Nymeria said: Company pricing strategy, quality of product, and sales with legs. Nintendo sets the policy, so people know not to wait for price drops the way an Electronic Arts game drops (Ex: Mass Effect Andromeda this year dropping within week of release). Nintendo generally makes great games. People are willing to pay $50-60 new game price for Mario a year after release because the brand (company and game series) has trust that it will be great. Sales are not entirely front loaded the way some companies depend on. Many Nintendo titles sell well months or years after release so Nintendo rarely has incentive to drop price. Thinking about it, one last aspect is how Nintendo rarely saturates the market with the same experience. For example, Breath of the Wild came out this year, and it had been a long wait for Zelda fans. These same fans likely figure it will be at least 3 to possibly 7 years before they get another grand Zelda adventure. This rarity adds to each entry having a special feeling. I think Assassin's Creed is fine, but there have been so many in past decade I couldn't keep up and they didn't feel momentous when the 8th entry came out within 10 years. Zelda and Mario are events still that even if I don't get at launch, when I get a Switch will be among the first few games I'd buy. |
Great post, this is exactly how I feel.
When you buy a Nintendo system, you know you are going to buy Mario, Zelda, Smash, etc., no matter the price. And you'd have anticipated these games for years, and you'll love them all the more for it. Most third party franchises on the other hand release sequel after sequel, letting fatigue slipping into consumers minds. Many big profile third party games even release annually or every two years. That diminishes the value of these games tremendously.