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Forums - Nintendo Discussion - Some good quality direct feed Xenoblade 2 footage

caffeinade said:
JRPGfan said:

I take issue with calling it XBC2 as well.... had me thinking this would be some weird new Xbox thingy.

Honestly didnt think it would be a Xenoblade thread when I opened it, it was a "whats this?" type of deal.

I don't think even Microsoft would name a console Xbox Chapter 2 or something.
That is almost WiiU levels of stupid, almost.

How about:
High Quality Xenoblade 2 Footage

Why not just "direct feed first showing of Xenoblade Chronicles 2".



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JRPGfan said:
caffeinade said:

I don't think even Microsoft would name a console Xbox Chapter 2 or something.
That is almost WiiU levels of stupid, almost.

How about:
High Quality Xenoblade 2 Footage

Why not just "direct feed first showing of Xenoblade Chronicles 2".

Because it isn't.
It isn't the first direct feed showing of the game.



AngryLittleAlchemist said:
LimaBean01 said:

Do you think so? The character models, art style aside, do look fairly simple graphically but I feel like the environments and background look really good? Idk

edit: the swimming animation looks completely out of place, and Rex's voice acting (especially that 'chaaaaarge' line) isn't very kind to my ears, but other than that this game looks great to me!

Ehhh, I really only feel like the Titans are really detailed backgrounds. The rest of it seesm fairly simplistic. 

Nuvendil said:

I could sit here and list out all the ways it beats comparable PS3 games.  But seeing as how I have done that many times and it never seems to make a difference, I'll just say...

Nope.

Well considering this still looks worse than XCX to me ....

I'm sure it's "technically" more efficient than a PS3 game, then again PS3 is from 2006 and developers optimized the shit out of many of it's games. They could probably make a game look as good as XC2, honestly

In what way does it look simplistic?  And don't say character models.  Because 1) on a technical level they appear to be around XCX levels and 2) they account for a negligible ammount of technical strain the game puts on the system.   Grass is pretty dense and composed of proper meshes and had a good draw distance.  Trees and other dolliage are detailed, much more so than XCX.  The town seen in one of the games has far greater polygonal density than NLA with less popin.  The LODs are very detailed as usual.  Texture quality has been stepped up on nearby objects and terain.  The lighting is much improved over XCX.  Better effects over XCX.  Still good draw distances in fields for creatures. 

And for Xbox 360 and PS3, the most comparable games in terms of demands of design are probably Skyrim and Dragon Age Inquisition.  Skyrim is absolutely curb stomped by XC2.  Inquisition is a bit closer but the severe lack of even basic npc AI reduces the demands vs XC2.     

You don't like the aesthetics as much fine.  But the objective reality is this is a marked step up from XCX and definitely beyond PS3 and 360 without some serious compromises.



Nuvendil said:
AngryLittleAlchemist said:

Ehhh, I really only feel like the Titans are really detailed backgrounds. The rest of it seesm fairly simplistic. 

Well considering this still looks worse than XCX to me ....

I'm sure it's "technically" more efficient than a PS3 game, then again PS3 is from 2006 and developers optimized the shit out of many of it's games. They could probably make a game look as good as XC2, honestly

In what way does it look simplistic?  And don't say character models.  Because 1) on a technical level they appear to be around XCX levels and 2) they account for a negligible ammount of technical strain the game puts on the system.   Grass is pretty dense and composed of proper meshes and had a good draw distance.  Trees and other dolliage are detailed, much more so than XCX.  The town seen in one of the games has far greater polygonal density than NLA with less popin.  The LODs are very detailed as usual.  Texture quality has been stepped up on nearby objects and terain.  The lighting is much improved over XCX.  Better effects over XCX.  Still good draw distances in fields for creatures. 

And for Xbox 360 and PS3, the most comparable games in terms of demands of design are probably Skyrim and Dragon Age Inquisition.  Skyrim is absolutely curb stomped by XC2.  Inquisition is a bit closer but the severe lack of even basic npc AI reduces the demands vs XC2.     

You don't like the aesthetics as much fine.  But the objective reality is this is a marked step up from XCX and definitely beyond PS3 and 360 without some serious compromises.

Never said it wasn't a technical improvement over XCX .... so don't know why you're applauding the devs for *shocker* making an improvement in their game

But it DOES look like a PS3 game to me, and honestly saying whether or not it's on a technical level to other PS3 games is pointless, because the PS3 never had funding for an open world exclusive RPG like Xenoblade. The closest is Demons's Souls which obviously is very different. 

There are definitely areas that look a tad more impressive than a PS3 title. I think the lighting in the second video is pretty impressive.

But honestly dude it just sounds to me like you're defending this title to the death, I mean you do this on *every* Xenoblade thread ... not like I think the game looks *terrible*. Just that it's not that impressive. If another Xenoblade game comes out on Switch(something I slightly doubt) I think it will show just how much closer to PS4 the system can go.

At some point the theoretical or factual improvements a game has over an old console need to actually *SHOW*



It looks beautiful tbh



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AngryLittleAlchemist said:
Nuvendil said:

In what way does it look simplistic?  And don't say character models.  Because 1) on a technical level they appear to be around XCX levels and 2) they account for a negligible ammount of technical strain the game puts on the system.   Grass is pretty dense and composed of proper meshes and had a good draw distance.  Trees and other dolliage are detailed, much more so than XCX.  The town seen in one of the games has far greater polygonal density than NLA with less popin.  The LODs are very detailed as usual.  Texture quality has been stepped up on nearby objects and terain.  The lighting is much improved over XCX.  Better effects over XCX.  Still good draw distances in fields for creatures. 

And for Xbox 360 and PS3, the most comparable games in terms of demands of design are probably Skyrim and Dragon Age Inquisition.  Skyrim is absolutely curb stomped by XC2.  Inquisition is a bit closer but the severe lack of even basic npc AI reduces the demands vs XC2.     

You don't like the aesthetics as much fine.  But the objective reality is this is a marked step up from XCX and definitely beyond PS3 and 360 without some serious compromises.

Never said it wasn't a technical improvement over XCX .... so don't know why you're applauding the devs for *shocker* making an improvement in their game

But it DOES look like a PS3 game to me, and honestly saying whether or not it's on a technical level to other PS3 games is pointless, because the PS3 never had funding for an open world exclusive RPG like Xenoblade. The closest is Demons's Souls which obviously is very different. 

There are definitely areas that look a tad more impressive than a PS3 title. I think the lighting in the second video is pretty impressive.

But honestly dude it just sounds to me like you're defending this title to the death, I mean you do this on *every* Xenoblade thread ... not like I think the game looks *terrible*. Just that it's not that impressive. If another Xenoblade game comes out on Switch(something I slightly doubt) I think it will show just how much closer to PS4 the system can go.

At some point the theoretical or factual improvements a game has over an old console need to actually *SHOW*

I'm not applauding anything.  Nor am I telling you you have to like it.  But I do not likeand don't abide when people make objectively incorrect statements about a game, any game.  This game has in particular just been hit with this nonsense more than once.  It's more just a pet peeve of mine, what I call "gamer amnesia" where people regularly forget how a game actually looked or sounded or played, remembering it looking or sounding or playing way better than it actually did.  For me at least, it is profoundly annoying when I see a new game feature substantial and visible improvements in some department over a predecessor but people then say that never happened.  

And I was bringing it up before because the footage quality was just plain ass so a lot of improvements made were legit hard to see :P.  And I kept bringing it up because, as I said, people kept saying the same things in every thread.  When the same conversation happens in every thread, the same things will be said in every thread. 



AngryLittleAlchemist said:
Nuvendil said:

In what way does it look simplistic?  And don't say character models.  Because 1) on a technical level they appear to be around XCX levels and 2) they account for a negligible ammount of technical strain the game puts on the system.   Grass is pretty dense and composed of proper meshes and had a good draw distance.  Trees and other dolliage are detailed, much more so than XCX.  The town seen in one of the games has far greater polygonal density than NLA with less popin.  The LODs are very detailed as usual.  Texture quality has been stepped up on nearby objects and terain.  The lighting is much improved over XCX.  Better effects over XCX.  Still good draw distances in fields for creatures. 

And for Xbox 360 and PS3, the most comparable games in terms of demands of design are probably Skyrim and Dragon Age Inquisition.  Skyrim is absolutely curb stomped by XC2.  Inquisition is a bit closer but the severe lack of even basic npc AI reduces the demands vs XC2.     

You don't like the aesthetics as much fine.  But the objective reality is this is a marked step up from XCX and definitely beyond PS3 and 360 without some serious compromises.

Never said it wasn't a technical improvement over XCX .... so don't know why you're applauding the devs for *shocker* making an improvement in their game

But it DOES look like a PS3 game to me, and honestly saying whether or not it's on a technical level to other PS3 games is pointless, because the PS3 never had funding for an open world exclusive RPG like Xenoblade. The closest is Demons's Souls which obviously is very different. 

There are definitely areas that look a tad more impressive than a PS3 title. I think the lighting in the second video is pretty impressive.

But honestly dude it just sounds to me like you're defending this title to the death, I mean you do this on *every* Xenoblade thread ... not like I think the game looks *terrible*. Just that it's not that impressive. If another Xenoblade game comes out on Switch(something I slightly doubt) I think it will show just how much closer to PS4 the system can go.

At some point the theoretical or factual improvements a game has over an old console need to actually *SHOW*

The game sure is not pretty, but it is much more advanced than anything the PS3 could ever dream of.
I think you are forgetting just how ugly and static PS3 titles are.

My understanding is it uses the same technological base of XBCX (same engine).
Hopefully Monolith Soft's new IP and / or the next Xeno title will use a new engine, built to better leverage the Switch's hardware.



Nuvendil said:

I'm not applauding anything.  Nor am I telling you you have to like it.  But I do not likeand don't abide when people make objectively incorrect statements about a game, any game.  This game has in particular just been hit with this nonsense more than once.  It's more just a pet peeve of mine, what I call "gamer amnesia" where people regularly forget how a game actually looked or sounded or played, remembering it looking or sounding or playing way better than it actually did.  For me at least, it is profoundly annoying when I see a new game feature substantial and visible improvements in some department over a predecessor but people then say that never happened.  

And I was bringing it up before because the footage quality was just plain ass so a lot of improvements made were legit hard to see :P.  And I kept bringing it up because, as I said, people kept saying the same things in every thread.  When the same conversation happens in every thread, the same things will be said in every thread. 

Ok ... time to fess up ... if I told you I only wrote that original comment because I *knew you were going to be in this thread and wanted to mess with you, would that come off as me backpedalling, or would you believe me? 

caffeinade said:

The game sure is not pretty, but it is much more advanced than anything the PS3 could ever dream of.
I think you are forgetting just how ugly and static PS3 titles are.

My understanding is it uses the same technological base of XBCX (same engine).
Hopefully Monolith Soft's new IP and / or the next Xeno title will use a new engine, built to better leverage the Switch's hardware.

I actually think this game looks somewhat static but yeah, I do agree with you. PS3 games were really confined and even though they looked beautiful people overblow it.

The tint isn't nearly as bad as say, Resistance's or Killzone's, too.



Getting a little tired of ''Youtube compression'' being the cause of Switch games looking mediocre. Even when we have direct footage from Nintendo, youtube or internet compression is still being blamed. This is never the case with games on PS4/X1/PC because those games simply look amazing and up to date, while XC2 barely holds up with XCX.



HintHRO said:
Getting a little tired of ''Youtube compression'' being the cause of Switch games looking mediocre. Even when we have direct footage from Nintendo, youtube or internet compression is still being blamed. This is never the case with games on PS4/X1/PC because those games simply look amazing and up to date, while XC2 barely holds up with XCX.

Most JRPGs on PS4 look much worse than Xenoblade 2 actually. So what point are you trying to make here? 

And the blur in those videos is definitely caused by youtube compression. Look at the latest trailer of this game on the Switch itself and see for yourself. 



"The strong do what they can and the weak suffer what they must" - Thoukydides