PEEPer0nni said: So after watching snippets of leaked footage (some have beaten the game already but I won't spoil you the ending) I can safely say that the new Mario game can be described as lazy in many regards. 1. Some kingdoms look flat, empty and simplistic. It seems like Nintendo showed only their best kingdoms to the public because the game has a kingdom that is only one color (stage and background) + some clouds to jump on. A heavy downgrade in comparision to Galaxy which was incredibly detailed. 2. The leves are smaller than expected. Particullary the stage with the dinosaur is very small and defeats the purpose of this beast because you're going to use it for less than a minute. There's a kingdom that has 0 interactivity and you can beat it in a couple of minutes. 3. (This is going to be an important reason why some critics may give it a lower score). THE GAME IS SHORT. By my estimates you can beat this game in less than 8 hours (8 hours is probably going to be the avarage) another letdown in comparision to Galaxy that was 20 hours long on average. No doubt that the game will probably have 95+ on meta but I can see it receive more criticism after the hype dies down. |
...The new Mario "lazy"? That's what you've taken from the endless footage and such that we've seen and the onslaught of 10/10's?
These worlds are stuffed to the brim with things to find. This bit about it being short is silly, as most Mario games can be beaten relatively quickly if you're just looking for the "ending". A huge part of what makes Mario enjoyable, though, is the need to explore and find things for yourself. You think in Super Mario 64 everyone just stopped at 70 stars and called it a day? The reviews I've seen suggest there's an enormous amount of things to do even after you beat the game, including some seriously challenging gauntlet-style levels... Simply reaching the end only matters when your game is extremely linear; do people still not recognize this?
I will say, though, that I suspect Zelda may still win more accolades, but there's a big reason for that. Odyssey (and all 3D platformers for that matter) exist almost in their own genre, a genre they've so mastered that the rare game that attempts to dabble in it (such as Yooka-Laylee) doesn't even come close. Zelda, though, has introduced concepts, physics, and mechanics into the Open World genre, which is currently one of the hottest and most common genres in gaming. For that reason I think Zelda's contributions to gaming are probably larger and, as such, will probably mean it receives more credit.