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Forums - Gaming Discussion - EA Shuts Down Visceral Studios

Another victim of this shitty company

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”

https://kotaku.com/ea-shuts-down-visceral-games-1819623990



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"pivot the design", as in make a online only open world GaaS centric game, no more single player story focused Star Wars game, but a Destiny clone

Feel bad for Amy Hennig man



Wow.... I mean.... I guess if you really want to grasp for straws to get something positive from this then maybe they've decided a linear adventure game isn't what people want and they're going to make Kotor 3.



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PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

There may be a legitimate reason for it, but it's sad nonetheless. I bought Dead Space 1-2 and Mass Effect 1-2 earlier this year, but never got around to playing them.



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EA is shutting down Visceral Games, the studio behind games like Battlefield Hardline and Dead Space, the publisher said today. The Star Warsgame in development at Visceral will be revamped and move to a different studio.

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”

Söderlund added that Visceral will be “ramping down and closing” and that “we’re in the midst of shifting as many of the team as possible to other projects and teams at EA

“Lastly,” he said, “while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future.”

It’s safe to presume that the new incarnation of this Star Wars game will involve “games as a service” elements, as has been EA’s mandate for quite some time now.

EA was not clear about the status of longtime Uncharted director Amy Hennig, who joined Visceral to direct this Star Wars game after she left Naughty Dog in early 2015. In an e-mail, an EA spokesperson said: “We are in discussions with Amy about her next move.”

I’d been hearing rumors for quite some time now that Visceral’s Star Warsgame was in trouble, and that studios across EA were brought in to help give it vision and direction. Now, that game is no more.

https://kotaku.com/ea-shuts-down-visceral-games-1819623990?IR=T

Our industry is evolving faster and more dramatically than ever before. The games we want to play and spend time with, the experiences we want to have in those games, and the way we play…all those things are continually changing. So is the way games are made. In this fast-moving space, we are always focused on creating experiences that our players want to play…and today, that means we’re making a significant change with one of our upcoming titles.

Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

This move leads to a few other changes:

A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.

Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future.

Bringing new Star Wars games to life for every passionate fan out there is what drives us as creators. It’s what has inspired us to deliver the massive new Star Wars Battlefront II experience launching in just a few weeks. It fuels our live service in Star Wars Galaxy of Heroes. Making games in the extraordinary Star Wars universe is truly a dream for so many of us at EA, and we have so many more experiences to come for players on every platform. We want to take the time to get each game right, to make it unique, to make it amazing.

We look forward to answering more of your questions, and sharing more on our plans and timeline for this new Star Wars experience, in the months to come.

 

Jason Schreier (tweet) on Amy Hennig: 

EA spokesperson tells me: "We are in discussions with Amy [Hennig] about her next move."



 

The PS5 Exists. 


God forbid their game would be story-based and linear, it would surely inhibit the ability to improve the player experience with such amazing features like loot boxes, micro-transactions and in-game currency.

Sarcasm aside, this now seems to be how far those high up go. These days, linear, story-based games just don't make as much, which means they don't want to invest their money in it. Such a shame, and a real scumbag move against a good portion of who they're selling their products to.



 

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WOW, I know A LOT of people who were looking forward to their Star Wars game despite them not showing anything, that really sucks, EA is killing everything they have on their hands...



EA... is a monster.



EA is just such a cartoon evil company. "Tracking fundemental shifts in the marketplace". Yeah, no time for original ideas and pushing the industry forward here.