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Forums - Gaming Discussion - Housemarque moving on to less niche genres

twintail said:
DaveTheMinion13 said:
Sony can pay them to make a bigger game hopefulky

or just buy them to make mid budget games (initially) with an arcade feel.

You know Ucharted arcade would be hella good

I would be down with that lol



Preston Scott

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Bristow9091 said:
Alkibiádēs said:

Yep, take Hollow Knight for example, it was made by two people yet it looks better than the majority of 2D games out there, including those of Nintendo. And it doesn't lack in content either (50+ hours campaign). 

Yeah that's a good example actually, still waiting for that Switch release, lol :P

DonFerrari said:

I would say you are exaggerating a bit. There are quite good indie games, but they don't get even near AAA for me.

But sure the tools are there to close the gap and allow some indies to get to A and AA level.

Please tell me how I'm exaggerating, because I don't see how... it's rather simple to follow; There are some indie games out there that are more polished than some AAA titles, some that even surpass them. Notice I'm not saying all, so don't try to assume I mean all, I'm specifically saying some. 

As for what I mean with the gap between indie and AAA getting smaller, look at Hellblade as an example, the developers themselves say it's not indie, it's not AAA, it's "indie AAA".

By the reason you didn't say "polish only" you were basically covering all aspects of the game. So no, when were are talking 20+M budget games I haven't seen any Indie that is really better all around than most AAA.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

That means matterfall should be on plus soon! :D



Predicted 15+ million lifetime-sales for God of War:

http://gamrconnect.vgchartz.com/thread.php?id=234612&page=1

Bristow9091 said:
DonFerrari said:

By the reason you didn't say "polish only" you were basically covering all aspects of the game. So no, when were are talking 20+M budget games I haven't seen any Indie that is really better all around than most AAA.

And I still am covering all aspects of games here... believe it or not, but there are actually people out there that prefer the art styles these indie developers are taking rather than the boring ol' realistic approach that AAA games generally do. Maybe that's hard for you to understand, but it's the truth, some people prefer game worlds to look like other worlds, and not like anorher imitation of our own... that's boring, I've seen enough of my own world, I want something new and exciting to look at, and sometimes a different approach on the art style is the best way to go about that. I could also say something similar about other aspects of the game such as the music too, since there are a lot of indie games with spectacular music out there, which, and I'm going to bold this for you; in my opinion are better than the soundtracks of some AAA games.

This entire back and forth between us is basically me giving my opinion that there are some indie games that are on par, or even better than, AAA games in certain, or even all aspects, while you seem cemented on the idea that nope, it's impossible to have an indie game on the same level as an AAA game, simply because you haven't seen any that do so.

Now I think it'd be best if this were just dropped from here on out, and the discussion go back to Housemarque. If you'd like to talk about the subject of indies and AAA games, maybe make a new thread?

I understand there are people that preffer it, but I keep on the "it is an exageration". And you lost my interest on this conversation when you gone to "boring old realism", yet not talking about the even older sprites and cellshading. When majority of the cartoony games take roots in the looks of our world just stylizing it and several realistic games have looks out of this world your excuse for being tired of your world is off.

And I don't care about this being your opinion or mine. When you said your remark about Indies over AAA you weren't putting you preffer, you were putting it objectively and that it was broad.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Bristow9091 said:
DonFerrari said:

I understand there are people that preffer it, but I keep on the "it is an exageration". And you lost my interest on this conversation when you gone to "boring old realism", yet not talking about the even older sprites and cellshading. When majority of the cartoony games take roots in the looks of our world just stylizing it and several realistic games have looks out of this world your excuse for being tired of your world is off.

And I don't care about this being your opinion or mine. When you said your remark about Indies over AAA you weren't putting you preffer, you were putting it objectively and that it was broad.

Because the last time I checked, the last time I looked out of my window, everything wasn't pixelated or looked like a painting, it looked like the real world... I'm not sure if you're either being extremely ignorant here, or are just woefully misunderstanding what I've wrote, so I'm going to try and simplify it for you;

There are games that use pixel art or cell shading, and then there are those games that try to have the most realistic graphics ever, usualyl AAA games... I'm not a fan of that style, I don't like super realistic graphics, I get enough of "realistic" in the real world, when I play a game I want it to look different from the real world. It doesn't matter if they're games set in real places, I prefer those approaches to the art style than going for photorealism.

And I never once put it objectively, I've made it very clear that it is all my opinion, it is all subjective, and I'd prefer it if you didn't accuse me of doing otherwise.

As I've already said, if you want to talk about this some more, make a thread of it. You're starting to bore me now, and if you want to continue down this path, in this thread, there will be consequences. Consider this a warning.

Last time you checked I bet you also didn't saw nearly similar to the landscapes  of the games. So being realistic doesn't make it like what you see every day.

And since I watch a lot of anime and have been playing for 30 years I have seem my quota of pixel art and cell shading, so for me it's also old.

But since you are going to use your moderator power farewell.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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They are talented dev. Am sure they'll make something fun and commercially successful.



Alkibiádēs said:
Heavily discounting games or giving them away for free isn't a good long term business plan?

Gasp, who'd have thought. /s

No reason why an indie developer should limit himself to one console manufacturer either.

Right. Because the better insurance would to rely on the good will and generousity of the community and rely on uncertain resources as so many indie devs/pubs who failed and went out business prove.

 

Btw. Indie is short for independent...



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