So I just played some Cuphead, the Windows Store, Steam, Xbox Exclusive.
There were some Major design flaws that greatly hindered my experience, and I have decided to burden you with my grievances.
Before I start, it is a fun game, and the animation / style is refreshing and pleasant.
I have only beaten the first boss stage, and the first run ‘n gun stage.
Art:
It is my belief that they should of vectorised the art, this would of likely reduced the download size (1.9 GB on Steam) and allowed the art to scale to any resolution the player wants.
But whatever it looks good, so it does not really matter, though it will age faster due to this design choice.
Controls:
So, you cannot shoot and aim at the same time, the game ignores the left analog stick completely (unless you remap something to it), players should be able to use the right stick to aim, rather than having to hold the left bumper to stand still and aim in 8 directions, like we do now.
The way it is now both makes it harder than it needs to be, and kills the pace.
8 directional aiming is, annoying to say the least.
Digging a little deeper into the design, we are playing a digital game that is trying to replicate an analog medium, so why stick to digital style aiming, it clashes with the visuals and aesthetic.
Digital controls also make it harder to play, and enjoy.
The default dash button is very hard to reach in time, the game is typically much easier to play if both the shoot button and the dash buttons are moved to the triggers.
Currently I have my shoot button on LT and dash on RT, I find that this is a much better method of control, and should probably be the default.
I think I will leave it at here until I get further in the game.