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WHEN did FPS become important!!

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Now hear me out... i know FPS is very important for  games to run smooth, no argument there.. but WHEN did it become the bases for gamers to buy a game? i grew up as a child on the nes, snes, genesis days, now there were "who had the better graphics and sound arguments" but i never cared or heard anything  about frame rates in those days. In what generation of gaming did it become important? I am asking because it really doesnt matter if it 30 or 60fps to me as long as it plays well enough i am good.. i am tired of the FPS cry babies.. what gen did the fps wars start.. did i miss something? just asking



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As far as I'm concerned it's never been important and never will be...



Bet Shiken that COD would outsell Battlefield in 2018. http://gamrconnect.vgchartz.com/post.php?id=8749702

Ka-pi96 said:
As far as I'm concerned it's never been important and never will be...

For you.



 

i am with you on this



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Later then it should have. 60fps should be the console standard by now, 4k shouldn't even have been on the table till that was achieved.



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"i am tried of the FPS cry babies"
LOL



You know what i'm tired of? People making an appeal to the past. "It wasn't important when I was alive! It wasn't important when I was a gamer!" Who gives a fuck.

Something being important recently doesn't make it not important. FPS IS important and if someone decides not to buy a game because of it that's fine.

FPS deniers are cringy as fuck



When PC gamers told console gamers they had better FPS...



ClassicGamingWizzz said:
Ka-pi96 said:
As far as I'm concerned it's never been important and never will be...

For you.

Hence why he said "as far as I'm concerned"...



I'd say since the advent of 3D video games. With the third dimension, new genres were born and some of those are really helped by a high FPS count. Of course, in the beginning with consoles such as the N64 and PS1, games like Mario 64 would still operate at 30 FPS, but i reckon that was more due to a lack of power more than anything, and examples like F-Zero X show that 60 FPS was, even as far back as then, desired. Now, with more powerful consoles than ever, I believe there isn't really an excuse to not have 60 FPS, unless you feel your game benefits more from better visual fidelity, and most gamers appreciate and want it for the better, smoother gameplay and because it's become much more easily achievable now. And don't think that's at all a bad thing at all.



 

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