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Forums - Nintendo Discussion - DigitalFoundry: Doom on Switch: The Complete Technical Analysis!

Pemalite said:
Miyamotoo said:

Game runs at 30 FPS not 20 FPS, it goes 20-30 FPS only in intense battles.

Which is unacceptable. You generally do need performance the most during intense battles where framerates and framepacing are solid.

20fps should be condemned, it is 2017.
I would have rather they downgraded the visuals more, bad framerates really does affect gameplay in a negative way.

Same goes for any platform, 3DS, Switch, Playstation 4, Xbox One X. Drops to 20fps is not okay in my opinion, Nintendo doesn't get a free pass from criticism just because their device is a handheld.

But people in this thread that actually have game are saying that is acceptable and that game runs good even if there are some slow downs.



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Random_Matt said:
And this is why console gamers keep getting 30 FPS games, people accept 20 FPS?
Full of denial here, it's a super sh*t port.

-Digital Foundry, experts on technology behind gaming: "We put Doom on the Switch through its paces and come away mostly impressed. Compromises are expected but the results come surprisingly close to matching the original experience" -A random forum dweller that hasn't even touched the game: "it's a super shit port" ... I wonder who should I trust



Goodnightmoon said:
Random_Matt said:
And this is why console gamers keep getting 30 FPS games, people accept 20 FPS?
Full of denial here, it's a super sh*t port.

-Digital Foundry, experts on technology behind gaming: "We put Doom on the Switch through its paces and come away mostly impressed. Compromises are expected but the results come surprisingly close to matching the original experience" -A random forum dweller that hasn't even touched the game: "it's a super shit port" ... I wonder who should I trust

At 30FPS, dropping to 20's every now and then. Damn right i wouldn't touch it.



Vodacixi said:
Everyone is talking about the framerate dropping to the lower 20s... and that only happened to me once so far: at the very end of the Argent Energy Tower level. And if you have played DOOM before, you know that is easily one of the most demanding moments (graphic wise), with tons of enemies on screen, tons of lightning en explosions effects going on... it's not something that you'll encounter many times on your playthrough. I'd say 90% of the time the framerate is just fine...

As for the frame pacing issues... have you really noticed them? Because I haven't. Now, I'm not saying they're not there, if digital foundry says it, I believe them. But it's definetly not something it will destroy your experience.

I don't know, I think people are REALLY trying to throw shit to this port. It's graphically inferior to other versions? Yes. It runs at half the framerate? Yes. Does it have framerate issues? Yes (so do PS4 and especially One versions BTW). But the most important question, and the one that most people seem to not want to answer is: overall, does it feel good to play this game? Are you getting the actual DOOM experience with over the top FPS action, brutal sequences, great art design and frenetic and fast pacing gameplay? It's this game on the Switch still DOOM 4? And the answer to all of this is: ABSOLUTELY. And that's what I think it really matters.

Yeah I just finished Argent Tower last night and that final sequence with the endless enemies and the giant particle fountain was the first time the framerate became markedly sluggish for me too. (For the record, I am playing on Normal difficulty)

Honestly, I can see why someone who's played the game on PS4/Xbone/PC might think playing it at 612p/30fps with dips sounds horrible, but I for one am extremely glad this port exists; I wouldn't have access to the game otherwise and I am enjoying it immensely. I'll take a downgraded port over no game at all any day.



Can’t wait to see the Vita port!



I describe myself as a little dose of toxic masculinity.

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Miyamotoo said:

If Rocket League have same resolution in portable and docked mode, than my teori is true, if game runs at 720p in portable and docked mode, than they priorite is portable mode with ports and they dont care about docked mode too much. 

Looks like Rocket League does boost resolution when docked after all:

https://gonintendo.com/stories/295451-psyonix-talks-about-resolution-differences-for-rocket-league-when



Shiken said:

Seeing how using our eyes is how we play games, that is what matters.  It is there job to point out where the dips take place, and they tell you it is primarily in Arcade mode.  They are looking for dips using tools that you will not use playing the game.  Furthermore the dips that do come to light is what they will focus on in the article, because that is what they are looking for.

False. We use our eyes to observe our games.
We use our hands to play them.

How a game feels to play doesn't always align with what we observe on the screen.

And I quote Digital Foundry: "During any major firefight, performance can start drop below the 30fps line, leading to a prolonged loss of fluidity." - Digital Foundry's suggestion is to reduce the difficulty in the campaign to get around the issue. (Note: The Arcade is the Campaign with tweaks.)

Note: Shit frame pacing persists regardless of mode, which also directly affects gameplay.

But you have essentially answered my question, that you do not have the tools, you don't have the empirical evidence and thus we should take the evidence that Digital has provided over your assertions.

Shiken said:

So no, they are not lyers.  However their findings are far less relevant that my own personal experience with the game and the experience of people actually playing it as well.

The thing about framerates and framepacing is that... One person isn't going to be as sensitive to it at as the next... Which is WHY you need the appropriate tools in the first place to have a proper representation of such issues.

However, I do have standards, 720P, 1080P, 30fps is rubbish as we enter into 2018, below that is unacceptable in my eyes, if you have lower standards than that, that is also fine.
I would have rather a reduction in visuals for more consistent framerates and a boost to resolution, that is just me though.

Miyamotoo said:

But people in this thread that actually have game are saying that is acceptable and that game runs good even if there are some slow downs.

I tend to believe evidence.
Anecdotal accounts without proper testing equipment is not evidence... Believing everything you read on the internet just because it conforms to a preconditioned confirmation bias is not something I adhere to.

More people should share such a similar sentiment.



--::{PC Gaming Master Race}::--

curl-6 said:

Looks like Rocket League does boost resolution when docked after all:

https://gonintendo.com/stories/295451-psyonix-talks-about-resolution-differences-for-rocket-league-when

So it looks like your initial interpretation wasn't a concern ... (Doom got a resolution boost in docked mode compared to portable mode and it is more substantial with Rocket League so are Panic Button "crap" developers still ?) 

Last edited by fatslob-:O - on 14 November 2017

curl-6 said:
Miyamotoo said:

If Rocket League have same resolution in portable and docked mode, than my teori is true, if game runs at 720p in portable and docked mode, than they priorite is portable mode with ports and they dont care about docked mode too much. 

Looks like Rocket League does boost resolution when docked after all:

https://gonintendo.com/stories/295451-psyonix-talks-about-resolution-differences-for-rocket-league-when

Than my teori maybe inst correct, from 576p to 720p is not significant jump but its not small one.



Pemalite said:
Shiken said:

Seeing how using our eyes is how we play games, that is what matters.  It is there job to point out where the dips take place, and they tell you it is primarily in Arcade mode.  They are looking for dips using tools that you will not use playing the game.  Furthermore the dips that do come to light is what they will focus on in the article, because that is what they are looking for.

False. We use our eyes to observe our games.
We use our hands to play them.

How a game feels to play doesn't always align with what we observe on the screen.

And I quote Digital Foundry: "During any major firefight, performance can start drop below the 30fps line, leading to a prolonged loss of fluidity." - Digital Foundry's suggestion is to reduce the difficulty in the campaign to get around the issue. (Note: The Arcade is the Campaign with tweaks.)

Note: Shit frame pacing persists regardless of mode, which also directly affects gameplay.

But you have essentially answered my question, that you do not have the tools, you don't have the empirical evidence and thus we should take the evidence that Digital has provided over your assertions.

Shiken said:

So no, they are not lyers.  However their findings are far less relevant that my own personal experience with the game and the experience of people actually playing it as well.

The thing about framerates and framepacing is that... One person isn't going to be as sensitive to it at as the next... Which is WHY you need the appropriate tools in the first place to have a proper representation of such issues.

However, I do have standards, 720P, 1080P, 30fps is rubbish as we enter into 2018, below that is unacceptable in my eyes, if you have lower standards than that, that is also fine.
I would have rather a reduction in visuals for more consistent framerates and a boost to resolution, that is just me though.

Miyamotoo said:

But people in this thread that actually have game are saying that is acceptable and that game runs good even if there are some slow downs.

I tend to believe evidence.
Anecdotal accounts without proper testing equipment is not evidence... Believing everything you read on the internet just because it conforms to a preconditioned confirmation bias is not something I adhere to.

More people should share such a similar sentiment.

720p, 1080p is rubbish going into 2018, FOR A CONSOLE.  Switch is a handheld that can be played on the TV.  It can play current gen console games on the go, with conpensation.

 

This simple fact that you continue to fail to acknowledge is why your logic is heavily flawed, and the majority of people are very satisfied with the port.  It really is that simple.



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