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Forums - Nintendo Discussion - An outsider view: Perspective on Mario Odysseys how Mario Odyssey affects platformers future

Hello there, 

Once again, I am here to give a brief perspective point on my short experience with Mario Odyssey. Not only is this any ordinary perspective, but also a perspective from a person who has felt particularly alienated by Nintendo's consoles for fifteen years and has recently decided to come back home. Regardless, where here now and Mario Odyssey is back in style, like never before. I've wanted to play the Galaxy games, but never have I had the opportunity to find something close enough to Mario 64 like this. I can see where people see the Sunshine values, but Sunshine felt like two different games in one. This feels like a full-fledged Mario experience.  

First and foremost, Mario's gameplay is not reinventing the gameplay wheel. This is something that I am sure the skeptics of this game will have established without actually playing, or perhaps, looking at the game through short sighted and commercialized goggles. Its also a void that merely watching the game from afar will not feel, nor a thirst quench. Mario Odyssey, gives you the acorbatics that you've known for the longest and ups the ante, on a level with even normal action-adventure games with platforming. You can see the effects of where Mario has influenced other games (if you go back as far as 64) and simulataneously learned from games in todays landscape.  Honestly this game stands toe to toe with modern platformers and goes even further than that in many ways.

The Jigsaw puzzle-like movement of the surroundings and carousel antics of the levels means that you will have to keep your eyes, hands and the camera focused at all times, despite the fact that you technically cannot die in the game. The one ups of old are gone, and all that is left is you spending your coins. The boss battles so far are fairly simple, but it goes beyond the simplicty that you must still adapt to semi-predictable AI. Althought, I would rather they kept with the one ups, based on the way you make your way to the bosses and the traversal and enemies come at you, I can see why they changed the economy to form fit everyone from the novice to the moderate gamer. (advanced gamers, honestly, dont need as amuch hand holding even though might slip up sometimes themselves.)

As I said before, this game does not reinvent the wheel, but does keep Mario's forerunning and influential relevance intact. Other 3D platforming franchises like Yooka Laylee, Sonic the Hedgehog, Crash Bandicoot and the new created Knack should take notes. Games like Uncharted took parts from many games like Residentt Evil 4, Tomb Raider, Prince of Persia, and Killswitch, but was able to recreate all of those things into a modern package that would live to influence the genre in so many ways. Because of it we've seen a successful rebirth of Tomb Raider, The influence of Uncharted upon last gen seems unparalleled to the degree I am discussing in the potential of Odyssey. Platformers will now have no excuse to be stale or flat in their approach to platforming, but always moving, twisting and turning in ways that should elevate and educate our minds that we dont know everything. You dont need to reinvent the wheel to innovate, making unique ways to enhance the  gamer experience and keep the game fresh and less linear in a approach of patterns mixing. Mario is also learning to switch up his wardrobe and its a small yet awesome change that makes things feel a little fresh (even if for small superficial reasons). In a way, there a style for every season, making you feel in control in almost every way possible for a  platformer.

Right now, I genuinely feel on my toes and up to the moment at every moment. This is something that cannot be said for many games. Don't kill me, just rememeber....this is only a perspective from a guy who has only played two levels. Nintendo will never know how appreciative I am for creating a breath of fresh air in the monotony that was the continuous cycle of AAA third party games. This si why having competent first party is so important. Without Nintendo we probabaly would not all be on this forum talking about this.

Last edited by S.T.A.G.E. - on 30 October 2017

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In 140 chars please...

I will read it in a bit.



caffeinade said:
In 140 chars please...

I will read it in a bit.

Now now, the situation with North Korea is escalated enough.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

caffeinade said:
In 140 chars please...

I will read it in a bit.

Sorry, It just goes to show how great and refreshing this game is to me that I couldnt keep it the explaination short.



S.T.A.G.E. said:

Hello there, 

Once again, I am here to give a brief perspective point on my short experience with Mario Odyssey. Not only is this any ordinary perspective, but also a perspective from a person who has felt particularly alienated by Nintendo's consoles for fifteen years and has recently decided to come back home. Regardless, where here now and Mario Odyssey is back in style, like never before. I've wanted to play the Galaxy games, but never have I had the opportunity to find something close enough to Mario 64 like this. I can see where people see the Sunshine values, but Sunshine felt like two different games in one. This feels like a full-fledged Mario experience.  

First and foremost, Mario's gameplay is not reinventing the gameplay wheel. This is something that I am sure the skeptics of this game will have established without actually playing, or perhaps, looking at the game through short sighted and commercialized goggles. Its also a void that merely watching the game from afar will not feel, nor a thirst quench. Mario Odyssey, gives you the acorbatics that you've known for the longest and ups the ante, on a level with even normal action-adventure games with platforming. You can see the effects of where Mario has influenced other games (if you go back as far as 64) and simulataneously learned from games in todays landscape.  Honestly this game stands toe to toe with modern platformers and goes even further than that in many ways.

The Jigsaw puzzle-like movement of the surroundings and carousel antics of the levels means that you will have to keep your eyes, hands and the camera focused at all times, despite the fact that you technically cannot die in the game. The one ups of old are gone, and all that is left is you spending your coins. The boss battles so far are fairly simple, but it goes beyond the simplicty that you must still adapt to semi-predictable AI. Althought, I would rather they kept with the one ups, based on the way you make your way to the bosses and the traversal and enemies come at you, I can see why they changed the economy to form fit everyone from the novice to the moderate gamer. (advanced gamers, honestly, dont need as amuch hand holding even though might slip up sometimes themselves.)

As I said before, this game does not reinvent the wheel, but does keep Mario's forerunning and influential relevance intact. Other 3D platforming franchises like Yooka Laylee, Sonic the Hedgehog, Crash Bandicoot and the new created Knack should take notes. Games like Uncharted took parts from many games like Residentt Evil 4, Tomb Raider, Prince of Persia, and Killswitch, but was able to recreate all of those things into a modern package that would live to influence the genre in so many ways. Because of it we've seen a successful rebirth of Tomb Raider, The influence of Uncharted upon last gen seems unparalleled to the degree I am discussing in the potential of Odyssey. Platformers will now have no excuse to be stale or flat in their approach to platforming, but always moving, twisting and turning in ways that should elevate and educate our minds that we dont know everything. You dont need to reinvent the wheel to innovate, making unique ways to enhance the  gamer experience and keep the game fresh and less linear in a approach of patterns mixing. Mario is also learning to switch up his wardrobe and its a small yet awesome change that makes things feel a little fresh (even if for small superficial reasons). In a way, there a style for every season, making you feel in control in almost every way possible for a  platformer.

Right now, I genuinely feel on my toes and up to the moment at every moment. This is something that cannot be said for many games. Don't kill me, just rememeber....this is only a perspective from a guy who has only played two levels. Nintendo will never know how appreciative I am for creating a breath of fresh air in the monotony that was the continuous cycle of AAA third party games. This si why having competent first party is so important. Without Nintendo we probabaly would not all be on this forum talking about this.

A fitting TL;DR would be the following:

Super Mario Odyssey is the Best 3D Sonic Game.

 

:P



 
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH

:3

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TheWPCTraveler said:
S.T.A.G.E. said:

Hello there, 

Once again, I am here to give a brief perspective point on my short experience with Mario Odyssey. Not only is this any ordinary perspective, but also a perspective from a person who has felt particularly alienated by Nintendo's consoles for fifteen years and has recently decided to come back home. Regardless, where here now and Mario Odyssey is back in style, like never before. I've wanted to play the Galaxy games, but never have I had the opportunity to find something close enough to Mario 64 like this. I can see where people see the Sunshine values, but Sunshine felt like two different games in one. This feels like a full-fledged Mario experience.  

First and foremost, Mario's gameplay is not reinventing the gameplay wheel. This is something that I am sure the skeptics of this game will have established without actually playing, or perhaps, looking at the game through short sighted and commercialized goggles. Its also a void that merely watching the game from afar will not feel, nor a thirst quench. Mario Odyssey, gives you the acorbatics that you've known for the longest and ups the ante, on a level with even normal action-adventure games with platforming. You can see the effects of where Mario has influenced other games (if you go back as far as 64) and simulataneously learned from games in todays landscape.  Honestly this game stands toe to toe with modern platformers and goes even further than that in many ways.

The Jigsaw puzzle-like movement of the surroundings and carousel antics of the levels means that you will have to keep your eyes, hands and the camera focused at all times, despite the fact that you technically cannot die in the game. The one ups of old are gone, and all that is left is you spending your coins. The boss battles so far are fairly simple, but it goes beyond the simplicty that you must still adapt to semi-predictable AI. Althought, I would rather they kept with the one ups, based on the way you make your way to the bosses and the traversal and enemies come at you, I can see why they changed the economy to form fit everyone from the novice to the moderate gamer. (advanced gamers, honestly, dont need as amuch hand holding even though might slip up sometimes themselves.)

As I said before, this game does not reinvent the wheel, but does keep Mario's forerunning and influential relevance intact. Other 3D platforming franchises like Yooka Laylee, Sonic the Hedgehog, Crash Bandicoot and the new created Knack should take notes. Games like Uncharted took parts from many games like Residentt Evil 4, Tomb Raider, Prince of Persia, and Killswitch, but was able to recreate all of those things into a modern package that would live to influence the genre in so many ways. Because of it we've seen a successful rebirth of Tomb Raider, The influence of Uncharted upon last gen seems unparalleled to the degree I am discussing in the potential of Odyssey. Platformers will now have no excuse to be stale or flat in their approach to platforming, but always moving, twisting and turning in ways that should elevate and educate our minds that we dont know everything. You dont need to reinvent the wheel to innovate, making unique ways to enhance the  gamer experience and keep the game fresh and less linear in a approach of patterns mixing. Mario is also learning to switch up his wardrobe and its a small yet awesome change that makes things feel a little fresh (even if for small superficial reasons). In a way, there a style for every season, making you feel in control in almost every way possible for a  platformer.

Right now, I genuinely feel on my toes and up to the moment at every moment. This is something that cannot be said for many games. Don't kill me, just rememeber....this is only a perspective from a guy who has only played two levels. Nintendo will never know how appreciative I am for creating a breath of fresh air in the monotony that was the continuous cycle of AAA third party games. This si why having competent first party is so important. Without Nintendo we probabaly would not all be on this forum talking about this.

A fitting TL;DR would be the following:

Super Mario Odyssey is the Best 3D Sonic Game.

 

:P

LOL If only it were that simple. Now, I am really starting to regret the long type even though it wasnt a wall.



TheWPCTraveler said:
S.T.A.G.E. said:

Hello there, 

Once again, I am here to give a brief perspective point on my short experience with Mario Odyssey. Not only is this any ordinary perspective, but also a perspective from a person who has felt particularly alienated by Nintendo's consoles for fifteen years and has recently decided to come back home. Regardless, where here now and Mario Odyssey is back in style, like never before. I've wanted to play the Galaxy games, but never have I had the opportunity to find something close enough to Mario 64 like this. I can see where people see the Sunshine values, but Sunshine felt like two different games in one. This feels like a full-fledged Mario experience.  

First and foremost, Mario's gameplay is not reinventing the gameplay wheel. This is something that I am sure the skeptics of this game will have established without actually playing, or perhaps, looking at the game through short sighted and commercialized goggles. Its also a void that merely watching the game from afar will not feel, nor a thirst quench. Mario Odyssey, gives you the acorbatics that you've known for the longest and ups the ante, on a level with even normal action-adventure games with platforming. You can see the effects of where Mario has influenced other games (if you go back as far as 64) and simulataneously learned from games in todays landscape.  Honestly this game stands toe to toe with modern platformers and goes even further than that in many ways.

The Jigsaw puzzle-like movement of the surroundings and carousel antics of the levels means that you will have to keep your eyes, hands and the camera focused at all times, despite the fact that you technically cannot die in the game. The one ups of old are gone, and all that is left is you spending your coins. The boss battles so far are fairly simple, but it goes beyond the simplicty that you must still adapt to semi-predictable AI. Althought, I would rather they kept with the one ups, based on the way you make your way to the bosses and the traversal and enemies come at you, I can see why they changed the economy to form fit everyone from the novice to the moderate gamer. (advanced gamers, honestly, dont need as amuch hand holding even though might slip up sometimes themselves.)

As I said before, this game does not reinvent the wheel, but does keep Mario's forerunning and influential relevance intact. Other 3D platforming franchises like Yooka Laylee, Sonic the Hedgehog, Crash Bandicoot and the new created Knack should take notes. Games like Uncharted took parts from many games like Residentt Evil 4, Tomb Raider, Prince of Persia, and Killswitch, but was able to recreate all of those things into a modern package that would live to influence the genre in so many ways. Because of it we've seen a successful rebirth of Tomb Raider, The influence of Uncharted upon last gen seems unparalleled to the degree I am discussing in the potential of Odyssey. Platformers will now have no excuse to be stale or flat in their approach to platforming, but always moving, twisting and turning in ways that should elevate and educate our minds that we dont know everything. You dont need to reinvent the wheel to innovate, making unique ways to enhance the  gamer experience and keep the game fresh and less linear in a approach of patterns mixing. Mario is also learning to switch up his wardrobe and its a small yet awesome change that makes things feel a little fresh (even if for small superficial reasons). In a way, there a style for every season, making you feel in control in almost every way possible for a  platformer.

Right now, I genuinely feel on my toes and up to the moment at every moment. This is something that cannot be said for many games. Don't kill me, just rememeber....this is only a perspective from a guy who has only played two levels. Nintendo will never know how appreciative I am for creating a breath of fresh air in the monotony that was the continuous cycle of AAA third party games. This si why having competent first party is so important. Without Nintendo we probabaly would not all be on this forum talking about this.

A fitting TL;DR would be the following:

Super Mario Odyssey is the Best 3D Sonic Game.

 

:P

This.



I agree. Uncharted is great!



d21lewis said:
I agree. Uncharted is great!

Might even say one of the best 3D platformers of all time.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

d21lewis said:
I agree. Uncharted is great!

LOL Really? This is about Mario