Intrinsic said:
Actually no. Even if we are speaking holistically (which isn't how hardware works at all) YOu can pretty much go from 1080p to 4k if you can quadriple whatever you use to render 1080p on the chip side of things. But if we are to go into more detail.... you don't need 4 times the GPU to render 4 times the pixels if clocks remain the same because theer are things in the rendering pipeline that doesn't scale like that and there are others that are more dependent on memory bandwith and size than processor power. An 8TF GPU in a console with 12GB of dedicated game fast enough RAM is more than enough to have every game be built on it in native 4k. And we will pretty much have the same spread we have now between the 60fps games and the 30fps games. This ensures the muscle to render the images, have high rez textures and move said textures around fast enogh is all accounted for. But come 2020, we will be ending up with 12-15TF GPU consoles. That is almost a gaurantee..... unless 7/10nm fabrication doesn't become a thing by then though. |
Actually yes.
You're forgeting one "small" detail - in addition to all the juice you need to render in higher resolution, devs, as always, want more power to make improvements in visuals - otherwise you end up with same visuals in higer res...which is not the goal of new gen.
Now, I've been through this many, many times, on this very site no less, and it's astounding to me that lot of people don't realise that 1080p to 4K jump (4x) is larger then anything industry's been since 3D kicked in - and certainly much larger then 2.25x of 720p to 1080p of 7th to 8th gen (as for actual numbers on how GPUs behave in 1080p vs 4K (it's goes from 2.2x to 3x), Anandtech's bench is good place to check out).
So...as a dev you NEED power to compensate for resolution and you WANT power to improve visuals - in 7th to 8th gen, out of those 8x (or 10x) some went for resolution, rest for improving visuals. If they manage only that much (8x-10x) in 9th gen, and devs need more for resolution, that leaves them with less for improvements - that is why I'm saying 15TFLOPS should be minimum, when in fact it should be more like 20TFLOPS - anything less then that and visual improvements will suffer greatly if they opt for native 4K - and, in my opinion, 4K is just not worth it for them to sacrifice visuals, so I'm hoping for good enough leap.
Last edited by HoloDust - on 03 November 2017