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Forums - Gaming Discussion - GT Sport: Sony Are Idiots

It's almost as if other franchises were able to find a middle ground between lazily pasting in assets from a previous generation and rebuilding, while also maintaining the core of what made their franchises big in the first place and also proving lots of content for $60. I mean, yeah, why wouldn't people complain about a PS3 game using tons of PS2 assets? The solution to that is a bare bones, stripped down shell of a GT game for $60? Nah.

And of course lots of people complaining haven't played it. They haven't played it because of their complaints. I mean, they go hand in hand. How much you enjoy the online racing is irrelevant to someone like me who rarely ever takes his racers online. And even if I did, the amount of bitching about how flawed the ranking system is and how griefers wreck into you and cause YOUR rating to drop, would steer me away anyways. Forza Motorsports has the same problem. With griefers anyway. It's just not a big crowd looking for textbook online racing. Again, the only reason I can think of for PD to go this route is to make GT more of a GaaS. Which means GT as we knew it is dead.



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LudicrousSpeed said:
It's almost as if other franchises were able to find a middle ground between lazily pasting in assets from a previous generation and rebuilding, while also maintaining the core of what made their franchises big in the first place and also proving lots of content for $60. I mean, yeah, why wouldn't people complain about a PS3 game using tons of PS2 assets? The solution to that is a bare bones, stripped down shell of a GT game for $60? Nah.

And of course lots of people complaining haven't played it. They haven't played it because of their complaints. I mean, they go hand in hand. How much you enjoy the online racing is irrelevant to someone like me who rarely ever takes his racers online. And even if I did, the amount of bitching about how flawed the ranking system is and how griefers wreck into you and cause YOUR rating to drop, would steer me away anyways. Forza Motorsports has the same problem. With griefers anyway. It's just not a big crowd looking for textbook online racing. Again, the only reason I can think of for PD to go this route is to make GT more of a GaaS. Which means GT as we knew it is dead.

Here’s a review by Inside Sim Racing. They say the online works admirably well. They say a lot of other good things as well.

https://youtu.be/QAiumRUyy2g

You know, I didn’t play much MP before as well. Never liked it. Online in GTS feels just great. Better than racing against a stupid AI in fact.

I’m just saying, and I know I’m right in your case, that most people who write it off in advance, have never even tried it.

itll probably take a year or so and people will understand.

 

The game plays better, is more polished and fun than any other GT game before. As if this wouldn’t count at all...Content isn’t everything.



Playing better, polish, and fun are subjective. If you enjoy it, awesome. Good for you. My favorite thing about GT was buying an older car, usually one I actually owned in real life, and building it up through various races and cups until it was a beast. Then my brothers/friends and I would race using our cars, usually cars they themselves also owned in real life. Now that's gone, even the aspect of building your car up. Now you get XP that you use to do a generic fucking level up on your car LOL. Like a mobile racing game.



LudicrousSpeed said:
Playing better, polish, and fun are subjective. If you enjoy it, awesome. Good for you. My favorite thing about GT was buying an older car, usually one I actually owned in real life, and building it up through various races and cups until it was a beast. Then my brothers/friends and I would race using our cars, usually cars they themselves also owned in real life. Now that's gone, even the aspect of building your car up. Now you get XP that you use to do a generic fucking level up on your car LOL. Like a mobile racing game.

It’s more comparable to iRacing than a mobile racing game. I get it....it’s not for you. Go race your pimped up Trabant, I’ll take a Porsche GT4, GT3RS, RSR or 919 instead and race my friends in Ferraris instead. Filthy casuals...tzzzzz /s



lol, all racing sims on consoles are "casual".

And yeah, it's mobile game nonsense. Generic level up of power that just magically increases the horsepower with a slider to adjust. No swapping out exhaust, downgrading filters, changing turbo kits, etc, just a slider. GTS is literally the most "casual" GT yet.



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zero129 said:
What is wrong with you guys?, this is clearly the best racing game ever and online should be needed for all single player games to add to the experience. Lets say the is a bad storm outside and your internet goes out so you can play the game, well that makes it more real since in real life the race would maybe be called off :D .

Why would the internet go out in a bad storm? It's safely wired in the ground. The power however does go out, or cycles resetting everything...

Always online is shit, and I've had a bunch of 'can't save data' warnings already with my spotty wifi. No progress lost though, as long as it has a succesful save before you turn it off nothing is lost.  Thank the hackers, just google GT6 save game editor :/



LudicrousSpeed said:
lol, all racing sims on consoles are "casual".

And yeah, it's mobile game nonsense. Generic level up of power that just magically increases the horsepower with a slider to adjust. No swapping out exhaust, downgrading filters, changing turbo kits, etc, just a slider. GTS is literally the most "casual" GT yet.

GT6 has the same sliders for weight and power limiter. Except the slider now goes both ways.

Did you think that the generic filters, turbo kits and carbon hood had any other effect? People were complaining about the generic car parts last gen not fitting in the game and shouldn't be applicable to all cars. It's not a car mechanic simulator and frankly I'm glad I don't have to go through a bunch of menus anymore and swap out a whole bunch of generic components trying to get my performance rating to the right number, then swap it all back again. It became more of a chore, buy new car, make sure to have enough extra money for all the extra bits, install it all painstakingly slow through all the different menus.

Car tuning is fully intact which it what really counts. Not that I have any clue how to tune a car, I'm just a casual console racer :)



Mandalore76 said:
AngryLittleAlchemist said:

I haven't actually played any DA game besides Origin, that one I was going off what fans said. The others I believe in full heartedly as big fans of those franchises.

That being said I never hear someone casually bring up Inquisition, it almost seems forgotten, and that game along with many other games suffered from what I like to call the "2014 syndrome". Essentially there were so many big disappointments coming out that year that the few decent games we got ended up being massively overrated (Shadow of Morodor, Dark Souls 2) or were good games that looked greater than they were against all the mediocrity (Wolfenstein The New Order, Far Cry 4, probably Dragon Age). Essentially, 2014 was such a dry year it is kind of self-explanatory why Dragon Age won.

The only games from that year I can see living up to their reputation off the top of my head are Alien Isolation and South Park The Stick of Truth, and that's because both games were more moderate with a lack of boastfulness form their community.

Admits to having only played 1 Dragon Age game, but refers to the franchise as one of the most mismanaged in all of gaming.  Admits to never having played Dragon Age Inquisition, yet claims that it only looked good because of medicore competition.  Sounds legit...

Inquisition was a very good game, and I spent a lot of time playing it and greatly enjoyed it for that reason.  Not because "there was nothing else good to play at the time."  Also, I disagree with your comment regarding Shadow of Mordor "being massively overrated".  The whole reason people are up in arms about Loot Crates being shoehorned into Shadow of War is because of how it messes with the great formula (Nemesis system) of the original game.  If Shadow of Mordor wasn't actually a good game, no one would care about the sequel, because there would have been no foundation to be hyped about.

Did you even read the comment? I'm literally going off the fact that I never hear about Inquisition and that many fans have expressed it as being mediocre.

I'm not judging the game so pointing out some kind of hypocriscy or contradiction when it isn't there isn't doing you any favors. That's why I said "Probably". 

Well Shadow of Mordor being massively overrated has nothing to do with it's sequel. I've played SOM and it's decent at best.



ThisGuyFooks said:
Azzanation said:

I wouldnt put it past Sony. SFV also suffered after Sony brought the exclusiveness. GTS seems to fall on the same sword as SFV.

What difference would have made if the game released on Xbox?

Ive noticed that Xbox fans blame Sony when an exclusive fails to meet expectations in sales, same happened with Lawbreakers when people literally tweeted Cliff when the game underperformed (badly!) saying things like: 

"Hah! That's what happens for not releasing the game on Xbox"

Like the game would have been a million seller or something 

Have you seen the PS4 vs X1 sales ratio with most games? Have you seen Tekken 7 figures?

The PS4 sales DEMOLISHED the X1 sales for the game, if SFV would have released for the X1 and sold what, 15% of what the PS4 version did, it would have flopped regardless.

What has this got to do with Sales? Are you trying to drive this off topic?

Sales has nothing to do with the quality issues GTS falls under. Again sales doesnt = quality.

Iv noticed Sony fans always resort to Sale figures when it comes to debates.

Sonys buisness model right now if questionable. Dont blame that on me or pin it on Xbox fans, than try to switch to sales to back away from the topic at hand. SFV and GTS fall on the same page here. 

For the record, I couldnt care less if SFV was on XB1, i have it on Steam and i have not much to say for it.



LudicrousSpeed said:
Azzanation said:

I wouldnt put it past Sony. SFV also suffered after Sony brought the exclusiveness. GTS seems to fall on the same sword as SFV.

It does fall on the same sword as SFV. Releasing bare bones at $60, wiping out a lot of what made the franchise big so that they can cater to a very small part of its fanbase. In GTS its online gamers. In SFV it's the competitive fighting scene. Maybe it's a design choice to make more money. Milking those gamers might make them more revenue than selling a few million more copies, idk. I don't think Sony is to blame for SFV though. Just Crapcom being Crapcom. They've ruined plenty of their franchises all on their own. For another recent example look at Dead Rising 4. I wouldn't blame Microsoft for that.

To whoever posted about Xbox fans blaming Sony for sales "flops", it's not as if some Sony fans here didn't blame MS for DR4, Tomb Raider, Sunset, Titanfall, etc. Every fanbase has them :)

The bigger question with GTS is that it took 4 years to make and still come out like FM5 did at launch back in 2013. Atleast with FM5 it was a launch title and had to start from scratch and didnt take 4 years to make. GTS on the other hand should have came out with atleast 400 cars and a decent amount of tracks. Instead they focused on that damn nice pit stop crew and always online. 

As we all learnt from FM5 and KI, Content is a very important thing when it comes to fighting and racing games. Seems like Sony/Capcon ignored the bad signs and basically mimic what Xbox did at launch. I do give Xbox the benefit of the daubt only because they were launch titles built from the ground up with a strick time frame. SFV and GTS had no time frame yet still fell on the same sword.