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Forums - Nintendo Discussion - Nintendo wants more "mature" content on the switch

curl-6 said:
MajorMalfunction said:

The flipside of no competition is no market. PS4/XB1/PC have a long and storied history of Mature games doing well. Nintendo not making many M-Rated games in the last 5 years is not a good signal of a healthy market.

That's assuming though that the audience Switch is attracting is the same group of people who bought Wii Us; I don't think that's the case, I think having Botw as the system's flagship and the shift in advertising focus to hip Gen Ys in their 20s and 30s has attracted a crowd who will be more receptive to the likes of Skyrim or Doom than the diehard Ninty loyalists who bought the Wii U would've been.

I do agree with you though that Nintendo should lead from the front and get Retro to create their own equivalent to Uncharted or Gears to help broaden their appeal.

Nintendo already did that on the Gamecube with games like Metroid Prime, Eternal Darkness, exclusivity deal for Resident Evil, collaboration to produce Metal Gear Solid Twin Snakes and it didn't help.

Imo there are 2 false assumptions on this matter.

  • Most people don't buy certain type of games because they fit thier platform of preference, it's the contrary. People already have a preference for certain games, certain genras and series, they buy the platform on which they are sure they can play those games in the most effective or beneficial way for them. So having one or two very good exclusive FPS games (for instance) is a weak argument for an FPS fan when 90% of its favorite FPS games are absent from the platform.
  • M-rated games are not a market segment. An M-rated game could be anything, an FPS, a WRPG a JRPG a racing sim a fighting game and market appeal of dark fantasy game like Bloodborne is highly uncorrelated to the market demand for a game like GT Sport. So instend of asking "are M-rated games viable on the platform? what they should do to make them viable?" the right question should be "is there a market for RPGs, for FPS games? etc. and what is needed to render each of these type of games viable?"


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curl-6 said:
burninmylight said:

This scares me.

If you're worried, you could always do your bit and vote with your wallet. :P

What if they are games that I've owned for years and have no reason to buy again, just to "vote"? What if they are games that I would have never been interested in whether they are on the Switch or not? Should I "vote" and then give my useless game away in the hopes that it brings me other "mature" games in the future that I might be interested in?

This is the life of a Nintendo fan.

(To be fair, I am going to get Skyrim for sure, and I'm leaning toward yes on Doom since it has a substantially good single-player campaign. I'm just playing devil's advocate).



freebs2 said:
curl-6 said:

That's assuming though that the audience Switch is attracting is the same group of people who bought Wii Us; I don't think that's the case, I think having Botw as the system's flagship and the shift in advertising focus to hip Gen Ys in their 20s and 30s has attracted a crowd who will be more receptive to the likes of Skyrim or Doom than the diehard Ninty loyalists who bought the Wii U would've been.

I do agree with you though that Nintendo should lead from the front and get Retro to create their own equivalent to Uncharted or Gears to help broaden their appeal.

Nintendo already did that on the Gamecube with games like Metroid Prime, Eternal Darkness, exclusivity deal for Resident Evil, collaboration to produce Metal Gear Solid Twin Snakes and it didn't help.

Imo there are 2 false assumptions on this matter.

  • Most people don't buy certain type of games because they fit thier platform of preference, it's the contrary. People already have a preference for certain games, certain genras and series, they buy the platform on which they are sure they can play those games in the most effective or beneficial way for them. So having one or two very good exclusive FPS games (for instance) is a weak argument for an FPS fan when 90% of its favorite FPS games are absent from the platform.
  • M-rated games are not a market segment. An M-rated game could be anything, an FPS, a WRPG a JRPG a racing sim a fighting game and market appeal of dark fantasy game like Bloodborne is highly uncorrelated to the market demand for a game like GT Sport. So instend of asking "are M-rated games viable on the platform? what they should do to make them viable?" the right question should be "is there a market for RPGs, for FPS games? etc. and what is needed to render each of these type of games viable?"

Great post.



freebs2 said:
curl-6 said:

That's assuming though that the audience Switch is attracting is the same group of people who bought Wii Us; I don't think that's the case, I think having Botw as the system's flagship and the shift in advertising focus to hip Gen Ys in their 20s and 30s has attracted a crowd who will be more receptive to the likes of Skyrim or Doom than the diehard Ninty loyalists who bought the Wii U would've been.

I do agree with you though that Nintendo should lead from the front and get Retro to create their own equivalent to Uncharted or Gears to help broaden their appeal.

Nintendo already did that on the Gamecube with games like Metroid Prime, Eternal Darkness, exclusivity deal for Resident Evil, collaboration to produce Metal Gear Solid Twin Snakes and it didn't help.

Imo there are 2 false assumptions on this matter.

  • Most people don't buy certain type of games because they fit thier platform of preference, it's the contrary. People already have a preference for certain games, certain genras and series, they buy the platform on which they are sure they can play those games in the most effective or beneficial way for them. So having one or two very good exclusive FPS games (for instance) is a weak argument for an FPS fan when 90% of its favorite FPS games are absent from the platform.
  • M-rated games are not a market segment. An M-rated game could be anything, an FPS, a WRPG a JRPG a racing sim a fighting game and market appeal of dark fantasy game like Bloodborne is highly uncorrelated to the market demand for a game like GT Sport. So instend of asking "are M-rated games viable on the platform? what they should do to make them viable?" the right question should be "is there a market for RPGs, for FPS games? etc. and what is needed to render each of these type of games viable?"

Part of what made that fail was Capcom announced that RE4 was coming to PS2 months before the Gamecube release. It was also really late into the cycle, meaning everyone already had a PS2 by that time. Your answer is much better.  FPS and WRPGs are mostly absent from Ninty consoles. What Nintendo needs to do is make the market viable. Right now, unless Doom and Skyrim take off, I don't think there's a viable market for FPS when most every game releases on other platfroms and not the Switch.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos

MajorMalfunction said:
freebs2 said:

Nintendo already did that on the Gamecube with games like Metroid Prime, Eternal Darkness, exclusivity deal for Resident Evil, collaboration to produce Metal Gear Solid Twin Snakes and it didn't help.

Imo there are 2 false assumptions on this matter.

  • Most people don't buy certain type of games because they fit thier platform of preference, it's the contrary. People already have a preference for certain games, certain genras and series, they buy the platform on which they are sure they can play those games in the most effective or beneficial way for them. So having one or two very good exclusive FPS games (for instance) is a weak argument for an FPS fan when 90% of its favorite FPS games are absent from the platform.
  • M-rated games are not a market segment. An M-rated game could be anything, an FPS, a WRPG a JRPG a racing sim a fighting game and market appeal of dark fantasy game like Bloodborne is highly uncorrelated to the market demand for a game like GT Sport. So instend of asking "are M-rated games viable on the platform? what they should do to make them viable?" the right question should be "is there a market for RPGs, for FPS games? etc. and what is needed to render each of these type of games viable?"

Part of what made that fail was Capcom announced that RE4 was coming to PS2 months before the Gamecube release. It was also really late into the cycle, meaning everyone already had a PS2 by that time. Your answer is much better.  FPS and WRPGs are mostly absent from Ninty consoles. What Nintendo needs to do is make the market viable. Right now, unless Doom and Skyrim take off, I don't think there's a viable market for FPS when most every game releases on other platfroms and not the Switch.

While I didn't agree with the last sentence,  I think Curl-6 posts were on point. Right now Nintendo has a novelty point when they offer 3rd party games on the system - they can't offer the same graphical fidelity of a PS4 but they can offer portability - so here the selling in point is not "I have 3rd party games too" (Gamecube or WiiU) but rather "you can play those games on the go", and that's something only the switch can offer right now. As for how effective this point will be, it remains to be seen.

The bottom line is, if I was running Nintendo, I wouldn't try to get as many generic 3rd party games as I can on the platform. I would rather look for those genres and types of game eperiences that could work very well on my platform, giving me an edge against competitors. Then I would work to get key quality games of that genre on my platform in order to establish it as the market leader for that specific kind of game experiences.

As for FPS games I belive there may be a viable market for them, but not in the same form as seen on PS4/XB1. Doom was a good choice for a port since it's a more arcadey type of game, it's a better fit for the system features than a generic COD game. Ideally, since Nintendo already has leadership position in couch mutiplayer games, an FPS designed for local multiplayer and local co-op imo could potentially sell very well. Not to mention they already have Splatoon (even though it's more online oriented).



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freebs2 said:
MajorMalfunction said:

Part of what made that fail was Capcom announced that RE4 was coming to PS2 months before the Gamecube release. It was also really late into the cycle, meaning everyone already had a PS2 by that time. Your answer is much better.  FPS and WRPGs are mostly absent from Ninty consoles. What Nintendo needs to do is make the market viable. Right now, unless Doom and Skyrim take off, I don't think there's a viable market for FPS when most every game releases on other platfroms and not the Switch.

While I didn't agree with the last sentence,  I think Curl-6 posts were on point. Right now Nintendo has a novelty point when they offer 3rd party games on the system - they can't offer the same graphical fidelity of a PS4 but they can offer portability - so here the selling in point is not "I have 3rd party games too" (Gamecube or WiiU) but rather "you can play those games on the go", and that's something only the switch can offer right now. As for how effective this point will be, it remains to be seen.

The bottom line is, if I was running Nintendo, I wouldn't try to get as many generic 3rd party games as I can on the platform. I would rather look for those genres and types of game eperiences that could work very well on my platform, giving me an edge against competitors. Then I would work to get key quality games of that genre on my platform in order to establish it as the market leader for that specific kind of game experiences.

As for FPS games I belive there may be a viable market for them, but not in the same form as seen on PS4/XB1. Doom was a good choice for a port since it's a more arcadey type of game, it's a better fit for the system features than a generic COD game. Ideally, since Nintendo already has leadership position in couch mutiplayer games, an FPS designed for local multiplayer and local co-op imo could potentially sell very well. Not to mention they already have Splatoon (even though it's more online oriented).

I agree. The last data we have, which is what I'm going off of, is Wii U sales. https://mynintendonews.com/2013/12/14/only-0-33-of-call-of-duty-ghosts-sales-were-apparently-on-wii-u/ Call of Duty may just be a poor fit, or I'm reading too much into it (ie. Wii U audience != Switch audience), but it's all the information I have and is what I based that last line on. 



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos

 

That would be great! Cmon Rockstar!



 

freebs2 said:
curl-6 said:

That's assuming though that the audience Switch is attracting is the same group of people who bought Wii Us; I don't think that's the case, I think having Botw as the system's flagship and the shift in advertising focus to hip Gen Ys in their 20s and 30s has attracted a crowd who will be more receptive to the likes of Skyrim or Doom than the diehard Ninty loyalists who bought the Wii U would've been.

I do agree with you though that Nintendo should lead from the front and get Retro to create their own equivalent to Uncharted or Gears to help broaden their appeal.

Nintendo already did that on the Gamecube with games like Metroid Prime, Eternal Darkness, exclusivity deal for Resident Evil, collaboration to produce Metal Gear Solid Twin Snakes and it didn't help.

Imo there are 2 false assumptions on this matter.

  • Most people don't buy certain type of games because they fit thier platform of preference, it's the contrary. People already have a preference for certain games, certain genras and series, they buy the platform on which they are sure they can play those games in the most effective or beneficial way for them. So having one or two very good exclusive FPS games (for instance) is a weak argument for an FPS fan when 90% of its favorite FPS games are absent from the platform.
  • M-rated games are not a market segment. An M-rated game could be anything, an FPS, a WRPG a JRPG a racing sim a fighting game and market appeal of dark fantasy game like Bloodborne is highly uncorrelated to the market demand for a game like GT Sport. So instend of asking "are M-rated games viable on the platform? what they should do to make them viable?" the right question should be "is there a market for RPGs, for FPS games? etc. and what is needed to render each of these type of games viable?"

This is true.



MajorMalfunction said:
curl-6 said:

That's assuming though that the audience Switch is attracting is the same group of people who bought Wii Us; I don't think that's the case, I think having Botw as the system's flagship and the shift in advertising focus to hip Gen Ys in their 20s and 30s has attracted a crowd who will be more receptive to the likes of Skyrim or Doom than the diehard Ninty loyalists who bought the Wii U would've been.

I do agree with you though that Nintendo should lead from the front and get Retro to create their own equivalent to Uncharted or Gears to help broaden their appeal.

I wish there was a like button. Leading from the front is the way to go. Look at Sony. So, so many M-Rated games flourished under them. Silent Hill, MGS, GTA, etc, etc. I know if Nintendo put their talent to work, they'd make an amazing game that could establish themselves as another safe haven for adult content. How Skyrim and Doom (2016) do will be very telling for the future of said adult content on Nintendo platforms going forward. The only pothole in this road is that Doom is a year old, and on other platforms for cheap (and it's full price or more on Switch, plus only 30 FPS), and Skyrim is already out and for cheaper on other platforms. Honest question, do you think portability is a good enough incentive for people with other consoles to choose the Switch version. Skyrim portable is pretty compelling, but I have to say, sales this November will be the be-all, end-all indicator of success.

Those are not Sony's games. Sorry you want Nintendo to lead the way like Sony did but actually Sony did nothing lol



GoOnKid said:
MajorMalfunction said:

I wish there was a like button. Leading from the front is the way to go. Look at Sony. So, so many M-Rated games flourished under them. Silent Hill, MGS, GTA, etc, etc. I know if Nintendo put their talent to work, they'd make an amazing game that could establish themselves as another safe haven for adult content. How Skyrim and Doom (2016) do will be very telling for the future of said adult content on Nintendo platforms going forward. The only pothole in this road is that Doom is a year old, and on other platforms for cheap (and it's full price or more on Switch, plus only 30 FPS), and Skyrim is already out and for cheaper on other platforms. Honest question, do you think portability is a good enough incentive for people with other consoles to choose the Switch version. Skyrim portable is pretty compelling, but I have to say, sales this November will be the be-all, end-all indicator of success.

Those are not Sony's games. Sorry you want Nintendo to lead the way like Sony did but actually Sony did nothing lol

Sony made the platfrom and were the first to target the now huge 18-35 market. Sony didn't make those games themselves, but they set them up for success. If Nintendo did the same, and with similar commitment, they could find an audience for those kinds of games too.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos