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Forums - Nintendo Discussion - DigitalFoundry: Doom on Switch: The Complete Technical Analysis!

Miyamotoo said:
600p resolution on TV in 2017!?
Damn this definitely is not good port, on other hand it's quite nice for playing in portable mode.

*Not a console with good specs. 

But it can't be! Nintendo can't do no wrong! It's the fault of the publishers. With such an attitude from Nintendo fanbase no wonder that they're always left in the dark in terms of 3rd party support.
Sony paid Capcom to keep MH:W out of the Switch! Am I doing this right?

Last edited by PEEPer0nni - on 11 November 2017

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Miyamotoo said:
600p resolution on TV in 2017!?
Damn this definitely is not good port, on other hand it's quite nice for playing in portable mode.

They took a game designed to run on current-gen hardware and crammed it onto a console powered by a tablet chip. And as someone who owns game on both Xbone and Switch, I can confirm it plays great. This isn’t just a playable port, it’s a damn impressive port, and demonstrates the ingenuity of the development that ported it and the flexibility of id’s technology.

Honestly, I think the most noticeable difference is the texture downgrade and the frame rate hitches, the latter of which doesn’t happen very often.



Only 600p, no AA ect... effects in the 300p range? and 30fps instead of 60.
That explains why it looks blurry in the video from DF.

I know this is a "good" port, they put in effort to make this as well as it is.
However this feels like too big a drawback for people to go "well its portable too, so its where to get it".



Another thread about this =]

Considering the HW in question it is a good port.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

And funny mixture to say it loaded faster than PS4 and slower than X1X.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Egh. Not convinced. Will get it at a lower price or used.



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

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Miyamotoo said:
600p resolution on TV in 2017!?
Damn this definitely is not good port, on other hand it's quite nice for playing in portable mode.

Actually, it's an excellent port. I'm really enjoying it... Seriously, it plays wonderfully and is easily the best FPS I've ever played on a portable system.

They're pushing the hardware to its limits; they can fix the frame stuttering, but otherwise this is about what we can expect from 3rd party ports.



Thats nice, it still looks great and I have have had a relatively smooth experience overall. Thats all that matters to me.



Nintendo Switch Friend Code: SW-5643-2927-1984

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JRPGfan said:
Only 600p, no AA ect... effects in the 300p range? and 30fps instead of 60.
That explains why it looks blurry in the video from DF.

I know this is a "good" port, they put in effort to make this as well as it is.
However this feels like too big a drawback for people to go "well its portable too, so its where to get it".

It does have AA. They're using some very aggressive temporal anti aliasing, which is why the image is extra blurry. The up side is that there are less jaggies than you'd expect from the resolution.



Just spent about two hours playing it and I love it so far. The gameplay is superb and, playing in handheld mode, it sincerely looks really good (I imagine if I docked it onto my bigscreen it would look a lot worse).

I've experienced almost no frame rate issues; I imagine later in the game I'll encounter them, but they don't appear to be common.

My only criticism is one that extends to every version of the game, and that's just how ugly the environments are... could call the world "50 Shades of Dung". It's probably exacerbated by the fact that I'm coming from Super Mario Odyssey which is one of the most colorful games I've ever played lol

I get that the aesthetic has to be "hellish", but there are varieties of "hellish" heh... Instead, everything ranges from orange to brown, and after those two hours I had to turn Odyssey on for a second lest my eyes walk out on me.

Otherwise, I'm really loving this game and it gives me a lot of hope for future ports.