green_sky said:
AngryLittleAlchemist said:
How would you accomplish this in a platformer? Not Cuphead mind you - like a .... Mario 64?
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Not sure about Mario 64. Tropical Freeze could use more lives and better checkpoints for those wanting it. I know i would want them. Donkey Kong Country returns on 3DS had more lives compared to Wii version.
Edit: Even Souls games could give more soul drops and less penalty for dying. I just avoid commenting on Souls as fans are really defensive about the grind.
2nd Edit: Oops didn't even answer the thread question. Yes, critics should mention the difficulty level of the game. Also random difficultry spikes that are annoying in later half of the games. Ofcourse, whether it is positive or negative would depend on the end user.
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Conina said:
AngryLittleAlchemist said:
How would you accomplish this in a platformer? Not Cuphead mind you - like a .... Mario 64?
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More health and/or less damage from enemies or from falling, more checkpoints, longer jump distance...
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Both your answers are quite odd to say the least. What makes platformers work is that they give the player a controlled environment in which they have to accomplish certain tasks. Souls games are constantly criticized for not having difficulty options because it's easy for people to imagine a difficulty slider making enemies take more damage or have less health - as that has been popularized by games since the 90's.
Platformers never had this problem because platforming games have always been about skill checks that range in difficulty. The thing with platformers is that they are so meticulously designed around the skill checks that there hasn't been a popularized format of difficulty modes in them. So when you say stuff like "increase jump distance" or "add more checkpoints" we are forgetting the point of the platformer. Platformers usually have a difficulty select built into what level you play. Levels get harder as you go and optional levels unlock as you go.
There is really no difference between a Souls game and a platformer. Both benefit from the controlled environment the game provides. The difference is that you don't see platforming fans whining about issues because platformers are the most obvious form of a skill check in video game history.
Edit: Sorry, I don't know how I made so many typos in my OG reply!