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Forums - Nintendo Discussion - Sonic Forces Switch ver. wll be 720p / 30fps on Docked and Undocked

I don't get what they mean by 30fps for graphics and 60 fps for controls. Does it mean that the animation for everything except Modern and Classic Sonic and the custom character are at 30 fps? Something kinda like Smash Bros 3DS (game runs at 60 fps but some things are animated at 30 fps)?



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Hmm. I hope as time goes on developers can either optimize their games more on the Switch. Based on the fact that the resolution and frame rate are the same, it seems like its a matter of optimization



Mr.GameCrazy said:
I don't get what they mean by 30fps for graphics and 60 fps for controls. Does it mean that the animation for everything except Modern and Classic Sonic and the custom character are at 30 fps? Something kinda like Smash Bros 3DS (game runs at 60 fps but some things are animated at 30 fps)?

The visuals on screen will be updated 30 times per second, while controller input will be polled 60 times per second; in other words, you don't have to wait for the next frame to arrive on screen for the input to be registered, so while you'll get the visual experience of a 30fps title, you'll also get the lower input lag of a 60fps title.



nuckles87 said:
monocle_layton said:

Odyssey runs 720 fp 60fps on handheld and 900 fps/60 fps docked. 

actual footage

trailer footage (probably worse than final footage)

What a load of bullshit.

As someone who's actually played both games: yes, the Sonic Forces trailer footage is at least as good as the actual gameplay footage, of not a bit worse given the loss in quality that tends to happen on YouTube. Forces is gorgeous game and, from a technical stand point, a better looking game than Odyssey. On screen, in motion, and in person, it LOOKS like a 1080p current gen game. 

Of course, having played both I also know Super Mario Odyssey will be a much BETTER game, but the fact that they managed to get this running on Switch at all is impressive, especially as other companies are struggling and making compromises to bring their own current gen games to the system.

Visually, Super Mario Odyssey will look better than Sonic Forces Switch. But that's a pretty typical story when it comes to exclusives vs multi platform games. Exclusives are able to put the time and resources into exploiting a console's power that a multiplatform game cannot. And in the case of Forces, it was made for vastly more powerful platforms first, and then the development team had to take that current gen tech and assets, and put them onto a platform they were not built for. I've no doubt that if this game was built for Switch, it would probably perform better. Sonic Lost World ran at 60 FPS on Wii U, after all.

The demo I played at E3 was certainly rougher. In addition to the frame rate and resolution stuff, it also has lower quality textures. That being said, the game demo was just as playable as the other versions, and for a Switch game it looks perfectly fine. And at 30 frames, it has the exact same frame rate as Sonic Colors and Sonic Generations.

The Switch is an awesome system, but is also a console running on a friggin mobile processor. XD If you want games ported, you're going to have to accept sacrifices like this. It's not a matter of devs being lazy. They just aren't literal wizards. Doom is making the same sacrifices. So did Snake Pass. So will literally any port of a 3D game.

Panama said:
Well defs getting it on PS4 now. It doesnt appear much better graphically than generations so im a little surprised about this one.

Graphically, this game blows Generations away. At 60FPS the PS4/Xbone versions have twice the frame rate, as well,as higher quality character models and environments. Easily the best looking Sonic game ever made, at least on those platforms.

Unfortunately, the Avatar plays like crap regardless of platform, at least in the E3 demo.

The game appears to take no advantage of the Dock mode at all.  And Doom is WAY more technically demanding than Sonic Forces.  And Snake Pass cut back on visuals but kept the same performance.  I'm not raging too hard here because it isn't a $60 game aiming to be among the biggest selling games on the Switch (*cough*Fifa*cough*).   But at least upping the resolution in dock would be a token effort even if they didn't want to code to the metal and shoot for 60fps.  

That's the "lazy" part people are complaining about.



curl-6 said:
Mr.GameCrazy said:
I don't get what they mean by 30fps for graphics and 60 fps for controls. Does it mean that the animation for everything except Modern and Classic Sonic and the custom character are at 30 fps? Something kinda like Smash Bros 3DS (game runs at 60 fps but some things are animated at 30 fps)?

The visuals on screen will be updated 30 times per second, while controller input will be polled 60 times per second; in other words, you don't have to wait for the next frame to arrive on screen for the input to be registered, so while you'll get the visual experience of a 30fps title, you'll also get the lower input lag of a 60fps title.

That's interesting. What other games have done this?



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Mr.GameCrazy said:
curl-6 said:

The visuals on screen will be updated 30 times per second, while controller input will be polled 60 times per second; in other words, you don't have to wait for the next frame to arrive on screen for the input to be registered, so while you'll get the visual experience of a 30fps title, you'll also get the lower input lag of a 60fps title.

That's interesting. What other games have done this?

Off the top of my head, DMC and Need for Speed Hot Pursuit/Most Wanted 2012 on PS3/360.



Nice one



That's actually a pretty cool solution. Good for them to acknowledge that input lag on 30fps is complete trash. Would love to see that technique in every game.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

monocle_layton said:

Odyssey runs 720 fp 60fps on handheld and 900 fps/60 fps docked. 

 

actual footage

trailer footage (probably worse than final footage)

What a load of bullshit.

You can see from the screenshots that Sonic's effects and geometry are more advanced than in Mario. It's taxing on weaker hardware while not looking significantly better as a whole.

Mario was built with weak hardware in mind, so techniques to obfuscate low quality assets are built in from the start. Sonic wasn't built for low end hardware so they would have to put a significant amount of effort into the game to rewrite how the physics, effects and visuals work. But why put work into a game on a console where 720p and 30fps are considered just fine.

1st party games on the Switch will always run better for roughly the same visuals than ported 3rd party games. Developers might be more inclined to optimize their games for a specific platform if people had higher standards, but they don't.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Uhhhh. We still only get the visual information of 30 frames per second, though. The visual info being the info we react to and base our control response on.....
What a load of bull.