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Forums - Gaming Discussion - Playstation 5 & Xbox Two are going to be Monsters!

 

surprised by 2700u's performance?

yes 46 51.69%
 
no 43 48.31%
 
Total:89

How much is this chip going to cost Sony/MS? How much would a comparable GPU to go with it cost them? Would a $400 next gen console in 2020 with this chip, 16 GB of RAM, and a comparable GPU be feasible? Would Sony/MS lose money on each console sale, or would they be able to make a small profit?



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There wont be another Xbox



BraLoD said:
DonFerrari said:

I remembered 6-8x, but someone was saying 10x in another thread... can you give a source please?

PS always leaps 8x gen to gen.

Well...... 14+ Teraflops PS5 is a lock then?



Cerebralbore101 said:
How much is this chip going to cost Sony/MS? How much would a comparable GPU to go with it cost them? Would a $400 next gen console in 2020 with this chip, 16 GB of RAM, and a comparable GPU be feasible? Would Sony/MS lose money on each console sale, or would they be able to make a small profit?

I think these chips are same size or smaller than the ones in the PS4... just its on 14nm.

So probably not that much, but this chip isnt for "next" gen.

Its a 15watt chip ment for ultra thin laptops.

The impressive thing is its a ryzen cpu that has a 1.6teraflop (less than PS4) gpu part...... for only 15watts.

Basically its much stronger than the chip inside the Nintendo Switch.

 

But it points to the CPU & GPU scaleing down really well, both Ryzen & Vega, power effecienty wise at low frenquencies.

A 3.5ghz+ ryzen part with atleast 8 threads for next gen, is basically something you can already assume will be in the PS5.

Last edited by JRPGfan - on 03 November 2017

JRPGfan said:
Cerebralbore101 said:
How much is this chip going to cost Sony/MS? How much would a comparable GPU to go with it cost them? Would a $400 next gen console in 2020 with this chip, 16 GB of RAM, and a comparable GPU be feasible? Would Sony/MS lose money on each console sale, or would they be able to make a small profit?

I think these chips are same size or smaller than the ones in the PS4... just its on 14nm.

So probably not that much, but this chip isnt for "next" gen.

Its a 15watt chip ment for ultra thin laptops.

The impressive thing is its a ryzen cpu that has a 1.6teraflop (less than PS4) gpu part...... for only 15watts.

Basically its much stronger than the chip inside the Nintendo Switch.

 

But it points to the CPU & GPU scaleing down really well, both Ryzen & Vega, power effecienty wise at low frenquencies.

A 3.5ghz+ ryzen part with atleast 8 threads for next gen, is basically something you can already assume will be in the PS5.

What would a chip like that cost Sony? Is there anything on the market now that compares to it? 



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BraLoD said:
DonFerrari said:

I remembered 6-8x, but someone was saying 10x in another thread... can you give a source please?

PS always leaps 8x gen to gen.

Haven't PS2 to PS3 been considered 30x leap?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
HoloDust said:

Yeah, at this point great CPU jump is almost given - but what next gen really needs the most is significant GPU jump due to how big 1080p to 4K jump is compared to 720p to 1080p in this gen.

Given that PS4 to PS3 is 8x (or 10x, according to Sony), if we go by that and 4K, PS5 would need to be at least in 15TFLOPs range...personally I'd consider that sort of minimum for 2020 console.

I remembered 6-8x, but someone was saying 10x in another thread... can you give a source please?

8x is on paper, comparing FLOPS  - 10x is Sony's executive in one of the post shows after PS4 reveal - can't remember which one, it was really long time ago. But it makes sense, given that GCN is way more advanced than nVidia's 7800 which was in PS3.

So, with 8x on paper for 9th gen as well, it should be around 15TFLOPS - with a caveat that this time it will be 4x more pixels instead of 2.25x

DonFerrari said:

Haven't PS2 to PS3 been considered 30x leap?

Technically, yes. Compared to Xbox, as most powerful console of that gen, around 10x.

Last edited by HoloDust - on 03 November 2017

HoloDust said:
DonFerrari said:

I remembered 6-8x, but someone was saying 10x in another thread... can you give a source please?

8x is on paper, comparing FLOPS  - 10x is Sony's executive in one of the post shows after PS4 reveal - can't remember which one, it was really long time ago. But it makes sense, given that GCN is way more advanced than nVidia's 7800 which was in PS3.

So, with 8x on paper for 9th gen as well, it should be around 15TFLOPS - with a caveat that this time it will be 4x more pixels instead of 2.25x

DonFerrari said:

Haven't PS2 to PS3 been considered 30x leap?

Technically, yes. Compared to Xbox, as most powerful console of that gen, around 10x.

Perhaps Mark Cerny said it? Well I don't remember anyway. But seeing multiple sources on that I'll adhere to the 10X over.

Yep I remember something like PS3 being a 30x jump from PS2 and X360 a 13x jump from Xbox og... but that could been wrong.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

JRPGfan said:

But what surprises me is that this 15watt APU has 1.63 Teraflop of GPU performance.

It is actually 1.664 Teraflops.
640 shaders * 2 Instructions per clock * 1,300mhz clock = 1.664 Teraflops.

And this isn't a fully unlocked chip either, apparantly. A full chip has 11CU's.
11*64 = 704 * 2 Instructions per clock * 1,300mhz clock = 1.83 Teraflops.

HOWEVER. If the CPU is being taxed then the GPU will not be clocking that high as Power and Thermal limits come into play.

JRPGfan said:

Sony could basically do a Playstation 4 "switch" version with one of these!

No. It couldn't.

shikamaru317 said:
TurboElder said:

Consoles doesnt need GGDR5X, GDDR6 or HMB. GDDR5 will be enought.

Will it though, with the push for native 4k next gen? I'd have to look at some more benchmarks, but I'm not sure if there is any current GPU that uses GDDR5 instead of GDDR5X that can play current games at native 4K on ultra settings. And next gen consoles will be pushing for even better graphics than the current PC ultra settings most likely, just like PS4/XB1 pushed for better graphics than 2011-2012 PC games on Ultra. 

No. It won't be. GDDR5 is old and outdated.
GDDR6 is the replacement.

You need a ton of bandwidth and fillrate for 4k... Even high-end PC GPU's with HBM2 and GDDR5X isn't a guarentee for 4k 60fps across every title.

JRPGfan said:
Oneeee-Chan!!! said:
I don't think PS5 use Mobile ryzen.

Why not? it would be a huge step up from the core's the PS4 are currently useing.

Heck its beating the Intel equivalent at simular power levels (low power).

Unless you think PS5/XB2 need more than just a mobile ryzen cpu?

Ryzen will be old and outdated by the time the Playstation 5 and Xbox 4 drops.

Microsoft and Sony will choose whatever CPU core is the most cost/energy and size efficient for their needs.
AMD should be iterating upon Ryzen on a yearly cadence going forward... So by 2020 we could have 7nm and Ryzen 3/4.

Oneeee-Chan!!! said:

From the first , Sony was planning to use Intel's  Haswell for PS4.

Then it has changed AMD's Bulldozer.

And 7nm Ryzen core is more smaller than 28nm Jaguar core.

Bullshit.

Sony was never planning to use Haswell for the Playstation 4.

Sony never used AMD's Bulldozer for the Playstation 4.


shikamaru317 said:

In 2020 I definitely think they could release their consoles with some of these mobile Ryzen CPU cores, a 10-12 tflop GPU, 16 GB of RAM, and a 2-4TB hard drive for $400 while at least breaking even, most definitely for $500. They might not use the cores from this exact CPU though, AMD tends to offer refinements to their architectures about every year and a half, which offer a small boost in performance, so we are more likely see some CPU cores from one those refinements since they will be newer tech at the time the consoles are being designed. 

With 16GB of main system ram being the sweet spot for PC right now in 2017, I would not be surprised if 24-32GB ends up being the target for next gen in 2019/2020.
By then I would expect 10nm DRAM chips to be the norm.



--::{PC Gaming Master Race}::--

Looked at this last week. Very promising for a mobile/portable version of the PS4 in the future.

This a long way from PS5 though. We need 20+ Tflops, 64+ GB of RAM, and at least an 8TB SSD for PS5. It shouldn't come out until 2021 - 2023 whrn this is viable. A PS4 Premium that offers current gen games in 4K in 2019 would be a better move.

SSD tech is going to go under the price of HDD by the mid 2020's. If we get PS5 in 2019 based on ~12 Tflops, 16GB of RAM, and HDD tech is will be extreamly outdated within months.

This all bodes well for scalability, which I have been saying is key going forward. Ryzen and Vega are already proving their scaling capability, and Zen+ and Navi are going to push this even further.



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