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Forums - Gaming Discussion - Playstation 5 & Xbox Two are going to be Monsters!

 

surprised by 2700u's performance?

yes 46 51.69%
 
no 43 48.31%
 
Total:89
Intrinsic said:
HoloDust said:

Yeah, at this point great CPU jump is almost given - but what next gen really needs the most is significant GPU jump due to how big 1080p to 4K jump is compared to 720p to 1080p in this gen.

Given that PS4 to PS3 is 8x (or 10x, according to Sony), if we go by that and 4K, PS5 would need to be at least in 15TFLOPs range...personally I'd consider that sort of minimum for 2020 console.

Actually no.

Even if we are speaking holistically (which isn't how hardware works at all) YOu can pretty much go from 1080p to 4k if you can quadriple whatever you use to render 1080p on the chip side of things. 

But if we are to go into more detail.... you don't need 4 times the GPU to render 4 times the pixels if clocks remain the same because theer are things in the rendering pipeline that doesn't scale like that and there are others that are more dependent on memory bandwith and size than processor power.

An 8TF GPU in a console with 12GB of dedicated game fast enough RAM is more than enough to have every game be built on it in native 4k. And we will pretty much have the same spread we have now between the 60fps games and the 30fps games. This ensures the muscle to render the images, have high rez textures and move said textures around fast enogh is all accounted for.

But come 2020, we will be ending up with 12-15TF GPU consoles. That is almost a gaurantee..... unless 7/10nm fabrication doesn't become a thing by then though.

Actually yes.

You're forgeting one "small" detail - in addition to all the juice you need to render in higher resolution, devs, as always, want more power to make improvements in visuals - otherwise you end up with same visuals in higer res...which is not the goal of new gen.

Now, I've been through this many, many times, on this very site no less, and it's astounding to me that lot of people don't realise that 1080p to 4K jump (4x) is larger then anything industry's been since 3D kicked in - and certainly much larger then 2.25x of 720p to 1080p of 7th to 8th gen (as for actual numbers on how GPUs behave in 1080p vs 4K (it's goes from 2.2x to 3x), Anandtech's bench is good place to check out).

So...as a dev you NEED power to compensate for resolution and you WANT power to improve visuals - in 7th to 8th gen, out of those 8x (or 10x) some went for resolution, rest for improving visuals. If they manage only that much (8x-10x) in 9th gen, and devs need more for resolution, that leaves them with less for improvements - that is why I'm saying 15TFLOPS should be minimum, when in fact it should be more like 20TFLOPS - anything less then that and visual improvements will suffer greatly if they opt for native 4K - and, in my opinion, 4K is just not worth it for them to sacrifice visuals, so I'm hoping for good enough leap.

Last edited by HoloDust - on 03 November 2017

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Beast compared to what?

Because we know that no matter what the technology since consoles have to be on budget. So even if the PS5 is great and we have power for the spec of PS4 on portable mode. That isn't a beast compared to enthusiast level PC.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SKMBlake said:
Don't expect the next Xbox to be called Xbox Two, more like Xbox 47,398 Cube W or whatever non-sense they will use to call it

With MS we can never be sure of the numbering method.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

HoloDust said:

Yeah, at this point great CPU jump is almost given - but what next gen really needs the most is significant GPU jump due to how big 1080p to 4K jump is compared to 720p to 1080p in this gen.

Given that PS4 to PS3 is 8x (or 10x, according to Sony), if we go by that and 4K, PS5 would need to be at least in 15TFLOPs range...personally I'd consider that sort of minimum for 2020 console.

I remembered 6-8x, but someone was saying 10x in another thread... can you give a source please?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

What does this all mean?
How will it influence games?
Can we expect one million troops?



''Hadouken!''

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HoloDust said:
Alkibiádēs said:
Kind of funny how Playstation fans went from "handhelds are dead" to "Sony will release a portable PS4 or 5) in a matter of months.

Not to play devil's advocate (since for last 35+ years, if anything, I'm mostly 3rd party on computers fan), but I think that lot of people find Switch concept interesting, to say at least, but actual execution not that much.

Playing my own advocate...

I don't want or need a new portable. I just think that seeing Switch success then it's possible that Sony will look at it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

HoloDust said:
shikamaru317 said:

Wasn't the launch PS3 like super loud though? I didn't own one, but I seem to recall hearing that. I know PS4 Pro hits about 150 watts when playing more demanding games that have a Pro version, and it's definitely louder than I'd like it to be, quite noticeably louder than my launch model XB1. I would like to see Sony and MS aim for 120 watts at most next gen personally. 

No idea honestly, I only jumped in with PS3 Slim...but I'm quite fine with launch consoles having bit more noise if they're not sacrificing juice...later models will be quiter of course.

Well if they weren't as concerned with making the shell as small as possible, then they wouldn't be so loud. Sure, it saves PS money in many ways, and people are fixated on small/thin electronics, but most of those devices aren't designed with such performance in mind. OG PS3, was pretty big, and loud, but it didn't just have PS3 hardware inside. OG PS4 was too small and too loud. It should have been the size of Pro, which would have allowed for a larger fan and/or heatsink.

I hope that PS5 ends up much quieter, even if it's as big as the XB1 was. Now they would have to keep the power supply inside the shell, and design the console so it doesn't look like a boring rectangular VCR. If XB1 had the brick inside the shell, and was more visually appealing on the outside, like the XB1S, then I think the size wouldn't have mattered as much. PS console design has always been original, so I wouldn't worry about it being ugly.



EricHiggin said:
HoloDust said:

No idea honestly, I only jumped in with PS3 Slim...but I'm quite fine with launch consoles having bit more noise if they're not sacrificing juice...later models will be quiter of course.

Well if they weren't as concerned with making the shell as small as possible, then they wouldn't be so loud. Sure, it saves PS money in many ways, and people are fixated on small/thin electronics, but most of those devices aren't designed with such performance in mind. OG PS3, was pretty big, and loud, but it didn't just have PS3 hardware inside. OG PS4 was too small and too loud. It should have been the size of Pro, which would have allowed for a larger fan and/or heatsink.

I hope that PS5 ends up much quieter, even if it's as big as the XB1 was. Now they would have to keep the power supply inside the shell, and design the console so it doesn't look like a boring rectangular VCR. If XB1 had the brick inside the shell, and was more visually appealing on the outside, like the XB1S, then I think the size wouldn't have mattered as much. PS console design has always been original, so I wouldn't worry about it being ugly.

PS console noise or other consoles didn't bothered me =~]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Given the X1 and PS4 used what are considered dated CPUs, I wouldn't expect cutting edge for 9th gen.



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Mr Puggsly said:
Given the X1 and PS4 used what are considered dated CPUs, I wouldn't expect cutting edge for 9th gen.

Though economy.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."