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Forums - Sony Discussion - The "my" first VR experience

Very interesting video about SEGA's VR plans in the early 1990s: https://www.youtube.com/watch?v=3UN_pN9ZU8Y

Another good video about the Forte FX1 of the mid 1990s: https://www.youtube.com/watch?v=J0n5B3fl-bU

Last edited by Conina - on 29 October 2017

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DonFerrari said:

It is almost like reacting to instinctis right?

Its basically like real shooting but without real recoil. Most likely compareable to Lase Tag I would say. After playing it, playing a shooter the "tradional/old" way feels wrong, inferior and outdated ^^



Errorist76 said:
Mandalore76 said:

You asked for personal account of 1st VR experience, and accounts of watching others use for the first time.  I gave my completely honest first impressions of 2 platforms, and a comparison experience of watching other people who have used both as well.   

I agree though...I have used both headsets as well and the biggest difference really is in the tracking. The display resolution isn't that different, I even think I prefer the 120Hz OLED with 3 RGB sub pixels one of the PSVR to the 90 Hz pentile matrix one of the Rift, since it has less of a screen door effect.

I do think one should have a Pro for the PSVR mandatory, since the improved resolution and super sampling on many titles really improves the experience. I also much prefer the PSVR from the comfort side of things. The Touch Controllers on the Rift are much superior though. I don't understand why Sony doesn't release a new pair of Move controllers with sticks added. Guess they don't want to alienate early adopters.


On topic, my first VR experience was Crytek's "The Climb" last year at some VR convention, where I went as an audio engineer interested in the topic of immersive 3D audio.

I was immediately distracted by the strong screen door effect the Rift has, but I got used to it fast and it it was very immersive. A completely new experience and it felt really impressive looking down and around while hanging on that rock. I didn't really like the feeling of the headset, I got hot pretty fast...especially since The Climb is a pretty exhausting game as you have to move your arms up and down a lot...which felt a bit strange in between all those people on that convention lol. It also felt uncomfortable with my pair of glasses on. 

Since I tried out my friend's PSVR, I'm longing to buy one together with a Pro. Farpoint with the Aim Controller being my favourite atm. Eye opening even. It has a lot of worthwhile software imho and feels more comfortable with my glasses on. I want to upgrade to a Pro soon anyway, so the financial step is a lower one, than to upgrade my PC for VR. It's still sufficient for gaming atm, but VR just is another beast and I would have to upgrade the whole system for it... I'm playing less and less on PC since I'm having less and less time to game, so it doesn't really feel worth it. Just prefering the couch experience atm.

ATM I would really love to try out GTS with PSVR and a wheel since I love that game. Sadly my friend doesn't like racing games.

Either way...very excited for the future of VR! Next gen (consoles and headsets) is going to be very interesting.

Bring your GTS to his house or ask him to bring his PSVR for you to test.

Conina said:

Very interesting video about SEGA's VR plans in the early 1990s: https://www.youtube.com/watch?v=3UN_pN9ZU8Y

Another good video about the Forte FX1 of the mid 1990s: https://www.youtube.com/watch?v=J0n5B3fl-bU

Thanks to colaborate with things most didn't even know existed =]

habam said:
DonFerrari said:

It is almost like reacting to instinctis right?

Its basically like real shooting but without real recoil. Most likely compareable to Lase Tag I would say. After playing it, playing a shooter the "tradional/old" way feels wrong, inferior and outdated ^^

I haven't played laser tag, but I can imagine the similarities... though I never liked FPS much.

BraLoD said:
It wasn't with Gran Turismo? Kill yourself.

Well I bought it more than 6 months before GTS launched kkkk, would you forgive me if I said I saw a gameplay of LoD?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

BraLoD said:
DonFerrari said:

Bring your GTS to his house or ask him to bring his PSVR for you to test.

Thanks to colaborate with things most didn't even know existed =]

I haven't played laser tag, but I can imagine the similarities... though I never liked FPS much.

Well I bought it more than 6 months before GTS launched kkkk, would you forgive me if I said I saw a gameplay of LoD?

Go and buy a sealed copy, than I can forgive you.

I plan to, of GTS of course.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."