twintail said:
Nuvendil said:
No there's little doubt Dead Space and Dead Space 2 made profit. But they didn't want *profit*. They wanted a cross-medium super hit with movies and comic books and massive blockbuster video games. Dead Space 1 and 2 got enough sales to sustain them considering the production values.
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Actually recent news suggests otherwise. DS2 underperformed on a $60 million budget (not including marketting) .
Dead Space 3 clearly wasnt good enough. Army of Two bombed after that. They were given a lifeline with Battlefield Hardline and now EA are clearly not happy with current development of their SW title.
its easy to place Visceral on a pedastal, since they have made some great games, but the reality is that they dont appear to be much of a money maker for EA. Of course that doesnt excuse EA, since we all know they have axed studios countless times before. But these things arent so cut and dry and many of you seem to be making it out to be.
Besides, they are moving some staff, and the game will continue development at another EA studio.
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At3.26 million sales for 2, the series could have survived and done well, if EA didn't grossly overspend in an effort to make it what it could never be. It was never going to be the super monster blockbuster mega franchise, it was going to be a healthy horror series.
But EA didn't want that.
And if you think the cynical changes made to Dead Space 3 that caused the backlash and horid reception were Viceral's idea and not EA, you are pretty naive.
And it is hardly shocking the studio failed making games it isn't good at making in the name of chasing EA's lust for the profits of the military shooter goldrush.
Battlefield Hardline was hardly a lifeline either since they basically told them to reskin Battlefield 4 on a tight timeline.
When you force a dev to work on stuff they aren't good at and shove in terrible business practices on top, it's no shock games born of that are mediocre at best.
And no, the game won't continue. The singleplayer, story driven game people were hoping for is gone. It will be retooled, reshaped into something "more mainstream". This isn't about quality. It's about EA wanting their twisted version of games as a service instead of a straight forward singleplayer game. If the game released is ANYTHING like the action adventure game proposed, I will eat my right hand.
And yeah, you're right, this easily traced pattern of devs doing their thing and doing well, followed by cynical design choices creeping in, followed by milktoast mediocrity, followed by closure could just be a coincidence and all these studios just magically lost their touch. It's also possible this entire post was typed by me dumping three boxes cereal on my keyboard and all the pieces happened to hit the keys in this order. Not very likely though.