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Forums - Gaming Discussion - What are your thoughts on the Gran Turismo Sport Demo?

DonFerrari said:
sergiodaly said:

Sure... At 200 km/h yes but my example was in a chicane at around 80 to 100km/h and i see lots of WTCC races and i kind of understand the physics of cars bumping each other... My thing is that they almost had it pretty good on the closed beta and now it went backwards. 

 

Another thing i don't like is the launch starts... If people aren't good at still starts they shouldn't win races... Hope they do still starts in higher difficulty...

Perhaps it could also be hard on the processing with over 20 cars all close together fully rendering at once... but I also find it needs to have the option to stand still.

You have the option to do a 20 car grid start in arcade mode, runs fine. Maybe with online lag it could get a mess.

Btw how did you get first on the endurence race? Congrats!

There is some shameless rubberband AI going on. I planned my last pit stop at the end of lap 23, medium tires to the end, comfortably reached first place and suddenly in lap 25 T. Oshima appears out of nowhere (wasn't even in the list on screen when I reached first) zooms past me without effort and for the rest of the race stayed 100 meters in front of me. I'm still shaving of section times and lap times and end the race with my fastest lap times. T. Oshima simply stayed in front, weird.

Perhaps it's like DriveClub, they race with target times with some heavy rubberbanding to stay close to you. I was driven off road in the first half of the race and got stuck against the wall backwards. Plus I got a 10 sec penalty from the AI screwing up and went off road another time avoiding a slow AI car. I recovered from all that or did I really? I caught up suspisiously fast with T Oshima after my 3rd pit stop. I just passed him, went into the pit (he didn't), got out after a 23 sec pit stop and caught up with him before the end of the lap?!

Anyway, I got a taste of it all. Going back to VR now, or maybe try the rally track first. Dunno, it's not really grabbing me. It's pretty and drives well but not giving me the one more go vibe :/ I need to see it in VR I guess. Or perhaps the Nurburgring can get me excited again. I also do miss regular campaign mode. Starting with a crappy old car and tuning it up did have its charm. Plus that gave some guidance to what car to buy next. I have no clue which or why I should buy any cars now.



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I was doing the full lap of the rally track but the server went down, I guess it didn't save my progress. The game doesn't work without online at all, nothing but a black screen. Eventually it got back to the menu, with everything blocked. It says you can only play arcade mode when offline, without any progress, yet even that didn't work in the demo. It's dead.



That was a really good demo. Legit excited for the retail version now.

UI was mindblowing. Magnificient, convenient, plus all the historical data in it is fascinating.

Photo mode is as good as ever. I see myself spending hours shooting my cars in replays or sceneries. Graphics are a real step up from GT5, the jump on PS4 is worthwile. (Notice Asterisk War at Gamers on the right).

Gameplay on asphalt was good, more unforgiving before when re-accelerating (maybe the car drifts too much, especially for a 4-wheel drive). On dirt it felt too arcade and I had fishy collisions on barriers.



twintail said:
SvennoJ said:

Starting with a crappy old car and tuning it up did have its charm. Plus that gave some guidance to what car to buy next. I have no clue which or why I should buy any cars now.

This is part of the appeal. Keep in mind you also get those car prizes. So you have options. If you want to just save for the big stuff you can but its progression. Look around at cars, find the ones that look appealing to you and then compare their stats and buy.

But I think prizes should be enough to get your going for a while. So theres that.

I liked saving up for a new car that would unlock a new bunch of races. I don't think that's there anymore. (I always sold the prize cars in previous versions) I guess since the focus is online, you can save up for the cars that finish in the top 3 and go from there. I don't find cars all that exciting to be honest, they're just tools to get around a track. A nice big windshield and well placed mirrors is what I'll be looking for in VR.



SvennoJ said:
DonFerrari said:

Perhaps it could also be hard on the processing with over 20 cars all close together fully rendering at once... but I also find it needs to have the option to stand still.

You have the option to do a 20 car grid start in arcade mode, runs fine. Maybe with online lag it could get a mess.

Btw how did you get first on the endurence race? Congrats!

There is some shameless rubberband AI going on. I planned my last pit stop at the end of lap 23, medium tires to the end, comfortably reached first place and suddenly in lap 25 T. Oshima appears out of nowhere (wasn't even in the list on screen when I reached first) zooms past me without effort and for the rest of the race stayed 100 meters in front of me. I'm still shaving of section times and lap times and end the race with my fastest lap times. T. Oshima simply stayed in front, weird.

Perhaps it's like DriveClub, they race with target times with some heavy rubberbanding to stay close to you. I was driven off road in the first half of the race and got stuck against the wall backwards. Plus I got a 10 sec penalty from the AI screwing up and went off road another time avoiding a slow AI car. I recovered from all that or did I really? I caught up suspisiously fast with T Oshima after my 3rd pit stop. I just passed him, went into the pit (he didn't), got out after a 23 sec pit stop and caught up with him before the end of the lap?!

Anyway, I got a taste of it all. Going back to VR now, or maybe try the rally track first. Dunno, it's not really grabbing me. It's pretty and drives well but not giving me the one more go vibe :/ I need to see it in VR I guess. Or perhaps the Nurburgring can get me excited again. I also do miss regular campaign mode. Starting with a crappy old car and tuning it up did have its charm. Plus that gave some guidance to what car to buy next. I have no clue which or why I should buy any cars now.

I haven't played the arcade... so there you have, no processing limitation, maybe lag have something to do with it or they just don't want a fuckover fest on most starts.

Well I started about 32s behind the first place, would take about 4-5s per normal lap until the 6th lap on the tank because my racing soft tyre would be a little slower. I was second or close when I done the first pit on start of 8th lap. Then it was a matter of recovering all the time I lost because of guys making me spin (lost about 12s per spin, happened more than 4 times).

I used racing soft for 6 laps strategy with full tank. I had to do a lot of late breaking and closing doors on some corners where the lambo would catch up very fast to me on the straight, but was bad on fast corners (to me it was a brazilian racer called Castellano that were on first the whole race).

One thing I noticed is that for this race as long as you don't push too hard so you don't commit mistake I would have been leading for half the race instead of just on the last lap.

I suspect that the AI top car have a target time that depends on you. When you are behind it allows you to catch up, but you have to look for very good portions to pass, I suggest you the 3 fast corners that then are followed by 2 almost no corners to gain terrain (that I usually lost on the deep turn) to catch up and then the 2 deep turns for almost 180 degrees for late breaking to overtake.

Considering how much better your times in DC were compared to me I think you can gold all session 6, perhaps you need to get adjusted to GT and TV after DC and VR for so long. I compared our times and positions on the challenges and you weren't as fast as I saw in DC.

The good and bad part of the old campaign starting with the bad car was that you could totally obliterate others if you choose a too powerfull car or you could give you a real challenge by choosing a bad car. With newer installments we got the performance points to show how we compare but still had lot of space for you to humiliate others... but nothing will come close to GT2 when buying Twin Peaks Escudo and going on the first races and being able to overlap some cars on a 3 laps race.

SvennoJ said:
twintail said:

This is part of the appeal. Keep in mind you also get those car prizes. So you have options. If you want to just save for the big stuff you can but its progression. Look around at cars, find the ones that look appealing to you and then compare their stats and buy.

But I think prizes should be enough to get your going for a while. So theres that.

I liked saving up for a new car that would unlock a new bunch of races. I don't think that's there anymore. (I always sold the prize cars in previous versions) I guess since the focus is online, you can save up for the cars that finish in the top 3 and go from there. I don't find cars all that exciting to be honest, they're just tools to get around a track. A nice big windshield and well placed mirrors is what I'll be looking for in VR.

I like cars a lot... I believe you'll have to look on internet guides for the best in class cars or perhaps they can all perform similar in the class. Like if you go on the Nurburgring or Le Mans 24h the cars in each class I believe are quite equivalent.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:

I haven't played the arcade... so there you have, no processing limitation, maybe lag have something to do with it or they just don't want a fuckover fest on most starts.

Well I started about 32s behind the first place, would take about 4-5s per normal lap until the 6th lap on the tank because my racing soft tyre would be a little slower. I was second or close when I done the first pit on start of 8th lap. Then it was a matter of recovering all the time I lost because of guys making me spin (lost about 12s per spin, happened more than 4 times).

I used racing soft for 6 laps strategy with full tank. I had to do a lot of late breaking and closing doors on some corners where the lambo would catch up very fast to me on the straight, but was bad on fast corners (to me it was a brazilian racer called Castellano that were on first the whole race).

One thing I noticed is that for this race as long as you don't push too hard so you don't commit mistake I would have been leading for half the race instead of just on the last lap.

I suspect that the AI top car have a target time that depends on you. When you are behind it allows you to catch up, but you have to look for very good portions to pass, I suggest you the 3 fast corners that then are followed by 2 almost no corners to gain terrain (that I usually lost on the deep turn) to catch up and then the 2 deep turns for almost 180 degrees for late breaking to overtake.

Considering how much better your times in DC were compared to me I think you can gold all session 6, perhaps you need to get adjusted to GT and TV after DC and VR for so long. I compared our times and positions on the challenges and you weren't as fast as I saw in DC.

The good and bad part of the old campaign starting with the bad car was that you could totally obliterate others if you choose a too powerfull car or you could give you a real challenge by choosing a bad car. With newer installments we got the performance points to show how we compare but still had lot of space for you to humiliate others... but nothing will come close to GT2 when buying Twin Peaks Escudo and going on the first races and being able to overlap some cars on a 3 laps race.

I haven't tried improving my times yet, just hit quit after finishing the challenges. It's not grabing me, plus I had time last night for it, yet the server went down. I played DC VR for the rest, racing in VR is simply better.

Maybe it's also a bit of luck on the last laps, as there I had straggling AI (that I had lapped before) blocking the corners where I can make up time. What was most suspicious is that T. Oshimo always went right back to 100 meters in front of me after catching up in corners. It felt very fake, worse than DC AI. Plus why are cars that are 1 lap behind blocking my path, isn't that a racing violation?

I forgot to change the tires the first 3 pit stops so was racing on hard, then medium. I didn't want to risk burning out softs, didn't know how long they would last. Fuel certainly doesn't last long.



SvennoJ said:
DonFerrari said:

I haven't played the arcade... so there you have, no processing limitation, maybe lag have something to do with it or they just don't want a fuckover fest on most starts.

Well I started about 32s behind the first place, would take about 4-5s per normal lap until the 6th lap on the tank because my racing soft tyre would be a little slower. I was second or close when I done the first pit on start of 8th lap. Then it was a matter of recovering all the time I lost because of guys making me spin (lost about 12s per spin, happened more than 4 times).

I used racing soft for 6 laps strategy with full tank. I had to do a lot of late breaking and closing doors on some corners where the lambo would catch up very fast to me on the straight, but was bad on fast corners (to me it was a brazilian racer called Castellano that were on first the whole race).

One thing I noticed is that for this race as long as you don't push too hard so you don't commit mistake I would have been leading for half the race instead of just on the last lap.

I suspect that the AI top car have a target time that depends on you. When you are behind it allows you to catch up, but you have to look for very good portions to pass, I suggest you the 3 fast corners that then are followed by 2 almost no corners to gain terrain (that I usually lost on the deep turn) to catch up and then the 2 deep turns for almost 180 degrees for late breaking to overtake.

Considering how much better your times in DC were compared to me I think you can gold all session 6, perhaps you need to get adjusted to GT and TV after DC and VR for so long. I compared our times and positions on the challenges and you weren't as fast as I saw in DC.

The good and bad part of the old campaign starting with the bad car was that you could totally obliterate others if you choose a too powerfull car or you could give you a real challenge by choosing a bad car. With newer installments we got the performance points to show how we compare but still had lot of space for you to humiliate others... but nothing will come close to GT2 when buying Twin Peaks Escudo and going on the first races and being able to overlap some cars on a 3 laps race.

I haven't tried improving my times yet, just hit quit after finishing the challenges. It's not grabing me, plus I had time last night for it, yet the server went down. I played DC VR for the rest, racing in VR is simply better.

Maybe it's also a bit of luck on the last laps, as there I had straggling AI (that I had lapped before) blocking the corners where I can make up time. What was most suspicious is that T. Oshimo always went right back to 100 meters in front of me after catching up in corners. It felt very fake, worse than DC AI. Plus why are cars that are 1 lap behind blocking my path, isn't that a racing violation?

I forgot to change the tires the first 3 pit stops so was racing on hard, then medium. I didn't want to risk burning out softs, didn't know how long they would last. Fuel certainly doesn't last long.

If you race 7 laps on soft they'll be quite rough on the last lap (even more when competition send you spinning), their life would be between 1/2 and 1/3, but when I tried 7 laps I hit empty tank around 100-200m of the pitstop. So you are good with soft for 6 laps if you can manage to care for the 6th lap not being aggressive and losing control.

It's a violation to not open for a lapping car to pass, but no AI bothered and I had to be somewhat forcefull, but all the lapping AI I had to pass were considerably slower than me either on the straight or in their cornering so by right positioning and breaking I passed them fast enough, but I don't mind giving them a small occasional scratch if needed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

John2290 said:
I just played the beta with a controller, it feels weird. Unlike GT, unlike any of the sims of recent years, unlike the arcade racers. I like it but I'm afraid to whip out my wheel for it as I think it's all going to fall apart after that, If I had to compare it to anything, my first impressions were correct, it's like a GT/japanese version of Project cars with a new take on how the cars feel around corners and tracks with not much texture however it works somehow, It's not going for realism but a balance between it and arcadeness like always with GT.

One thing is for sure, this is the prettiest racing game on console hands down. one of the best looking games on ps4 too even on the OG and the system menus and some parts of the interface have a very nostalgic GT feeling to them. Right down to the AFK cutscenes and slideshows.

AND THE MUSIC! WOW. So GT. And they finally fixed the cars sounds to some degree, they aren't supurb (some are) however it's such a drastic improvement over gt5 and 6 this deserves praise. I take back much of what I said before release, it's not the disaster I thought it would be. I'll def be getting it, not right away but I will pick it up first month.

There's much to be disappointed with here, bouncy car collision, flat tracks, not much visual damage, Always online, no dynamic day night cycle or weather, not much of a single player aspect (hoping this is just the beta) and so on..

I'll update this after i spend two or three hours with my wheel tonight.

EDIT:I'm really finding it hard to determine how to approach the AI, the bouncy car collision can ruin a lap as if i'm in a corner and someone sneaks up on me I'm more afraid of getting bounced into a wall rather than the AI taking my place. I can seen this leading into real shitlord tactics online.

Use either early breaking early take off to overtake on the next straight (and also better positioning) or late breaking to cut over in front... if you are worry of someone bumping in you then early brake when behind (so the other won't bump when you pass him) or late braking when in front so the other can't use you).

Online I can see a lot of bumping, if someone is running much slower than should and messing his braking and corner then someone trying to overtake would probably hit him.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

If you race 7 laps on soft they'll be quite rough on the last lap (even more when competition send you spinning), their life would be between 1/2 and 1/3, but when I tried 7 laps I hit empty tank around 100-200m of the pitstop. So you are good with soft for 6 laps if you can manage to care for the 6th lap not being aggressive and losing control.

It's a violation to not open for a lapping car to pass, but no AI bothered and I had to be somewhat forcefull, but all the lapping AI I had to pass were considerably slower than me either on the straight or in their cornering so by right positioning and breaking I passed them fast enough, but I don't mind giving them a small occasional scratch if needed.

That's how I ended up with that 10 sec penalty, lapping an AI car that braked and veered into my path, so I stayed away from them after that. They did make way for T Oshima to pass in corners, then closed back up to the driving line blocking me. It was pretty dodgy. If I feel like doing it again I'll record the last couple laps. I can't remember the AI being like this in gt6.

Anyway I assume time trials are allowed in VR. That will be the most of my time in the game. Racing against one AI won't be much different, although perhaps with the arcade boost on it could still be a bit of racing.



SvennoJ said:
DonFerrari said:

If you race 7 laps on soft they'll be quite rough on the last lap (even more when competition send you spinning), their life would be between 1/2 and 1/3, but when I tried 7 laps I hit empty tank around 100-200m of the pitstop. So you are good with soft for 6 laps if you can manage to care for the 6th lap not being aggressive and losing control.

It's a violation to not open for a lapping car to pass, but no AI bothered and I had to be somewhat forcefull, but all the lapping AI I had to pass were considerably slower than me either on the straight or in their cornering so by right positioning and breaking I passed them fast enough, but I don't mind giving them a small occasional scratch if needed.

That's how I ended up with that 10 sec penalty, lapping an AI car that braked and veered into my path, so I stayed away from them after that. They did make way for T Oshima to pass in corners, then closed back up to the driving line blocking me. It was pretty dodgy. If I feel like doing it again I'll record the last couple laps. I can't remember the AI being like this in gt6.

Anyway I assume time trials are allowed in VR. That will be the most of my time in the game. Racing against one AI won't be much different, although perhaps with the arcade boost on it could still be a bit of racing.

The only time a penalty meant anything on the races I done was on the Japan you have to get 20s remaining on the end of the race so each bump on road and cars discounted then...

other races the most I got per bump was around 1.5s that at one time gone over 5s, but that didn't make any notable difference, strange.

Today I'll try to gold both "indoor rally" challenge, I'm totally off on the time... and will try again Interlagos, I was close to get it, but it is less forgiving on mistakes on it's 6 laps and the lead being able to outdo your best lap if he gets in front (similat to the Mclaren or Mercedes challenge that you had to overtake the guy in 2nd before he got in first and would dart off).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."