocket League.

DF did not mention at all dynamic res in article.

http://www.eurogamer.net/articles/digitalfoundry-2017-dooms-impossible-switch-port-analysed

"As with the original, the Switch version makes use of an adaptive resolution"

RavenXtra said:
It's a well-made port, but seems like only worth getting if you intend to play in undocked mode for the majority of the time.

I only play docked and I think it was worth getting. 

nuckles87 said:

Or...Panic Button is porting current gen games that have no business running on a mobile processor to the Switch, and you are overestimating how much extra power the Switch has in docked mode. It's not as if they are better examples of this kind of port.

Switch's GPU is 2.5 times faster in docked mode than in portable mode: http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-switch-spec-analysis

Granted, that doesn't necessarily translate to a linear increase in resolution, as there are other factors such as bandwidth to consider, and I don't think it's fair to blame the developers here since they have used the docked mode's boost to increase resolution.

Last edited by curl-6 - on 13 November 2017