Gotta appreciate the wisdom and knowledge of VGC's armchair expert developers.
Gotta appreciate the wisdom and knowledge of VGC's armchair expert developers.
maxleresistant said: 30fps for sonic is just a very bad idea. They should downgrade the graphics more to reach 60fps. |
Sonic Colours is very well received, and at 30fps
zippy said:
Sonic Colours is very well received, and at 30fps |
And Sonic Generations too.
Pemalite said:
Many mice and keyboards on PC operate at a significantly higher rate than the games rendered output framerate... The result is... 30fps is still 30fps, which is okay for some games... But not okay for others, thus this isn't a "new" thing by any stretch of the imagination. |
Well, yeah, you're right. I don't think it's neccissarily imperative for Sonic to run at 60fps, but it will always feel better and give you more room for reaction and more precise gameplay.
To me a stable 30 is actually preferrable to an uncapped 30-60fps range, but unless you're going to go full M2K and frame analyze a Sonic game, you're not going to gain much from the improved response time, because you're still not clairvoyant.
Who knows, maybe they'll prove me wrong and it will actually feel solid, but I doubt it makes much of a diffrence. Like you said, 30fps is still 30fps after all.
twintail said:
or the undocked mode could have lower poly count, less draw distance etc. hence not graphically the same. But I havent checked if there is any outlet which provides info on this so maybe i am mistaken. |
I was very clear, "if its graphically exactly same in portable and docked mode", than its lazy port.
vivster said:
You can see from the screenshots that Sonic's effects and geometry are more advanced than in Mario. It's taxing on weaker hardware while not looking significantly better as a whole. Mario was built with weak hardware in mind, so techniques to obfuscate low quality assets are built in from the start. Sonic wasn't built for low end hardware so they would have to put a significant amount of effort into the game to rewrite how the physics, effects and visuals work. But why put work into a game on a console where 720p and 30fps are considered just fine. 1st party games on the Switch will always run better for roughly the same visuals than ported 3rd party games. Developers might be more inclined to optimize their games for a specific platform if people had higher standards, but they don't. |
Borderline offensive. Considering pressing the report button.
My themeforest portfolio:
I'll reserver judgment until I actually play the game.
I wonder why they're not utilizing the extra clock speed when docked...
Bristow9091 said: That does sound... interesting o.O Have any games ever done that in the past? And is it/would it be noticeable? o.O |
I remember that Art of Balance calculated physics in 120fps to get a more realistic feel.