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Playstation 5 & Xbox Two are going to be Monsters!

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surprised by 2700u's performance?

yes 46 51.69%
 
no 43 48.31%
 
Total:89

If average gamer upgrades to a 4k TV lol!



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TurboElder said:
setsunatenshi said:

No it wont. Not for 4k it won't in a next gen console. Almost sure they will go for gddr6 due to the likely timing of release for new consoles

 I'm a programmer. GDDR5 is enough.

You could just as well be a house maid, it would carry the same weight to this topic.

GDDR6 will be released in 2018 (the Volta cards should already be using it) and HBM2 is already out.

When we are looking at new consoles with games targeting 4k native resolutions, either an absurd amount of GDDR5 DRAM would be necessary (with the ram prices being at an all time high) or the simplest answer would be actually embrace either HBM2/GDDR6, using smaller dies, lower power, lower cost and much higher memory bandwidth. Even more when these new consoles would need to be around by 2025+

So even if theoretically there would be an amount of GDDR5 that could do the job, it's not possible when taking into consideration the costs, size and power draw of the consoles as well as next gen gaming needs.



setsunatenshi said:
TurboElder said:

 I'm a programmer. GDDR5 is enough.

You could just as well be a house maid, it would carry the same weight to this topic.

GDDR6 will be released in 2018 (the Volta cards should already be using it) and HBM2 is already out.

When we are looking at new consoles with games targeting 4k native resolutions, either an absurd amount of GDDR5 DRAM would be necessary (with the ram prices being at an all time high) or the simplest answer would be actually embrace either HBM2/GDDR6, using smaller dies, lower power, lower cost and much higher memory bandwidth. Even more when these new consoles would need to be around by 2025+

So even if theoretically there would be an amount of GDDR5 that could do the job, it's not possible when taking into consideration the costs, size and power draw of the consoles as well as next gen gaming needs.

You don't know what you are talking about. You don't understand how the memory in consoles works. Please educate yourself before posting BS.

Last edited by TurboElder - on 09 November 2017

TurboElder said:
setsunatenshi said:

You could just as well be a house maid, it would carry the same weight to this topic.

GDDR6 will be released in 2018 (the Volta cards should already be using it) and HBM2 is already out.

When we are looking at new consoles with games targeting 4k native resolutions, either an absurd amount of GDDR5 DRAM would be necessary (with the ram prices being at an all time high) or the simplest answer would be actually embrace either HBM2/GDDR6, using smaller dies, lower power, lower cost and much higher memory bandwidth. Even more when these new consoles would need to be around by 2025+

So even if theoretically there would be an amount of GDDR5 that could do the job, it's not possible when taking into consideration the costs, size and power draw of the consoles as well as next gen gaming needs.

You don't know what you are talking about. You don't understand how the memory in consoles works. Please educate yourself before posting BS.

are you trolling right now? no need to reply to me unless you have something worthwhile to say, thx



The stuff you write is ridiculous. It doesn't meter if you are using GGDR5 or GDDR6/HMB2 for the 4K resolution! It's not like that you need more ram if you are using GDDR5 instead of GDDR6.



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TurboElder said:

The stuff you write is ridiculous. It doesn't meter if you are using GGDR5 or GDDR6/HMB2 for the 4K resolution! It's not like that you need more ram if you are using GDDR5 instead of GDDR6.

I'm trying hard not to insult here, so I'll attempt to stay positive and on the point...

 

Higher resolution assets require higher memory bandwidth.

GDDR6 and HBM2 provide much higher bandwidth for the same amounts of RAM when compared to GDDR5. Also, the die sizes are smaller, meaning lower costs and lower TDP (more efficiency) for higher performance.

At the same rate, whenever 4K+ resolutions will be used, an even higher memory bandwidth will be necessary, thus requiring yet another jump in RAM efficiency.



setsunatenshi said:
TurboElder said:

The stuff you write is ridiculous. It doesn't meter if you are using GGDR5 or GDDR6/HMB2 for the 4K resolution! It's not like that you need more ram if you are using GDDR5 instead of GDDR6.

I'm trying hard not to insult here, so I'll attempt to stay positive and on the point...

 

Higher resolution assets require higher memory bandwidth.

GDDR6 and HBM2 provide much higher bandwidth for the same amounts of RAM when compared to GDDR5. Also, the die sizes are smaller, meaning lower costs and lower TDP (more efficiency) for higher performance.

At the same rate, whenever 4K+ resolutions will be used, an even higher memory bandwidth will be necessary, thus requiring yet another jump in RAM efficiency.

Kid, as I said before. You don't know anything about economy and technology.

Consoles are not a PC. PS4 doesn't have 8GB GDRR5, it's actually has 16x0,5GB of unified memory. That's why the bandwidth is so high (176GB/s). 16GB of GDDR5 will be enough to run all games in 4K/60 if needed.

You are also completely ignoring the fact how difficult and costly it is to implement HBM. GDDR is just slapping modules on a PCB. HBM is using complicated interconnects and thru-silicon via's to connect delicate parts together. The kicker is that the company that can handle that isn't the same as the one that makes the HBM itself. So a high-end GPU has to go through 2-3 different companies possession which is a lot of incurred cost.



TurboElder said:
setsunatenshi said:

I'm trying hard not to insult here, so I'll attempt to stay positive and on the point...

 

Higher resolution assets require higher memory bandwidth.

GDDR6 and HBM2 provide much higher bandwidth for the same amounts of RAM when compared to GDDR5. Also, the die sizes are smaller, meaning lower costs and lower TDP (more efficiency) for higher performance.

At the same rate, whenever 4K+ resolutions will be used, an even higher memory bandwidth will be necessary, thus requiring yet another jump in RAM efficiency.

Kid, as I said before. You don't know anything about economy and technology.

Consoles are not a PC. PS4 doesn't have 8GB GDRR5, it's actually has 16x0,5GB of unified memory. That's why the bandwidth is so high (176GB/s). 16GB of GDDR5 will be enough to run all games in 4K/60 if needed.

You are also completely ignoring the fact how difficult and costly it is to implement HBM. GDDR is just slapping modules on a PCB. HBM is using complicated interconnects and thru-silicon via's to connect delicate parts together. The kicker is that the company that can handle that isn't the same as the one that makes the HBM itself. So a high-end GPU has to go through 2-3 different companies possession which is a lot of incurred cost.

not in the mood for a flame war, keep your opinion... boy



TurboElder said:

The stuff you write is ridiculous. It doesn't meter if you are using GGDR5 or GDDR6/HMB2 for the 4K resolution! It's not like that you need more ram if you are using GDDR5 instead of GDDR6.

It does matter.
That's not to say GDDR5 cannot get the job done though if you go wide enough. - But that costs.
To drive GDDR5 higher in clockrates and/or have more chips to take it wider to match GDDR6/HBM2... You need a more complex memory controller/crossbar. - Guess what? That costs transistors on the SoC, that costs TDP that could be used for GPU clock rates.
And that is ultimately the crux of the issue.

GDDR6/HBM2 in general provides not only larger capacities, but loads more bandwidth economically.

There is a reason why Microsoft opted for faster and more (12GB rather than 8GB) GDDR5X Ram on a 384-bit bus than GDDR5 on a 256-bit bus to drive 4k. (And even then still doesn't guarantee it.)

TurboElder said:

Consoles are not a PC. PS4 doesn't have 8GB GDRR5, it's actually has 16x0,5GB of unified memory. That's why the bandwidth is so high (176GB/s). 16GB of GDDR5 will be enough to run all games in 4K/60 if needed.

That is generally how all ram works, Lots of small capacity chips parallelize the load.
Consoles use PC technology remember.

For example... The Playstation 4 has 16x memory chips each with a 512MB capacity.
Each chip has a 16-bit data path to the memory controller. Combined, that gives it a 256-bit total memory bus.
Each chip also operates at 2.75Ghz. (Quad data rate remember.)

Which provides it with 176GB/s of bandwidth.

There are Playstation 4 revisions which have dropped the 16x memory chips in favor of higher density 8x 1GB chips at the same clock rate, each with a 32-bit path to provide the same overall bandwidth.

But guess what? The Playstation 4 struggles to obtain 1080P reliably, it has no chance of 4k with any degree of image quality... Which completely undermines your statement, unless of course I have misconstrued it?




In about 2 years on there release they wont be. Remember technology isnt going to wait around for them to launch.
This gen the Ram upgrade has a giant step forward.
Next gen the CPU will be a giant upgrade

However 2 years is a long time for technology to advanced.