By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Shin Megami Tensei V for Switch officially announced, New Trailer.

spemanig said:

I've been thinking about this, but while SMT is clearly the "darker" series, it's not really accurate to say it focuses on "darker" elements. What's most accurate is to say that SMT, as a franchise, focuses on philosophy and mythology while Persona focuses exclusively on psychology.

Even the high school thing I think is overstated. The reason mainline SMT protagonists are never in high school is because they're all in the middle or the aftermath of an apocalypse and literally can't go to school, but they're all of high school age aside from the SJ protagonist. That's what Persona is there for. "IF" that apocalypes didn't occur, what would happen in it's place?

Also, Persona is very clearly a dating sim now. I know people don't like when people point that out, but mechanically that's what it encourages and is where the time management and "personal" skill mechanics come from. They come from dating sims. To call the series the most intelligent and mechanically nuanced dating sim in existance would be to sell it incredibly short, and the genre would have such a bad rep if most of them were like Persona.

I completely disagree witht the last paragraph because it's very different in P5. It's more of High School sim in Japan than a Dating Sim TBH. You can go to work, Study, Exams, Eat Food, Fishing, Baseball and read books, You can even be a barista and do laundry, play video games, work on your tool, Claw machine.

Even though dating sim is one of the important aspect of P5 but It's like 1/4 of the things you can do in P5 it is not forced unlike the previous Persona. I mean you can practically skip it and you can still get a powerful Persona in P5. Strengthening, Training, Itemize? 
Mild spoiler ahead 
Conversation with Fool confidant and some the Confidant are even story related and can you even consider that as a date? The request of the twin wardens is like a side quest in order for you to Strenghten your persona.  Velvet room for P5 is one of the greatest improvment for Persona series. 

You can also just train or do request or hunt materials for tools everyday in mementos or train in the palace, do the laundry for armor, create tools or Physical training to raise your HP everyday. If you want to do something different go Fishing and Play baseball or work for extra income. Going to date/hangout or not with the confidants is very much your choice because it will make going to Palace much easier but you can just focus on the main hero and building his stats and making a strong persona with the right skillset and you can still beat it with ease. 



Around the Network
AngryLittleAlchemist said:
Kerotan said:

Maybe it's times exclusive or exclusive in Japan.  

 

What kind or percentage or Persona 5 buyers would likely buy this if it was on ps4?

Why would it be strange for this to be exclusive and not say, Persona 5?

I wouldn't find that strange at all. When did I say that? 



JamesGarret said:
StarOcean said:

SMT is the core of the Shin Megami Tensei series -which in itself is a spin-off/spiritual successor to Megami Tensei. Persona is a spin off of SMT. 

SMT focuses on darker elements with theism, chaos and order, etc. And is set in pre/during/post-apocalyptic settings. Uncomfortable topics like cannibalism, human harvesting, etc also come up. The games are shorter, about 40-60hrs and are a lot harder. The games are more about atomosphere and suspense than the more poppy Persona games. You recruit demons through talking to them and adding them to your team. This series made the "catch monsters" genre that Pokemon popularized. 

Persona games all (so far) take place during high school. You assume the life of a high schooler and balance school life with social life and fighting shadows in different dimensions (3-5, 1-2 were more like SMT but with kids). It has more psychological elements and has a bigger emphasis on meeting and talking to classmates and stuff. It also has dating elements. Its also noticeably a lot happier and positive than the SMT games. The themes tackled in Persona tend to be things teenagers face like themes of rebellion, acceptance, sexual assault and stuff. The game focuses less on atmosphere and more on... uh, lets just say things really pop out in the games XD Also each Persona game has a color theme to it. P3 was blue, P4 was yellow, P5 is red. P1-2 didnt really have that idea but are also purple and red. Which affects the tone. P3 people are more down, depressed. P4 is more uppity and happy, P5 is more serious, angry. 

Theres more to say. But those are some of the basics

Thanks for the detailed answer.SMT seems quite dark, which I like...any consensus on which SMT is the best?

Nocturne is the most popular one



"Atlus decided to make Shin Megami Tensei V for Switch due to its playstyles. Players will be able to enjoy the story in HD on a television while also experiencing the game in portable or tabletop mode to put in the grind to level up and fuse demons at the comfort of your own bed."

http://nintendoeverything.com/atlus-explains-why-shin-megami-tensei-v-is-being-made-for-switch/

An intriguing and great reason for games such as these to be on the switch.



They see us rollin
They hatin
Patrollin and tryin
To catch us ridin a Nintendo exclusive SMT game



I am a Nintendo fanatic.

Around the Network
irstupid said:
"Atlus decided to make Shin Megami Tensei V for Switch due to its playstyles. Players will be able to enjoy the story in HD on a television while also experiencing the game in portable or tabletop mode to put in the grind to level up and fuse demons at the comfort of your own bed."

http://nintendoeverything.com/atlus-explains-why-shin-megami-tensei-v-is-being-made-for-switch/

An intriguing and great reason for games such as these to be on the switch.

Honestly, it's a reasoning many Japanese devs probably have for coming to Switch.  It is a console and handheld, in Japan it undeniably will have the largest reach of all the platforms going forward.  It lets them reach both audiences at once.   And SMT doesn't have enormous sales so keeping costs controlled by picking one platform for a game to be on for the foreseeable future makes sense.  



Well either an interviewer or the developers bungled their translation of Shekinah Glory. It refers to the Dwelling of the Holy Presence of GOD. Not the Miracle of God.

Not that I'm trying to be a know-it-all :P



NoCtiS_NoX said:
spemanig said:

I've been thinking about this, but while SMT is clearly the "darker" series, it's not really accurate to say it focuses on "darker" elements. What's most accurate is to say that SMT, as a franchise, focuses on philosophy and mythology while Persona focuses exclusively on psychology.

Even the high school thing I think is overstated. The reason mainline SMT protagonists are never in high school is because they're all in the middle or the aftermath of an apocalypse and literally can't go to school, but they're all of high school age aside from the SJ protagonist. That's what Persona is there for. "IF" that apocalypes didn't occur, what would happen in it's place?

Also, Persona is very clearly a dating sim now. I know people don't like when people point that out, but mechanically that's what it encourages and is where the time management and "personal" skill mechanics come from. They come from dating sims. To call the series the most intelligent and mechanically nuanced dating sim in existance would be to sell it incredibly short, and the genre would have such a bad rep if most of them were like Persona.

I completely disagree witht the last paragraph because it's very different in P5. It's more of High School sim in Japan than a Dating Sim TBH. You can go to work, Study, Exams, Eat Food, Fishing, Baseball and read books, You can even be a barista and do laundry, play video games, work on your tool, Claw machine.

Even though dating sim is one of the important aspect of P5 but It's like 1/4 of the things you can do in P5 it is not forced unlike the previous Persona. I mean you can practically skip it and you can still get a powerful Persona in P5. Strengthening, Training, Itemize? 
Mild spoiler ahead 
Conversation with Fool confidant and some the Confidant are even story related and can you even consider that as a date? The request of the twin wardens is like a side quest in order for you to Strenghten your persona.  Velvet room for P5 is one of the greatest improvment for Persona series. 

You can also just train or do request or hunt materials for tools everyday in mementos or train in the palace, do the laundry for armor, create tools or Physical training to raise your HP everyday. If you want to do something different go Fishing and Play baseball or work for extra income. Going to date/hangout or not with the confidants is very much your choice because it will make going to Palace much easier but you can just focus on the main hero and building his stats and making a strong persona with the right skillset and you can still beat it with ease. 

I don't know how many dating sims you've played, but that's literally exactly what you do in dating sims. Like literally all of them. There is a misconception that every mechanic in a dating sim is about going on dates and sleeping with people, which literally is not how these games work. A dating sim is a time management, skill accumulation visual novel where dating is a major incentive for fulfilling these mechanics. That's what every Persona post-3 is, including 5. You can have a dating sim where not every interaction is about dating. P5 is not alone in this.

It doesn't matter if going on dates is your choice. It's your choice in literally every dating sim. You don't have to date anyone in literally any dating sim. It being a choice doesn't make the genre different, especially when going on dates has such a significant mechanical benefit in dungeons. I'm sure there are a lot of FPS games that you can beat by just using melee attacks. That doesn't make them beat 'em up games. You're just making the game needlessly difficult for yourself by not playing the way the mechanics are incentivising you to play. It's the same thing when you play a Persona game as if it's not a dating sim.



spemanig said:

It being a choice doesn't make the genre different, especially when going on dates has such a significant mechanical benefit in dungeons. I'm sure there are a lot of FPS games that you can beat by just using melee attacks. That doesn't make them beat 'em up games. You're just making the game needlessly difficult for yourself by not playing the way the mechanics are incentivising you to play. It's the same thing when you play a Persona game as if it's not a dating sim.

Not really disagreeing that there's a lot of overlap, but if you're talking about the dating/romance elements itself, I would disagree that the game incentivizes you do it.

In Persona 5, for example, there are around 20 characters you can bond with over side-stories, which give you perks you're already aware of. Of those 20, you can romance 8 of them...however, the game doesn't force you to do so (at rank 9, you have the option to turn any of them down), and there's really no drawback to either choice at that point. If you choose not to date them, you can still get the max confidant level, and any perks you get from actually taking them on dates is insignifcant in the scheme of the game itself. 

The game is more about social interactions rather than romance itself, and the mechanics aren't significantly different if you choose not to date any of the characters you've built a bond with. Of course..not bonding with anyone would make the game more difficult, and I suppose you could be speaking generally of forming friendships in the game...but compared to actual dating sims I've played, the actual romance mechanics aren't really all that important.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

spemanig said:

I don't know how many dating sims you've played, but that's literally exactly what you do in dating sims. Like literally all of them. There is a misconception that every mechanic in a dating sim is about going on dates and sleeping with people, which literally is not how these games work. A dating sim is a time management, skill accumulation visual novel where dating is a major incentive for fulfilling these mechanics. That's what every Persona post-3 is, including 5. You can have a dating sim where not every interaction is about dating. P5 is not alone in this.

It doesn't matter if going on dates is your choice. It's your choice in literally every dating sim. You don't have to date anyone in literally any dating sim. It being a choice doesn't make the genre different, especially when going on dates has such a significant mechanical benefit in dungeons. I'm sure there are a lot of FPS games that you can beat by just using melee attacks. That doesn't make them beat 'em up games. You're just making the game needlessly difficult for yourself by not playing the way the mechanics are incentivising you to play. It's the same thing when you play a Persona game as if it's not a dating sim.

Yeah, I haven't played any dating sim but just because it's applying the same concept of time management and having similarities from dating sim doesn't make it a dating sim. It's one of the aspect yes but I wholeheartedly disagree that Persona is a dating sim especially P5. I like the social aspect so don't get me wrong. I just disagree on how you portrayed Persona especially 5 because it's very different.

Out of curiosity, did you already played Persona 5  though?  Just like Super Boom  and me said it's all a choice. I mean Persona  is litterally 3/4 JRPG and 1/4 dating sim. Persona 5 didn't focus on Social links or confidant. It felt like an extra. Yes, having to socialize with the confidant will make it easier for the main character but it doesn't force you to do it because you have a choice to do a different path. The romance itself is not even significant to the point that just get what you need and you are good to go unlike with the previous that it feels it's force on you. Just do things I have said above you can create a persona that will make you invincible.