HoloDust said: Actually yes. You're forgeting one "small" detail - in addition to all the juice you need to render in higher resolution, devs, as always, want more power to make improvements in visuals - otherwise you end up with same visuals in higer res...which is not the goal of new gen. Now, I've been through this many, many times, on this very site no less, and it's astounding to me that lot of people don't realise that 1080p to 4K jump (4x) is larger then anything industry's been since 3D kicked in - and certainly much larger then 2.25x of 720p to 1080p of 7th to 8th gen (as for actual numbers on how GPUs behave in 1080p vs 4K (it's goes from 2.2x to 3x), Anandtech's bench is good place to check out). So...as a dev you NEED power to compensate for resolution and you WANT power to improve visuals - in 7th to 8th gen, out of those 8x (or 10x) some went for resolution, rest for improving visuals. If they manage only that much (8x-10x) in 9th gen, and devs need more for resolution, that leaves them with less for improvements - that is why I'm saying 15TFLOPS should be minimum, when in fact it should be more like 20TFLOPS - anything less then that and visual improvements will suffer greatly if they opt for native 4K - and, in my opinion, 4K is just not worth it for them to sacrifice visuals, so I'm hoping for good enough leap. |
Ok, let me try and give you a very loose example.
Imagine that of the 1.8TF GPU power in the PS4 what is actually used to render 2M pixels is 1TF and then .8TF is used for everything else in the render pipeline. Now if geometry and shaders remain the same but you want to up the rez from 2M pixels to 8M pixels. You will need to bump up that 1TF pixel allotmentment to 4TF. for everything else, even with a 4 times bump there, you end up with 3.2 TF (and you don't need a 4 times bump for that cause eg. you dont need more GPU to render 3M polygons simply cause you upped the resolution). That brings the total to 7.2TF.
So basically, with 7.2TF as an upper limit, you can take any PS4 game today runninng at 1080p and run it at 4k with similar or scaled up effects.
Now lets accomodate for the fact that devs will wanna use better and more demanding features like better shaders, effects, lightning or even more complext geometry. You can tack on another 2-3TF for that. And thats still pushing it. Things like better textures are more of a memory size and bandwith issue.
When you look at the tasks a GPU carries out; everything does not scale up simply because you are going from 2M to 8M pixels.