Great post
Kyuu said:
Some would argue that releasing several iterations per generation hurts the legs/potential of each one of them, and that install base does have an impact on sales, which is true to an extent. So I'm giving them the benefit of the doubt. |
There was 3 GTs on PS3 and 3 FM on X360, 3 FM on X1... so althought there was a little bigger space between GT releases they weren't that much bigger than FM (even if you just count 2 GTs in PS3).
Also you can't decide it's a mistake on Turn 10 strategy to make a Forza every 2 years and them give that also as a benefit.
Remind that Fifa and other sports games are annual franchises and still sell plethora SW, CoD and some other shooters do the same, AC was doing it as well.
think-man said:
I just prefer to low ball everything, saves being disappointed if I'm right :P |
And hardly anyone would mock you for saying GTS will sell 3-5M if it ends up selling 10M... but if you say it will sell 15M and it sells 7M a lot of mocking could happen.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."