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Forums - Gaming Discussion - Is Breath of the Wild's sound track lackluster?

Lackluster is putting it nicely, for me it's completely forgettable and lacks any charm. Twilight Princess ost is fantastic.



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ARamdomGamer said:
While it doesn't have as many tracks as some of the previous titles, 

That's strictly not true...

https://www.youtube.com/playlist?list=PLFwObPlg7Y1pnZVEKHOE6QW66XZacCFxY

 

About 50 of those are jingles, but that still leaves us with some 200 tracks, which is matched by no other title in the series.

They don't play very often, though (quite a few only once, or a handful of times), and are very spread out, 10-15 of the most subtle tracks are used in the entirety of the overworld.



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Like others have said, the soundtrack fits the style of the game. Epic soundtracks worked well in Ocarina and Windwaker, but I'd honestly go insane if I had to listen to a remix of Hyrule Field for 80+ hours. Open world games tend to have more subdued soundtracks for a reason, the minute the song gets repetitive is the minute it becomes a detriment.



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mZuzek said:
PAOerfulone said:

Songs that I couldn't remember if you held a gun to my head.

See, this is my point exactly. Music can be great without being catchy.

The pieces you listed are the ones that you like the most, right? Those are the ones that stuck out? The ones you call great? Because they stuck with you, you found them memorable and "catchy". When someones says something is catchy, they mean that it stuck with them and that they remember it. Because to them, that music was great.

Great music is supposed to leave a lasting impact. It's supposed to be memorable, it's supposed to catch and stick with you, and it's supposed to have you keep coming back for more.
The Beatles wouldn't have become as big and as iconic as they became if their music wasn't catchy.

If it's just 'one and done' and it doesn't click with me, you'll have a hard time convincing me it's great.
You found it great, because you found it catchy.
Because you found it catchy, you believe it is great.



DivinePaladin said:
If I had to hear a Hyrule theme for several hours while travelling the overworld I'd probably have stopped playing before my 120+ hours. Full open world games like this tend to go minimal in their soundtracks for a reason - if they got repetitive even slightly, millions of people would be in for a bad time.

I do wish there were more custom songs for certain areas, of course - what we got is some of the best interest he series at times so naturally I want more - but the soundtrack to me nailed exactly what it was trying to do. Zelda fans just aren't necessarily used to what it tried to do!

EXACTLY my thoughts



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PAOerfulone said:
mZuzek said:

See, this is my point exactly. Music can be great without being catchy.

The pieces you listed are the ones that you like the most, right? Those are the ones that stuck out? The ones you call great? Because they stuck with you, you found them memorable and "catchy". When someones says something is catchy, they mean that it stuck with them and that they remember it. Because to them, that music was great.

Great music is supposed to leave a lasting impact. It's supposed to be memorable, it's supposed to catch and stick with you, and it's supposed to have you keep coming back for more.
The Beatles wouldn't have become as big and as iconic as they became if their music wasn't catchy.

If it's just 'one and done' and it doesn't click with me, you'll have a hard time convincing me it's great.
You found it great, because you found it catchy.
Because you found it catchy, you believe it is great.

No. definitely not.

 

Music needs to leave an impact, but it does *not* need to be any specific melody inside the music.

 

 

I can't remember more than a few lines of Beethoven's 32nd sonata, Bach's Toccatta in D minor or brandenburg concertos, Mozart's concerto in d minor or magic flute, Rachmaninoff's third concerto, or prokovief's 2nd sonata, without going back to them, after having listened to all of them at least 10 times each - I still know that they are great pieces.

 

This is especially true for more abstract, purely pictoral pieces, which don't even necessarily HAVE a melody, or have melodys that overlap and dissapear just as fast into the background as they appear.

 

They'res pieces that I played, practiced for months, that I can't recall, but still love.



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LimaBean01 said:
DivinePaladin said:
If I had to hear a Hyrule theme for several hours while travelling the overworld I'd probably have stopped playing before my 120+ hours. Full open world games like this tend to go minimal in their soundtracks for a reason - if they got repetitive even slightly, millions of people would be in for a bad time.

I do wish there were more custom songs for certain areas, of course - what we got is some of the best interest he series at times so naturally I want more - but the soundtrack to me nailed exactly what it was trying to do. Zelda fans just aren't necessarily used to what it tried to do!

EXACTLY my thoughts

You quoting me has now made me realize that my phone autocorrected hard "interest he series." Oops! Lol



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It's good for what it has, but you can't hear music almost all of the time, so I dislike that :/



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palou said:
ARamdomGamer said:
While it doesn't have as many tracks as some of the previous titles, 

That's strictly not true...

https://www.youtube.com/playlist?list=PLFwObPlg7Y1pnZVEKHOE6QW66XZacCFxY

 

About 50 of those are jingles, but that still leaves us with some 200 tracks, which is matched by no other title in the series.

They don't play very often, though (quite a few only once, or a handful of times), and are very spread out, 10-15 of the most subtle tracks are used in the entirety of the overworld.

To be fair, BotW reuses its own songs a lot. Each Divine Beast has 4 variations of a 1 song, each town has a day and night theme (and at least 1 town has even more variations depending where you are and how many quests you've done), Hyrule Castle has 3 variations, the main theme is used for each phase of Dark Beast Ganon.



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