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Retro Games You Want Remade/Remastered?

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LiquorandGunFun said:
CaptainExplosion said:

I know, but how can they do so without Silicon Knights?

well the assets are there, give it a new engine and polish. Using the term remake is wrong, I would say remaster is more what I meant.

So basically remaster is more aesthetic and coding, whereas remake is entirely new look with new elements and stories?



Some days I just blow up.

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couchmonkey said:
GoOnKid said:

Plok and Jet Force Gemini.

You're a true scholar.

Personally, I'd like to see more 8-64 bit remasters instead of remasters of games that are less than 10 years old.  There's so much room for improvement on games like Star Fox or Body Harvest or TLOZ: Link's Awakening.

For my 2 cents, I also prefer if the games maintain the original gameplay and contnet.  Okay, I don't need to step through an obtuse menu system just to open a door (Dragon Quest I-IV), but I don't want the battle system to suddenly be real-time, either.  True classics are classics for a reason.

I agree with everything you say. Games from Gen 5 and earlier have much more potential to shine if properly taken care of. Like Metroid: Samus Returns for example.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

Actually quite a lot


Most wanted Remake/Remaster: Blast Corps!!!
Others:
- Extreme G 1 + 4 (XGRA)
- Lufia: Rise of the Sinistrals
- Mischief Makers
- Unirally / Uniracers
- Actraiser 1
- Breath of Fire 1 and 2
- Pilotwings 64 (or a new one^^)

I guess I could name many more when thinking a bit more time about it



DaAndy said:
Actually quite a lot


Most wanted Remake/Remaster: Blast Corps!!!
Others:
- Extreme G 1 + 4 (XGRA)
- Lufia: Rise of the Sinistrals
- Mischief Makers
- Unirally / Uniracers
- Actraiser 1
- Breath of Fire 1 and 2
- Pilotwings 64 (or a new one^^)

I guess I could name many more when thinking a bit more time about it

 

Not a remaster, but there's a fan retranslation for Breath of Fire 2 that makes the menus and text boxes look much nicer, makes it worth a replay.

GoOnKid said:
couchmonkey said:

You're a true scholar.

Personally, I'd like to see more 8-64 bit remasters instead of remasters of games that are less than 10 years old.  There's so much room for improvement on games like Star Fox or Body Harvest or TLOZ: Link's Awakening.

For my 2 cents, I also prefer if the games maintain the original gameplay and contnet.  Okay, I don't need to step through an obtuse menu system just to open a door (Dragon Quest I-IV), but I don't want the battle system to suddenly be real-time, either.  True classics are classics for a reason.

I agree with everything you say. Games from Gen 5 and earlier have much more potential to shine if properly taken care of. Like Metroid: Samus Returns for example.

Yeah, and that worked out great! :D

But what is the basic difference between remake and remaster?



Some days I just blow up.

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CaptainExplosion said:

Yeah, and that worked out great! :D

But what is the basic difference between remake and remaster?

I think remakes are games made entirely new from scratch like Resdient Evil on the Gamecube. Remasters are just the same game but with buffed up resolution, like Resident Evil HD on PS4 and XOne.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

GoOnKid said:
CaptainExplosion said:

Yeah, and that worked out great! :D

But what is the basic difference between remake and remaster?

I think remakes are games made entirely new from scratch like Resdient Evil on the Gamecube. Remasters are just the same game but with buffed up resolution, like Resident Evil HD on PS4 and XOne.

But Resident Evil HD added a new monster, and brought in the Crimson Head zombies from the Gamecube version, so does it still count?



Some days I just blow up.

CaptainExplosion said:
GoOnKid said:

I think remakes are games made entirely new from scratch like Resdient Evil on the Gamecube. Remasters are just the same game but with buffed up resolution, like Resident Evil HD on PS4 and XOne.

But Resident Evil HD added a new monster, and brought in the Crimson Head zombies from the Gamecube version, so does it still count?

I'd say no, that does not qualify a remake. The Gamecube version altered not only the entire graphics, but also the positioning of some rooms, introduced new puzzles and even completely new areas, as well as the Crimson Heads you've mentioned. All this made the experience look and feel like a new game based on the original.

Now this new Gamecube game is the basis for the HD version on the PS4 and XOne. These are the exact same games, just with a higher resolution and that new monster. Those are gimmicks, but they do not affect the general look and feel of the game in a substantial matter.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

GoOnKid said:
CaptainExplosion said:

But Resident Evil HD added a new monster, and brought in the Crimson Head zombies from the Gamecube version, so does it still count?

I'd say no, that does not qualify a remake. The Gamecube version altered not only the entire graphics, but also the positioning of some rooms, introduced new puzzles and even completely new areas, as well as the Crimson Heads you've mentioned. All this made the experience look and feel like a new game based on the original.

Now this new Gamecube game is the basis for the HD version on the PS4 and XOne. These are the exact same games, just with a higher resolution and that new monster. Those are gimmicks, but they do not affect the general look and feel of the game in a substantial matter.

Then based on what you said Star Fox 64 3D is a remaster, while Samus Returns is a remake.



Some days I just blow up.

CaptainExplosion said:

Then based on what you said Star Fox 64 3D is a remaster, while Samus Returns is a remake.

Yup.



Gameplay > Graphics

Substance > Style

Art Direction > Realism