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Forums - Gaming Discussion - Gran Turismo Sports Reviews - 76 Metacritic (44 Reviews) - 77 OpenCritic (44 Reviews)

torok said:
DonFerrari said:

Nope they didn't detract from the game. Would be very uncommon for you to be doing your championship race with premium cars and be hold several  minutes behind a standard car for it to impact you in any relevant way. And several gamers preffered to have the option to race on 1000+ cars even if more than 600 were standard (that they could ignore) than to only have 400 cars, because taking away wouldn't really help any.

It was absolutely impossible to do a race without seeing any. You actually ended up having to drive several yourself because you needed these cars. They wouldn't have got half of the criticism if they decreased the amount of cars. Or, you know, actually bothered in creating new models. They even went as far as repeating the mistake with GT6,

Do you really want to compare the devolpment aspects of PS1 or PS2 era to PS3? 1st putting a car from a PS1 game on PS2 would really look completely out of place, 2nd making a model for a car on PS2 took a lot less time than on PS3 so there were less need to vamp a model from PS1.

Studios are larger now. Every game has to deal with the hurdles of developing more complex games, but I'm not seeing them resorting to last gen visuals.

Not more or less honorable, would be a different choice that you preffered, but myself wouldn't preffer. Again you could completely ignore them. Tell me how many hours have a standard car invaded your view during your playtime? From over 600h of GT5 I can't even remember an ugly car in front of me for long enough to register. Most os the career and endurance I would be in first place in less than 1 lap and on challenges and licenses the cars are all statically defined.

I used the GT40 extensively and it was a standard car. Some of the Turismo class Toyotas were also standard cars. As much as I avoided, I would say that easily 1/4 of my GT time was driving standard cars, so I had to look at them 100% of the time. Probably around 85% of the races had at least one.

Stop trying to create an excuse for a lame way to try to look that they have more cars than they actually do. It's immersion breaking to see a car straight from GT4, even for a few seconds. You can't say a game is polished with such events.

Nope you pretend you know what average is and then give a definition that is an assumption of what is average. Most things and people are average and mediocre. If you had said GT5 was an average racer that would be one thing (that I disagree) but would justify its grade being close to the average among racers, but it being a good racer, good simulator, but average GT would put its grade along the mean of GTs, simple as that. Go there and pick other simulators and tell me with a straight face they are better than GT 5 and GT6 by the amount the grades suggest, because when looking at the bloated review system we have, bellow 90 is almost considered bad. And GT5 and GT 6 are very far away from being bad.

Are you trying to nitpick the meaning of average just to justify your defense of Polyphony? GT5 has a good score. It's lower than the previous games because it is inferior to them. GT6 is lower because it is a pointless sequel that has less content than GT5. This is actually quite consistent.

Don't try to twist things to make it lookw like "average" or "mediocre" should be the baseline of GT.

Most of employees in any company are average joes. So your point is quite out there. And sure GT being evaluate as a GT game make as much sense as saying no grades are comparable. If an inferior racer get a better grade than GT because it isn't a GT does it even make sense? The games must be either evaluated among their genres or among all available games, not against what someone thinks that game should be or evaluated solely against its predecessors.

A game has to improve and evolve on its predecessors. GT5 kind of failed in doing that, GT6 totally failed to do that and GTS seems to be an overpriced prologue. The scores just reflect the quality going down. It's not the reviewers fault, it's either Sony, Polyphony, or both.

Sony closing PD would be moronic, there is no other company (besides the maker of MK) that makes a racer that have even close enough sales to anything PD have put. And I'm certain that if PD had put PS3 cars on GTS there would be complains, you would probably be one of them. You may say PS3 models were good enough, but then when compared to GTS models they would look worse and would be invading your view. GTS is a different type of game than GT1-6 that were simulators with a car collection touch. GTS is a e-sport game. How many e-sport games have over 100 characters for you to choose and dominate?

Of course it would be moronic. But if they keep killing the franchise and it reflects on sales, you can bet they will change some things. If it doesn't solve the problem, they will just put the franchise in other hands. Moronic is to let a huge franchise die slowly or fade into mediocrity.

Let me explain you something about modern 3D modelling. When they created the PS3 models, they had dozens of millions of polygons and extremely detailed textures, lightining maps and such. No console or PC could render them on realtime in the game. So you downscale them to use in the game, as much as necessary. So the models they have now are still leagues above even what a Titan XP could render at 60 fps, or 30, or 5. So, they just downscale it less. They don't have to throw any model on the trash bin.

I also get that GTS is an e-sport game. But the franchise is on a delicate moment, they really, really had to deliver a real GT7. Or at least treated this one as a spin-off or prologue.

GTS besides VR is above average, it plays perfectly it just have a different philosophy and less content for SP than the others, you are comparing different beasts based on what you liked on the previous.

I could bet and win that they could make it in less than 6 months with a very small team without diverting talentes from GTS, perhaps even hire Sumo Digital to do the porting of content - suck the 400-600 premium models from GT5-6, suck the career mode, pack the GTS models and DLC content - launch it as GT7 and get below 85. I would certainly like it more like this than what GTS is because I'm not a MP player, but PD would face heavy criticism anyway.

As I said, the PS3 models are fine because they are ridiculously better than what you saw on PS3. But you are severely underestimating the amount of work such a game demands. 6 months would be just the QA, buddy. That's why I'm pissed, GT7 is a good 2 years away.

I just want these guys to do the freaking game. It's beyond me why they haven't figured out that they are killing the franchise. It doesn't help when the fanbase keeps saying that they are doing a good job.

The only aspect I remember from those standard cars forced to race was their dashboard (I didn't race on kitecam), but most times I was on the bumper and passing through the other guys very fast without even focusing on their asses. And although as someone said several of the standard cars were on the lower tiers I remember being able to find standard cars for every race.

Yes most studios are larger, yet PD have kept their size to 1/3 of Turn 10. Sure they could have increased the size of the studio and made all 1000 models Premium, that could have made the cost 3x larger and the sales nothing more, so just added cost and no profit, which company would choose this?

You are the one using wrong definitions and complaining about them? You can consider GT5 and 6 to be inferior than GT4 (I don't, but ok), and call them mediocre by GT Standard, considering 6 games some should be considered above and others below average on the title.

So you say reviewers giving a 4 to GT5 isn't wrong in any way? OK. Games sure evolve, still scores are reflective of comparative against piers not only their predecessors. Or does it make any sense to say a 80 on GT is worth more than a 90 on Forza?

Of course they can change and improve the studio. Yet you'll see a lot of people here asking to close PD since GT5 came out.

Sure the models on PS3 were better than what PS3 could handle, yet they done all new models to PS4, so you think they trashed the models because they were too good? I said I would bet you people would complain about recycled content and not being as precise or good as the PS4 model.

For god sake, they are threating it as a separate entity, they were prisitine in saying this is a new take for the franchise. And a GT7 exiting or not or how it would be shapped would probably depend on how GTS does.

So porting a PC game to PS4 can be done in 2 weeks by 2 people (testimony from PS4 start of gen), but the models can't be imported to PS4? Ok man.

Angelus said:
You know what I just realized.....

Polyphony are like the Ferrari of racing game devs, whereas Turn 10 are like Mercedes.

Turn 10 is efficient as fuck, pumping out quality games left and right. Everything is up to standard, it's crammed with features, it's got all the bells and whistles. Polyphony tend to fuck around, take too long to live up to their promises, and don't treat all their shit with the same due diligence......but their name is legacy, their product has got the razzle dazzle effect, and ultimately, while a Mercedes is better suited to most people's every day needs, people would prefer to get their hands on a classic Ferrari.

And since when anyone consider Ferrari to be fucked ups? Or since when is GT not up to standard?

Do you even remember FM 5 and all the shortcuts?

As a simulator you can't really say FM7 is better than GTS.

oniyide said:
Played the demo and a 76 is about right, havent played a GT since the PS1 days, not a simulation fan, but it is a well made game. I might pick it up when its cheaper

And how many well made games are graded 76? And your not appreciation of simulation should translate to you not really looking at the more relevant aspects for simulationg.

GOWTLOZ said:
Angelus said:
You know what I just realized.....

Polyphony are like the Ferrari of racing game devs, whereas Turn 10 are like Mercedes.

Turn 10 is efficient as fuck, pumping out quality games left and right. Everything is up to standard, it's crammed with features, it's got all the bells and whistles. Polyphony tend to fuck around, take too long to live up to their promises, and don't treat all their shit with the same due diligence......but their name is legacy, their product has got the razzle dazzle effect, and ultimately, while a Mercedes is better suited to most people's every day needs, people would prefer to get their hands on a classic Ferrari.

Your thoughts are based on wrong information.

GT5 and GT6 were far more complete games than any Forza Motorsport game till date. GT6 has 1200 cars, incredible vision Gran Turismo cars which are very much like concept cars from the future, has track visualiser, photo mode, career mode, car customisation, variety of cars in all classes and 70 track layouts. Its the most complete simulation racing game ever released.

Also funny you say Gran Turismo has dazzle effect, the graphics in GT are a lot more sober and grounded in reality than Forza's flamboyant shaders and lighting engine and the occasional weird visual custom parts available. I do agree with your statement on Polyphony, but Forza is far from having all bells and whistles that a racing simulation can do with.

Seems like the guy was evaluating it more on his preconcepts than reality.

Also I would like him to show the production of a Ferrari car and say it is as fucked up as he put, same for GT.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Kerotan said:
Zkuq said:
For a major title in a series like Gran Turismo, this sounds catastrophic. There's more than enough time for the situation to change, but this is a horrible start review-wise. I mean, the score is not bad, but GT should be an AAA series even critically. Quite frankly, this does sound deserved though.

Imo it's a glorified prologue rather then a main entry.  The next main title will be GT7 and will probably  release in 2019 during the ps4's last full year. if they have any sense they will Also Port An Upgraded Version To The PS5 Year 1. 

It's still receiving quite the treatment, so I would expect more from it.



irstupid said:

What's your thoughts on Monster Hunter World. Is that Monster Hunter 5, or just PR talk?

Always interesting when a company drops their numbering in a "rebranding way"

It seems like a new directions on the series. Or they simply didn't want to piss Nintendo off and said it was a spin-off. Anyway, they weren't in a identity crysis with MH, the franchise is fine.



John2290 said:
DonFerrari said:
For me GT games are all 10/10, but I can't objectively see any of them getting less than 9/10 for what they offer and no game on the category really upping them enough to validate those silly 6-8 grades.

Ahem, Project CARS series. Ahem. ...Ahem...cough, cough...*spitsup some narly mucus* cough...AHEM.

I played about 300h of PC and they weren't even good, enjoyed DC more and the "simulation" on PC felt very off and the game too easy.

Errorist76 said:

It's sad to see how few people seem to have the understanding that what they are doing to the franchise is EXACTLY what the franchise needs in order to survive. It's so incredibly hypocrite everybody tries to judge the game on the MP component now when it was clear from day 1 that's the new way for the franchise. Much more sophistication and focus on the actual driving is what is happening yet everybody suddenly starts to miss all those 1000s of Miatas and bad quality models everybody kept complaining about for a decade .

 

It's definitely showing no credible source except Eurogamer has come out with a review yet, simply because they need to focus on the new vision of the game instead of trying to judge it by old standards.

I really liked their review, very fair in pointing out the balance between what was lost and gained and what is to be expected of this new approach.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

The only aspect I remember from those standard cars forced to race was their dashboard (I didn't race on kitecam), but most times I was on the bumper and passing through the other guys very fast without even focusing on their asses. And although as someone said several of the standard cars were on the lower tiers I remember being able to find standard cars for every race.

If it was so hard to notice, they wouldn't have been criticized by all reviewers and a lot of gamers for doing just that. Killzone Shadow Fall reused some assets from KZ3 on the scenes. Most people didn't noticed, because it was only debris or stuff that was hard to notice. They didn't get criticized for that because, in that case, it really was hard to see. On GT it's quite easy to notice, sorry.

I don't really get your point here. The PS2 models got an upgrade on GT6 to look less disturbing. The ones on GT5 looked laughably bad. The headlights were just textures. The glass used ridiculously bad last gen reflections. This was probably the worst decision they made with the franchise ever and it was a total joke. Just look at the one below. It's downright inexcusable to launch a GT game with a pathetically rendered car like that.


Yes most studios are larger, yet PD have kept their size to 1/3 of Turn 10. Sure they could have increased the size of the studio and made all 1000 models Premium, that could have made the cost 3x larger and the sales nothing more, so just added cost and no profit, which company would choose this?

GT6 sold way less than GT5. That should be a yellow light. If saving costs means ruining the franchise, it's not exactly a good way to save money. Turn 10 costs more but they manage to release games yearly to critical praise and sales are not exactly falling of a clif (360 entries sold more, but that's related to X1 failing hard).

You are the one using wrong definitions and complaining about them? You can consider GT5 and 6 to be inferior than GT4 (I don't, but ok), and call them mediocre by GT Standard, considering 6 games some sould be considered above and others below average on the title.

So you say reviewers giving a 4 to GT5 isn't wrong in any way? OK. Games sure evolve, still scores are reflective of comparative against piers not only their predecessors. Or does it make any sense to say a 80 on GT is worth more than a 90 on Forza?

A 4 is a wrong score since it's too low. I wouldn't say the scores for Forza and GT are not comparable. They are. Forza is in a much better shape. The 360 entries scores higher than GT5 probably because all cars at least looked like Xbox 360 cars. GT6 would of course score worse than the X1 Forza, the game looked dated compared to the competition.

Of course they can change and improve the studio. Yet you'll see a lot of people here asking to close PD since GT5 came out.

I honestly think Sony Japan mismanages all teams. You don't close a team like that, but you have to do something. Or sales will decrease and the studio will end up dead anyway, buried with the franchise.

Sure the models on PS3 were better than what PS3 could handle, yet they done all new models to PS4, so you think they trashed the models because they were too good? I said I would bet you people would complain about recycled content and not being as precise or good as the PS4 model.

I think you didn't understand this. The models they created for the PS3 have dozens of millions of polygons. The Ps4 can't handle more than dozens or hundred thousands per car. The PS2 models were below what the PS3 could render. The PS3 models are beyond what the best PC today could do. You couldn't even tell they were reused. They probably did exactly that and are just saying that to avoid having people that don't understand a thing about rendering complaining.

For god sake, they are threating it as a separate entity, they were prisitine in saying this is a new take for the franchise. And a GT7 exiting or not or how it would be shapped would probably depend on how GTS does.

We have a quote here where they say it's basically GT7. Anyway, just doing GTS means they are not doing GT7 right now.

So porting a PC game to PS4 can be done in 2 weeks by 2 people (testimony from PS4 start of gen), but the models can't be imported to PS4? Ok man.

Porting a completely developed game that was already done and tested. Even in this case, that's quite an exageration because they still have to do QA and it takes easily months. You are comparing that to develop a game from scratch, create challenges, balance it, think about content. It's not comparable.




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John2290 said:
DonFerrari said:
For me GT games are all 10/10, but I can't objectively see any of them getting less than 9/10 for what they offer and no game on the category really upping them enough to validate those silly 6-8 grades.

Ahem, Project CARS series. Ahem. ...Ahem...cough, cough...*spitsup some narly mucus* cough...AHEM.

PC2 is buggy and unfinished. The first game had the same problems sadly. Plus GTS is just so much better to play without a wheel!




torok said:
DonFerrari said:

 

If it was so hard to notice, they wouldn't have been criticized by all reviewers and a lot of gamers for doing just that. Killzone Shadow Fall reused some assets from KZ3 on the scenes. Most people didn't noticed, because it was only debris or stuff that was hard to notice. They didn't get criticized for that because, in that case, it really was hard to see. On GT it's quite easy to notice, sorry.

I don't really get your point here. The PS2 models got an upgrade on GT6 to look less disturbing. The ones on GT5 looked laughably bad. The headlights were just textures. The glass used ridiculously bad last gen reflections. This was probably the worst decision they made with the franchise ever and it was a total joke. Just look at the one below. It's downright inexcusable to launch a GT game with a pathetically rendered car like that.

Yep, and Kaz answer to that at the time of GT5 was that they put the cars in just for the ones that wanted to use to be able to, and as you put after severe backlash they improved for GT6 and now removed for GTS.

I didn't said the differences wouldn't be easy to notice, I said that when I was racing I didn't took much time (usually less than 30s) to pass the standard cars on the race so I used very little time to look at them, even more that most of the issues were from close ups, like the screen you send, and I would pass very little time so close to any car. We all know the models were very simplistics.


 

GT6 sold way less than GT5. That should be a yellow light. If saving costs means ruining the franchise, it's not exactly a good way to save money. Turn 10 costs more but they manage to release games yearly to critical praise and sales are not exactly falling of a clif (360 entries sold more, but that's related to X1 failing hard).

GT6 sold about half of GT5. FM6 sold 2M against 4.5M of FM3. While GT6 sold close to 6M against GT5 12M. So which franchise is really failing from a clif?

A 4 is a wrong score since it's too low. I wouldn't say the scores for Forza and GT are not comparable. They are. Forza is in a much better shape. The 360 entries scores higher than GT5 probably because all cars at least looked like Xbox 360 cars. GT6 would of course score worse than the X1 Forza, the game looked dated compared to the competition.

Ok so 4 is wrong, and considering the type of games that usually gets a low 80 (or in the case of GTS at the moment getting 77) what type of games are there? Do they stand on the same standard? And FM5 launched on X360 didn't it? Did it look or played better than GT6? NO. And GT5 had more content above the level than FM3/4 that even taking out everything you didn't like on GT5 you would have more game than there.

I honestly think Sony Japan mismanages all teams. You don't close a team like that, but you have to do something. Or sales will decrease and the studio will end up dead anyway, buried with the franchise.

Sony Japan doesn't manage PD. They are close to independent. They could give more suggestion or push more, but the studio is for Kaz, he made the studio from the 0 and have control over it. And if he buries what he himself brought to life so be it. Still in his worse days he sold more than any other racer besides MK.

I think you didn't understand this. The models they created for the PS3 have dozens of millions of polygons. The Ps4 can't handle more than dozens or hundred thousands per car. The PS2 models were below what the PS3 could render. The PS3 models are beyond what the best PC today could do. You couldn't even tell they were reused. They probably did exactly that and are just saying that to avoid having people that don't understand a thing about rendering complaining.

So please explain if they already have about 600 models that could be used on GTS why take money to make 160 new models instead of just using the same ones? The models could have high poly count (I do remember they saying it), but are they up to the same standard? Are there 600 different car models being used on FIA competitions?

We have a quote here where they say it's basically GT7. Anyway, just doing GTS means they are not doing GT7 right now.

You mean a quote on an interview that they said you could call it GT7 because it have enough content. That isn't saying this is a continuation that should be called GT7, it's a different game.

Porting a completely developed game that was already done and tested. Even in this case, that's quite an exageration because they still have to do QA and it takes easily months. You are comparing that to develop a game from scratch, create challenges, balance it, think about content. It's not comparable.

Nope it's comparable. They have all the models, they could have easily included they in the car roster without doing much. They have the race brackets and the career that could be used into the game. The challenges they created new. So if they so much decided they could do a fast release with that content without much cost.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

John2290 said:
DonFerrari said:

I played about 300h of PC and they weren't even good, enjoyed DC more and the "simulation" on PC felt very off and the game too easy.


Why? 300 hours? Mistyped an eztra zero or something? I thought my 150-200 hours in PC1 was fairly impressive and I loved it to bits but I can't imagine doubling that if I thought it wasn't that good. Damn.

I love to play serious racing... so at the start of gen had only PC (already had platined DC) so I played a lot of the PC1, the 300h is an estimative, but I played daily for over 6 months for over 3h each day in general from what I remember.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Content and Online are taking the scores down, but the game play is unmatched in any other racing game. Sony Should have learned from Capcom mistakes in delivering less content in latest street fighter game where critics hammered Capcom for delivering incomplete game.

As for online, it is a first where a racing is mainly focused on online game play. This is uncommon for racing fans.
However, i dont see why some features requires online like Photo mode, Campaign. I also question the no progress or saves during offline, this is really pathetic, PD could have done an offline save which can be synced online when connected. No excuses here.







DonFerrari said:

Yep, and Kaz answer to that at the time of GT5 was that they put the cars in just for the ones that wanted to use to be able to, and as you put after severe backlash they improved for GT6 and now removed for GTS.

It was BS because it was not optional. You ended up having to use the cars or at least race against them. They look better in GT6 and now they are finally gone forever. I'm happy with the visuals now.

I didn't said the differences wouldn't be easy to notice, I said that when I was racing I didn't took much time (usually less than 30s) to pass the standard cars on the race so I used very little time to look at them, even more that most of the issues were from close ups, like the screen you send, and I would pass very little time so close to any car. We all know the models were very simplistics.

Replays were full of close-ups. That screenshot is from the initial camera angles before a race. If you use one of the standard cars you'll see this camera before every single race.

GT6 sold about half of GT5. FM6 sold 2M against 4.5M of FM3. While GT6 sold close to 6M against GT5 12M. So which franchise is really failing from a clif?

FM6 relased on the X1. The console sold way less than the predecessor so all franchises are being affected. Halo, Gears, all suffered. The terrible sales of X1 even managed to tank a promissing new IP (Titanfall). GT6 released on the same console as GT5, so it's comparable. Anyway, I still think its sales have more to do with the release windows than with the game itself. Also mind when comparing Forza sales that they release the game yearly, so you would have to sum up the numbers to compare with GT. Not that it will be ahead, but the difference is not so pathetically huge.

Ok so 4 is wrong, and considering the type of games that usually gets a low 80 (or in the case of GTS at the moment getting 77) what type of games are there? Do they stand on the same standard? And FM5 launched on X360 didn't it? Did it look or played better than GT6? NO. And GT5 had more content above the level than FM3/4 that even taking out everything you didn't like on GT5 you would have more game than there.

Let's look at Forza's scores:

Forza 3 - 92

Forza 4 - 91

Forza 5 - 79

Forza 6 - 87

Forza 7 - 86

GT5 got an 84. Not that far from Forza's and quite good considering that Forza never included last gen cars. GT5 had more content but half of it was PS2 assets. Critics were quite clear: it would be better to not have it. GT6 is an 81, reasonable and even above FM6 that released the same year. It was a passable sequel with few new things and a lot of stuff lacking from GT5. Right now GTS is at 78. It's also not that far off even from current Forza games.

Sony Japan doesn't manage PD. They are close to independent. They could give more suggestion or push more, but the studio is for Kaz, he made the studio from the 0 and have control over it. And if he buries what he himself brought to life so be it. Still in his worse days he sold more than any other racer besides MK.

I'm not discussing his previous achievements. And neither should Sony. Sega died because the higher-ups were having stupid ideas and everyone was afraid of going against the guys that created Sonic, Nights, etc.

I simply want to know what's the problem. They are not independent, Sony pays the bill for the games and owns the studio. So if Sony wants to shake things up, they will. If it's lack of  budget, Sony has to give them more money. If it's bad management, fire some people. SCEJ (former name, I know) manages that stuff, so it's their fault in both cases.

I think you didn't understand this. The models they created for the PS3 have dozens of millions of polygons. The Ps4 can't handle more than dozens or hundred thousands per car. The PS2 models were below what the PS3 could render. The PS3 models are beyond what the best PC today could do. You couldn't even tell they were reused. They probably did exactly that and are just saying that to avoid having people that don't understand a thing about rendering complaining.

So please explain if they already have about 600 models that could be used on GTS why take money to make 160 new models instead of just using the same ones? The models could have high poly count (I do remember they saying it), but are they up to the same standard? Are there 600 different car models being used on FIA competitions?

I don't believe they created the new models. They already had it. And they are probably up to standards of offline rendering used in CG films. Of course they are up to the standard, you should get more informed about how modeling form games works nowadays.

They just said they created it form scratch to avoid people complaining like they did with GT5. Now, they would be just complaining for no reason, because the models are not last-gen. They are actually next(x5)-gen. Just good old PR here.

You mean a quote on an interview that they said you could call it GT7 because it have enough content. That isn't saying this is a continuation that should be called GT7, it's a different game.

I agree with you here that it is not GT7. They were just trying to make it look like it was not a prologue. It's more like a prologue on steroids that could end up being a great spin-off. If the FIA competitions become huge, then it will be a success,

Nope it's comparable. They have all the models, they could have easily included they in the car roster without doing much. They have the race brackets and the career that could be used into the game. The challenges they created new. So if they so much decided they could do a fast release with that content without much cost.

You need logic, physics, collisions, etc. Sounds, a bunch of stuff. It's way more than the models, really. The best case scenario here is a distance alike GT5 Prologue and full GT5 release.