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Forums - Gaming Discussion - What are you willing to sacrifice for 60 FPS or higher?

 

What do you prefer?

Framerate 139 62.05%
 
Resolution 48 21.43%
 
Other 37 16.52%
 
Total:224

I'll take framerate over resolution any day (with the possibility of some corner case exceptions). I don't care particularly much about resolution anyway, as long as it's not low enough to hinder gameplay (e.g. by hiding distant enemies).



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I don't care how sharp it looks, if the frame rate is garbage I'm not touching it.



curl-6 said:

Wasn't that the original position of my "goalposts" though? That there has never been room for 3 similar consoles? I don't think I ever said there's never been room for 3 at all; there is as long as they're not all fighting for the same audience. Wii and Switch are different enough that they can co-exist with the others without directly clashing.

They are similar in that they were all fixed dedicated home consoles, which is what I assumed you were pertaining to as the Switch doesn't fall into that category but the Wii does.

curl-6 said:

I admit I'm no expert on APIs but it seems to me that one that was to work on numerous platforms won't be quite as low level as one custom tailored to a single platform, in the same way a suit that has to fit 100 different guys won't fit as well as one that was measured and tailored just for me?

Nope, they are all as low-level as each other.

That doesn't mean NVN/Switch isn't doing things Metal/iOS couldn't...
I mean, Microsoft offloaded the handling of draw calls from the CPU and threw it onto the command processor on the GPU for instance which is something that can only be reliably achieved in a fixed hardware environment... But that doesn't make NVN a lower level API that say Metal, it just exposes different features and does a few things differently.



--::{PC Gaming Master Race}::--

Pemalite said:
curl-6 said:

Wasn't that the original position of my "goalposts" though? That there has never been room for 3 similar consoles? I don't think I ever said there's never been room for 3 at all; there is as long as they're not all fighting for the same audience. Wii and Switch are different enough that they can co-exist with the others without directly clashing.

They are similar in that they were all fixed dedicated home consoles, which is what I assumed you were pertaining to as the Switch doesn't fall into that category but the Wii does.

curl-6 said:

I admit I'm no expert on APIs but it seems to me that one that was to work on numerous platforms won't be quite as low level as one custom tailored to a single platform, in the same way a suit that has to fit 100 different guys won't fit as well as one that was measured and tailored just for me?

Nope, they are all as low-level as each other.

That doesn't mean NVN/Switch isn't doing things Metal/iOS couldn't...
I mean, Microsoft offloaded the handling of draw calls from the CPU and threw it onto the command processor on the GPU for instance which is something that can only be reliably achieved in a fixed hardware environment... But that doesn't make NVN a lower level API that say Metal, it just exposes different features and does a few things differently.

I meant "similar" more in the sense that the PS3/360, PS4/Xbone, or PS2/Xbox/GCN are similar. Wii with its focus on motion controls and simpler, accessible games instead of the HD AAA titles that defined PS3/360 was different enough from the competition that it carved out its own market. Switch is doing the same by offering a very different experience to PS4/Xbone. Whenever you have 3 platforms that are quite similar and compete directly, one or more of them are unsuccessful. (E.g. Xbox/GCN, Saturn)

And okay, fair enough, I'll rephrase my comment.



CrazyGamer2017 said:
Azzanation said:
Well its easier to hit 60 frames than 4k with the upgraded hardware however the one main reason why they bump the Res and not the Frames is due to compeititive play with consoles. Playing a FPS game against someone playing at 60 and you are capped at 30 gives a major disadvantaged. Unlike with PC where you have settings that can help achieve this. Consoles you dont.
We need a new a gen where the old games arent in the ecosystem anymore. However in doing so ruins Backwards compatitable and shrinks your library by a good margin.
I honestly hate starting again every gen with no games. Why i love PC gaming and my prefered choice.

Well you lost me there, you said the reason they bump the resolution instead of the frames is due to a competitive play with consoles...

But that's not a reason, that's actually an ANTI reason, cause it sounds like you are saying they bump res and not frames to specifically give a disadvantage to console players. Why would they want to do that?

Games run off an ecosystem. Its not as easy to just boost the frame rate because you ruin that ecosystem and will get a flood of complains of players claiming its not fair. 

Boosting Res does not give players an advantage. It's an entirely a visual thing. Frame rate on the other hand does give a massive advantage.

Imagine if all X1X games went for 60 frames over 4k. And your a compeitive MP gamer and cant afford the X? See the problem it causes.



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Edited the thread title to the question asked in the OP.


From: 60fps


To: "What are you willing to sacrifice for 60 FPS or higher?"

Original title was too vague. :)



think-man said:

Edited the thread title to the question asked in the OP.


From: 60fps


To: "What are you willing to sacrifice for 60 FPS or higher?"

Original title was too vague. :)

Fair enough; Thanks.



Pemalite said:

Nope, they are all as low-level as each other.

That doesn't mean NVN/Switch isn't doing things Metal/iOS couldn't...

I mean, Microsoft offloaded the handling of draw calls from the CPU and threw it onto the command processor on the GPU for instance which is something that can only be reliably achieved in a fixed hardware environment... But that doesn't make NVN a lower level API that say Metal, it just exposes different features and does a few things differently.

@Bold Well that depends ... 

NVN is specifically built around Nvidia GPUs but I doubt Nvidia would even reveal the Maxwell 2 ISA to Nintendo since that's a closely guarded secret that could potentially fall into the hands of their competitors if they discover it so what Nintendo most likely has is an intermediate representation for common Nvidia GPU uArchs, possibly what I'd describe as custom PTX shaders ... 

NVN is a near perfect match for the Switch in terms of exposing feature sets and matching the shader bytecode format ... 

The original release of Metal is not really on par with NVN. Metal 2 closes the gap somewhat but it still doesn't expose all of the features that Maxwell 2 has such as overestimate conservative rasterization and it just features regular LLVM bytecode which doesn't do the best job in comparison to NVN's shader bytecode for Nvidia GPUs ... 

On PC, Nvidia doesn't really have that many options as far as low level gfx APIs goes but the closest thing you'll get to as direct access as possible comparable to consoles would be DX12 but that's more specific to AMD than it is to Nvidia ... 

That being said, low level shaders are not popular among console devs. They'd rather just depend on GPU compiler to do good codegen for them instead ... 



Framerate matters much more than resolution to me. Generally I don't really care about graphics, but in Pokemon of all games, I couldn't get over how gratingly slow Gen IV (DPPHGSS) were when I got them after Ruby, going from a game like Ruby that ran at 60fps and looked great, to Pearl which looked exactly the same, bar very minimal 3D geometry that ran at 30fps was jarring for me, made it unenjoyable (the ridiculous amount of time it took to save may have also contributed, but the fps was a major issue). I would have preferred if they had just put the game on the GBA engine, but run as a DS game (As was done with Mystery Dungeon).



I'd say resolution