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Forums - Gaming Discussion - EA Shuts Down Visceral Studios

I really wish a company other than EA could make NFL and FIFA games. Those two licenses allow EA to get away with all the shit it's pulled over the years.



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AngryLittleAlchemist said:
VAMatt said:
Let's be realistic - publishers and developers can't throw $50MM in development and licensing costs at a game that doesn't include many microtransactions. These companies exist to make money. The huge AAA budgets of 2017 essentially require games to have multiple revenue streams. That's just the way it is. Many linear games simply aren't worth the investment, especially ones like this that are hitting bumps in the road continuously.

Funny, because Nintendo and Sony both say otherwise

Do they?  I've not heard that.  

Nintendo games, generally speaking, do not have the mega budgets of AAA multi-plats that've we've all become accustomed too.  As for Sony, they're supporting an ecosystem, so their investment decisions, and the math involved in them, are different than those of most other publishers.  

AngryLittleAlchemist said:

Let's be honest, the real problem here is that people have such a linear way of thinking to defend these companies. "Oh, games cost more to make now? Well, I guess this validates the companies in either increasing the price of games or adding microtransactions!"

Bullshit.

There are 3 things to consider when talking about this:

1 ) Games not increasing in price for years is justified because the consumer base for games is expanding almost all the time, meaning that long running franchises or new IPs are quite regularly selling more or gaining stable profits from small decreases in popularity. There's also more legitimate sources of new revenue streams, like DLC or expansion packs. 

2 ) Singleplayer games most likely don't have the budget of multiplayer games anyways

3 ) Mismanaging budgets is a bigger problem then game's just "not costing enough" or lacking microtransactions

and 4 ) 

In this fucking case ... it's a fucking Star Wars game like Uncharted ...

FUCKING. STAR WARS. UNCHARTED

I'm not interested in defending VG publishers or developers.  I'm simply explaining the reality that many people seem to ignore.  Games exist for one reason only - to make money for the shareholders of the companies involved.  If they can't make money, you and I can't play them.  



fatslob-:O said:
I don't see the reason for the animosity against EA especially when you're still getting a game in the end regardless ...

Often times when a studio closes down so do their current projects ...

I mean, you're getting a game, sure.  But they basically have stated that it will not be the singleplayer story drive adventure game people were hoping, a break for this endless barage of sandbox this and sandbox that and multiplayer, multiplayer, multiplayer!  Instead, their statement indicates it will be gutted and revamped into yet another nebulously structured sandbox or pseudo sandbox game, probably with multiplayer, so that they can cram in their take on "games as a service" (they've said multiple times this concept is priority) which is basically microtransactions, loot boxes, and DLC palooza.  Honestly, with EA's history with so many franchises and the many studio deaths EA has to its name and the reputation they have for constantly overstepping their bounds and meddling with game design, no one is going to give them benefit of the doubt.  And no one should.  



fatslob-:O said:
Nem said:
I shut down EA purchases for the forseable future. It's only fair.

Why ? 

Have you not been reading the thread? Or even the topic post? Or even the thread title?



I describe myself as a little dose of toxic masculinity.

I reported this thread for trolling EA.
"Another victim of this shitty company" is okay for the mods.

Will use it in the next Sony / Nintendo / MS threads and see what happens.




Imagine not having GamePass on your console...

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We can yell at EA, Activision, etc. all we want, but the market is really to blame. You make a single player masterpiece and sell millions, but some cheap game with microtransactions generates 10x the revenue at 1/50th the cost. The people out there who rationalize dumping 100s to 1000s of dollars into a single title because they keep buying loot boxes encourage this behavior.

I'm sad for the industry as an artform, but I cynically get it as a business move.



Nymeria said:
We can yell at EA, Activision, etc. all we want, but the market is really to blame. You make a single player masterpiece and sell millions, but some cheap game with microtransactions generates 10x the revenue at 1/50th the cost. The people out there who rationalize dumping 100s to 1000s of dollars into a single title because they keep buying loot boxes encourage this behavior.

I'm sad for the industry as an artform, but I cynically get it as a business move.

But at the same time, it can be said that a successful single player game, if well managed, can become a popular franchise that will give them millions in profits over the years, while those cheap games with microtransactions die as soon as their popularity fades, leaving those companies with the task to find the next big thing.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
Nymeria said:
We can yell at EA, Activision, etc. all we want, but the market is really to blame. You make a single player masterpiece and sell millions, but some cheap game with microtransactions generates 10x the revenue at 1/50th the cost. The people out there who rationalize dumping 100s to 1000s of dollars into a single title because they keep buying loot boxes encourage this behavior.

I'm sad for the industry as an artform, but I cynically get it as a business move.

But at the same time, it can be said that a successful single player game, if well managed, can become a popular franchise that will give them millions in profits over the years, while those cheap games with microtransactions die as soon as their popularity fades, leaving those companies with the task to find the next big thing.

Nintendo model is possible, but requires talent, hardwork and commitment to quality.  Zelda and Mario are among best managed series in gaming history and have my deepest respect.

Ask another company to make "Breath of the Wild" or "Odyssey" and they simply won't be able. Ask them to make another Skinner box game and have it done by next month. 



Nymeria said:
JEMC said:

But at the same time, it can be said that a successful single player game, if well managed, can become a popular franchise that will give them millions in profits over the years, while those cheap games with microtransactions die as soon as their popularity fades, leaving those companies with the task to find the next big thing.

Nintendo model is possible, but requires talent, hardwork and commitment to quality.  Zelda and Mario are among best managed series in gaming history and have my deepest respect.

Ask another company to make "Breath of the Wild" or "Odyssey" and they simply won't be able. Ask them to make another Skinner box game and have it done by next month. 

Nintendo isn't the only company to look after. There are plenty examples out there: Capcom has done a fine job with Monster Hunter, Ubisoft has also managed the Far Cry series pretty well (and they only got into trouble with Assassins Creed because of their greedy manners), Square-Enix with Dragon Quest or the biggest of all: Rockstar with GTA.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
Nymeria said:

Nintendo model is possible, but requires talent, hardwork and commitment to quality.  Zelda and Mario are among best managed series in gaming history and have my deepest respect.

Ask another company to make "Breath of the Wild" or "Odyssey" and they simply won't be able. Ask them to make another Skinner box game and have it done by next month. 

Nintendo isn't the only company to look after. There are plenty examples out there: Capcom has done a fine job with Monster Hunter, Ubisoft has also managed the Far Cry series pretty well (and they only got into trouble with Assassins Creed because of their greedy manners), Square-Enix with Dragon Quest or the biggest of all: Rockstar with GTA.

I wasn't saying they were, but they are best at it from my perspective and who others follow.  In 30+ years they've watched even great companies mismange once massive series.  It is pretty incredible of them to see massive revenue from a Pokemon Go and still insist on making a quality new Pokemon game on Switch.  Most companies don't think about ten years down the road, they think about next quarter or maybe end of fiscal year.