spemanig said:
That's cool and all, but what about, you know, the jump button? Sounds to me like the aiming is the best it can be for the kind of game this is with the type of controller it uses and you really haven't thought this through for more than five minutes, something the developers clearly have done.
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The jump button is fine where it is, even in my suggested layout (and by the way, I did consider the jump button).
The developers could have it so your aiming direction is locked with the right stick, or the aim is reset, and snapped to Cuphead's movement direction when jumping.
Easy.
Another way of placing the jump button would be to have it where the change weapon currently is, as that is quicker to access, though it would likely be too obscure for the end user.
In that layout you would put the change weapon on the A button.