torok said:
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The only aspect I remember from those standard cars forced to race was their dashboard (I didn't race on kitecam), but most times I was on the bumper and passing through the other guys very fast without even focusing on their asses. And although as someone said several of the standard cars were on the lower tiers I remember being able to find standard cars for every race.
Yes most studios are larger, yet PD have kept their size to 1/3 of Turn 10. Sure they could have increased the size of the studio and made all 1000 models Premium, that could have made the cost 3x larger and the sales nothing more, so just added cost and no profit, which company would choose this?
You are the one using wrong definitions and complaining about them? You can consider GT5 and 6 to be inferior than GT4 (I don't, but ok), and call them mediocre by GT Standard, considering 6 games some should be considered above and others below average on the title.
So you say reviewers giving a 4 to GT5 isn't wrong in any way? OK. Games sure evolve, still scores are reflective of comparative against piers not only their predecessors. Or does it make any sense to say a 80 on GT is worth more than a 90 on Forza?
Of course they can change and improve the studio. Yet you'll see a lot of people here asking to close PD since GT5 came out.
Sure the models on PS3 were better than what PS3 could handle, yet they done all new models to PS4, so you think they trashed the models because they were too good? I said I would bet you people would complain about recycled content and not being as precise or good as the PS4 model.
For god sake, they are threating it as a separate entity, they were prisitine in saying this is a new take for the franchise. And a GT7 exiting or not or how it would be shapped would probably depend on how GTS does.
So porting a PC game to PS4 can be done in 2 weeks by 2 people (testimony from PS4 start of gen), but the models can't be imported to PS4? Ok man.
Angelus said: You know what I just realized..... Polyphony are like the Ferrari of racing game devs, whereas Turn 10 are like Mercedes. Turn 10 is efficient as fuck, pumping out quality games left and right. Everything is up to standard, it's crammed with features, it's got all the bells and whistles. Polyphony tend to fuck around, take too long to live up to their promises, and don't treat all their shit with the same due diligence......but their name is legacy, their product has got the razzle dazzle effect, and ultimately, while a Mercedes is better suited to most people's every day needs, people would prefer to get their hands on a classic Ferrari. |
And since when anyone consider Ferrari to be fucked ups? Or since when is GT not up to standard?
Do you even remember FM 5 and all the shortcuts?
As a simulator you can't really say FM7 is better than GTS.
oniyide said: Played the demo and a 76 is about right, havent played a GT since the PS1 days, not a simulation fan, but it is a well made game. I might pick it up when its cheaper |
And how many well made games are graded 76? And your not appreciation of simulation should translate to you not really looking at the more relevant aspects for simulationg.
GOWTLOZ said:
Your thoughts are based on wrong information. GT5 and GT6 were far more complete games than any Forza Motorsport game till date. GT6 has 1200 cars, incredible vision Gran Turismo cars which are very much like concept cars from the future, has track visualiser, photo mode, career mode, car customisation, variety of cars in all classes and 70 track layouts. Its the most complete simulation racing game ever released. Also funny you say Gran Turismo has dazzle effect, the graphics in GT are a lot more sober and grounded in reality than Forza's flamboyant shaders and lighting engine and the occasional weird visual custom parts available. I do agree with your statement on Polyphony, but Forza is far from having all bells and whistles that a racing simulation can do with. |
Seems like the guy was evaluating it more on his preconcepts than reality.
Also I would like him to show the production of a Ferrari car and say it is as fucked up as he put, same for GT.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."