Emulation MegaThread! Custom Robo N64 english patch released, How to play your old games online without your emu needing netplay! and more!.

Forums - Gaming Discussion - Emulation MegaThread! Custom Robo N64 english patch released, How to play your old games online without your emu needing netplay! and more!.

Welcome to the Emulation Megathread, your friendly place to discuse the latest emu news, get help with setting up emus, chat about your favourite emulators and what games you always come back to replay on an emu. And remember emulation is not just a PC thing. The is so many emus for consoles also, I remember the PSP was a great portable emulation maching back in the day, Android devices have pretty much took that spot today But even back to the Dreamcast the was some pretty good emus released for it. Pretty much this is your one stop shop for all emu related discussions from here on out.

Also I'd like to take this chance to ask anyone who plans on talking about piracy to please don't. The mods will be watching this thread as I've had a discussion with Miguel about it. So no accusing anyone of Piracy, No asking about Piracy, No talk of how emulation can be used for piracy etc. Let's keep this friendly.


English translation patch for Custom Robo for Nintendo 64 released

Its nice to see new Translations for old games that where never released outside of japan. I dont really know much about the Custom Robo games myself other then they are some kind of Action RPG type game??. Anyway im sure this news will please many users since now they can play Custom Robo for N64 fully in English, just follow the link in the title.


How to play your old games online, without your emulator needing net play

Now this is pretty cool. Its like Nvidias shareplay co op only without needing an Nvidia card. Watch the video to learn more, you can also check out the Reddit thread made by the devs here https://www.reddit.com/r/emulation/comments/75zh16/how_to_play_your_old_games_online_without_your/


Older News

Next Cemu release will support native online play

I have been waiting for this .

"I wanted to show you a little something I have been working on.
Check out this video and see for yourself.

The upcoming Cemu release will have support for native online play! I am sure you have a lot of questions, but there isn't much I can talk about yet."

Cant wait to play some WiiU games online in 4K res .


RPCS3 finally does Upscaling!!.

Thats right you can now replay your sexy PS3 Classics up to 10240x5760 Resolution!

you can read more about it here https://rpcs3.net/blog/2017/10/08/introducing-high-resolution-rendering/

Here is a video showing it off and some comparison from before and after(Its best to watch it in full screen).

And heres a video of Demons Souls running in 4K res with 16AF.


I personally can not wait to replay some of my classic PS3 games in 4K res such as Demons Souls, many of its great JRPG's.

Well anyway thats it really for the news so far. Ill be using the 2nd post for emulation releases starting from tomorrow. Also hopefully we will have some more big emu related news too.

So what classic PS3 games are you looking forword to replay now that you can do so in a higher res?.

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Latest Emu Releases


PCSX2 Git (2017/10/14)

PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems.

PCSX2 Git Changelog:
* PS2-HW: Remove address of non-existent registers
It seems not all DMA channels have the same set of 32 bit registers. Removed
addresses of registers which aren't actually present in the memory
Example: Channel 0/1/2 have address stack registers but the other
channels lack it. According to documents, the remaining memory space of
the channels seems to be reserved. Which means, write access would be
disregarded and read access would return an unknown value.
Credit goes to Gregory and CK1 for notifying me about it, special mention to ssakash for actually pushing the change to github. Also I wasn't the one who introduced the non-existent registers into the code, these registers were present before under a different name.


rpcs3 Git (2017/10/14)

RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux.

rpcs3 Git Changelog:
* travis: Dont try to upload appiamges if UPLOAD_URL is missing
* rsx: Texture cache fixes
- Fix src/dst framebuffer detection
- Silence some warnings


DeSmuME Git (2017/10/14)

DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality.

DeSmuME Git Changelog:
* OpenGL Renderer: Bring back support for handling the transparent polygon ID check. This fixes many graphical glitches involving transparent polygons in many games. (Regression from r5372. Fixes #74 and fixes #24.)
* GFX3D: Correct some notes about the POLYGON_ATTR Mode attribute.


VisualBoyAdvance-M v2.0.1

VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac.

VisualBoyAdvance-M v2.0.1 changelog:
### Added
- initial installer script
- gitter.im badge in readme
- 32bit cross compiling support on 64bit linux
- added support for GNUInstallDirs to cmake
- Include new translations from transifex
- Added WxWidgets ABI compiler check
- Add linux Joystick reference to issue template
- Add #include

(Its a long one so click the title to see the rest of the VBA-M changelog).


Yabause Git (2017/10/14)

Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.

Yabause Git Changelog:
* Apparently clang agrees with me
* Added doxygen function documentation for all functions in netlink.c
* Fixed a couple of issues relating to travis-ci compiling
* Added doxygen function documentation for all functions in cs2.c


Stella Git (2017/10/14)

Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

Stella Git changelog:
* minimal rewind button state refactoring
* save state handling for entering and leaving the debugger modified.


BizHawk Git (2017/10/14)

BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Git Changelog:
* Merge pull request #1021 from TASVideos/newZ80
New z80 Core
* Update BizHawk.Emulation.Cores.csproj
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Delete Z80A.cs
* Delete Tables.cs
* Delete Registers.cs
* Delete Interrupts.cs
* Delete Execute.cs
* Delete Disassembler.cs
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Create ReadMe.txt


CEMU Graphic Packs (2017/10/14)

It is a Community Graphic Packs for Cemu.

CEMU Graphic Packs Changelog::
* remove blur shaders (#107)
* [BotW] remove blur shaders
* [Splatoon] remove blur shaders
Removing blur shaders for now we've noticed some of them got really CPU intensive.
Our new plan:
Creating branch with 'fixed' shaders that are less intensive (maybe something with the vertex shaders) and then when they're corrected push them to the master. It probably won't look as good but would (preferable, maybe not possible) remain radius and remove the grid look.
* [BotW] fix camera... again
_'tough luck, nightwings'_
* [BotW] AO Fix and some AA Restore extra bits


My Nes v7.0.6495 beta

My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing. My Nes compatibility is very high, and most of the games that supported run perfectly.

My Nes v7.0.6495 beta Changelog:
-fixed few bugs
-added some mappers support


GameLoader ALL RH 286

GameLoader is a Arcade PC game loader for Arcade games that run on PC hardware such as the Taito Type X etc.

GameLoader ALL RH Changelog:
- Fixed a bug that the log window might be hidden behind when displaying PNG images.
Fixed a bug that the game window may be hidden behind in some games.
- When the monitor size is "1366 x 768" and the bezel image is "16: 9", the bezel image becomes "1365 x 768" Fixed a bug.
· Fixed bug that the PNG image might not be displayed when Loader was started.
· Speed ​​up window processing at loader startup slightly.
· Fixed a bug that termination processing might stop for several seconds when Loader was finished.
· Fixed a problem that the process of the game executed after the loader ended may be left.
- Termination processing at the end of Loader is slightly faster.
· In the exe list.txt, the link destination of Tottemo E Mahjong was virus-checked by MediaFire's anti-virus, so it was revised again.
· I disabled the attack power increase when Operation G.H.O.S.T. cheat mode is effective.

- It corresponds to TeknoParrot 1.04.
* If ID6AA's "picodaemon.exe" exists in the game folder, the loader automatically executes it, but if not, it displays an error.
* In order to operate "Frame Limiter UI" of ID 6 AA normally, please disable VSYNC of "id 6 _ dump _. Exe" from GPU setting.

· Please make Language.ini the default.
· Other, fixed defect fixes.

Older Emu Releases



PCSX2 Git (2017/10/14)

PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems.


Cxbx Reloaded Git (2017/10/12)

Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.

Cxbx Reloaded Git Changelog:
* Merge pull request #764 from ergo720/hlecache
Fix #746 issue
* Slight improvements
* Fix for issue #746


DeSmuME Git (2017/10/12)

DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows.

DeSmuME Git Changelog:
* OpenGL Renderer: Shadow polygons doing the polygon ID check should only update the stencil buffer once instead of twice.


Citra Canary #82

Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++.

Citra Canary #78 Changelog:
Merged: j-selby: Canary Base
Merged: mailwl: Service/PTM: Stub GetStepHistory function


Demul v0.7 171011

DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

Demul v0.7 171011 changelog:
* -listxml now generate "merge" tags
* minor romset corrections
* fix AICA DSP recompiler state load crash

PPSSPP Git (2017/10/12)

PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* UWP buildfix. See comments in #9575

Older News

New Demul release v0.7 171010 (Naomi, AtomisWave, Dreamcast, Hikaru emulator)

"Demul v0.7 171010

Brief changelog:
* OnChip access correct bit width only
* add flti0/1 PR flag check
* reg binding cleanups and fixes, PR sanity checks
* fix DIV0S, optimize DIV1 and add linking current block
* fix Invalidation code
* fix delayed slot exceptions
* interrupts fixes / improvements"

You can read the rest of the changelog and read more here


New Snes9x Test Build

Short changelog since 1.54.1

10.10.2017 - MSU-1 pack support by quertymodo - Pixel placement in hires - Fixes for a few games

17.04.2017 - MSU-1 support by quertymodo - BSX changes by LuigiBlood - Fixes movie playback crash

20.10.2016 - Test for hotplugging issues

read more Here


Hey everybody,

I asked Zero to create this thread as a place for all of you who wish to discuss emulation to do so.

A few guidelines for this thread, which wil be enforced strictly:

- No links to illegal content
- No discussion of piracy
- No accusations of piracy
- No debating when it is ok or not ok to use emulation
- Just keep the derailing of the thread with respect to piracy out of it.

If you wish to discuss whether emulation = piracy and the ethics around it, please do so in a different thread. 

Like this one. http://gamrconnect.vgchartz.com/thread.php?id=228131

Hmm, I was wondering if a thread like this was going to be created. I wonder if this means Basil will come back now.

With the advent of the SNES Mini I took a look back at the SNES scene and was surprised at some of the cool fan translations that have cropped up over the years. (Also surprised some games just haven't been cracked yet - Ganbare Goemon 2 & 3 are still untranslated after numerous years and attempts.)

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Do you want me to post some 4k+ screens of WiiU games here?

Mario Kart 8 looks wonderful.

Also BotW at 4k and 8k here:

Damnn nice job! Glad we get to have a thread like this with some actual rules!


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Tagging this for info, cool thread idea.

Fancy watching me Flawless Kill a Remix boss of Rogue Legacy? (Ponce De freon)https://www.youtube.com/watch?v=bC0yCu2iY2o

Yes finally. This thread is a great idea.

VGPolyglot said:
Hmm, I was wondering if a thread like this was going to be created. I wonder if this means Basil will come back now.

It would be nice if he made a return but im not sure emulation was his only reason for leaving.