ironmanDX said:
I wonder if the upcoming revision of the PS4 pro hardware will change that. They've had the pro out in the wild for a while now. |
Well, we all expected sony would release some of the 3Gb of RAM they reserved for the OS in the start of the gen and it didn't happen, so I don't think this will change. Considering my UI is already slow as fuck but I care much more about the game I'm playing I would love base PS4 get 7Gb to games and PS4Pro 8 Gb or close to it even if the UI need to be simplified and less pretty. But we know several users will complain about it.
But perhaps now with X1X having 9Gb for gaming Sony will move to release a little more RAM to help PS4Pro on the 4k aspect.
Slownenberg said: I find it hilarious that anyone would care about those differences. I mean as a developer/artist working on the game sure they should be proud. But as a gamer...who cares?! They both have advanced graphics, one has a little bit more detailed graphics. Won't affect gameplay at all. |
We gamers are suckers for eyecandy, I'm sure I'm. So even minute differences are talked a lot.
Aeolus451 said:
True but that's not why people are making a fuss over loot boxes. Ya ever hear of that saying "give an inch and they'll take a mile"? People want to stop it before it gets worse. Here's where activsion is playing around with matchmaking algorithms that pit noob players against experienced players with the goal of them hopefully buying in-game items with money. "For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.” The system looks at players’ profiles to determine their specific playstyles. One example given by the patent is that a player who has shown a proclivity towards sniper rifles will be paired with a player who is proficient with this type of weapon. The novice player may then be influenced to purchase the sniper rifle (and gear) used by the expert player. After this purchase, the player would then be placed in a match where sniper rifles are advantageous, thus encouraging future purchases." It's just better to nip this kind of shit in the butt instead of ignoring this kind of crap til it's too imbedded into the games to reverse it. As soon as they push for an itch, raise some hell. |
Very dirt move to make noob go against top to face countless frustration and entice the buying of things that won't really help his skills.... love the system GTS will use that take your level and qualification time to make a close matchmaking, most fighting and FPS games with levels do similar things... Activision is really going out of their way to nick and dime the players.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."