By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Bandai Namco: make your voice heard if you want Project CARS 2 on Switch

Namco-Bandai. Just bring to the Switch Digimon Cyber Sleuth, Tales of X, the Dark Souls trilogy, those Pacman platformers, Jump Ultimate Stars, Tekken... People already gave Project Cars one chance, and they blew it. Badly. I don't think anyone wants another "the WiiU is the best version, ups sorry, the WiiU is not powerful enough for the game, no refunds" situation.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Around the Network
curl-6 said:
Mnementh said:

WiiU is more powerful than X360 and PS3 but less powerful than X1 and PS4. Switch is more powerful than X360 and PS3 but less powerful than X1 and PS4. How much room do you think is in that gap?

In layman's terms, the Tegra X1 in the Switch is around 2-3 times more capable than the Wii U's Latte GPU, while the Switch has 3GB of RAM available to games compared with 1GB on Wii U.

As a point of comparison, let's look at FAST Racing Neo, one of the most technically advanced games on both Wii U and Switch. On Wii U it uses a reconstructed 720p resolution where some elements are rendered at half-res, or just 640x720. On Switch it runs at 900p-1080p with no reconstruction, a very substantial increase in pixel throughput. Then on top of that it has a more stable 60fps on Switch and improved lighting effects as well.

As you helpfully explained, games are scalable. So I'm pretty sure most games are possible on WiiU, just with reduced details. Especially resolution offers a lot of scaling. The reason Switch is getting Doom isn't power, it is success of the device.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Zarkho said:
I want Dark Souls Trilogy on Switch.

I second this.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
curl-6 said:

In layman's terms, the Tegra X1 in the Switch is around 2-3 times more capable than the Wii U's Latte GPU, while the Switch has 3GB of RAM available to games compared with 1GB on Wii U.

As a point of comparison, let's look at FAST Racing Neo, one of the most technically advanced games on both Wii U and Switch. On Wii U it uses a reconstructed 720p resolution where some elements are rendered at half-res, or just 640x720. On Switch it runs at 900p-1080p with no reconstruction, a very substantial increase in pixel throughput. Then on top of that it has a more stable 60fps on Switch and improved lighting effects as well.

As you helpfully explained, games are scalable. So I'm pretty sure most games are possible on WiiU, just with reduced details. Especially resolution offers a lot of scaling. The reason Switch is getting Doom isn't power, it is success of the device.

Power makes scaling much easier though; Doom on Wii U would require the game to be practically rebuilt from scratch, while on Switch this isn't necessary because the hardware is powerful and modern enough to handle the core technology so long as the settings are dialled down.



I for 1 would love this game on the Switch, however i don't remember the debacle you all speak of regarding the Wii u version of Project cars originally. I only recall it getting quietly canned after having major problems getting it running decently on the hardware. So, i guess this is a bit of a double edged sword for me.



Around the Network

I don't want Project CARS 2, but I will take a new Tales game or Dragonball Fighter Z on the Switch,



Really... After what they did with the first game. I didn't back them nor care about the game in general. But that was grade A bullshit. I don't want their shit game on Switch. They can go fail in a corner.



I'd rather have Soul Calibur, Tekken, DBZ Fighters, Tales, and Dark Souls before Project Cars personally. But even then I find it dumb that we have to port beg or that companies are teasing the possibility of their games coming to a console but want to see if there's support for them. Don't tease us and watch it all burn. Unless I hear that they are actually looking into how the game will work on Switch, testing it and all, I won't hold my breath.



I won't even buy it on PS4 while loving racing sim, but after PC1 I don't want the sequel, so Nintendo fans don't waste your time unless it's to post that they promissed the PC1 to WiiU and never delivered.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

curl-6 said:
Mnementh said:

WiiU is more powerful than X360 and PS3 but less powerful than X1 and PS4. Switch is more powerful than X360 and PS3 but less powerful than X1 and PS4. How much room do you think is in that gap?

In layman's terms, the Tegra X1 in the Switch is around 2-3 times more capable than the Wii U's Latte GPU, while the Switch has 3GB of RAM available to games compared with 1GB on Wii U.

As a point of comparison, let's look at FAST Racing Neo, one of the most technically advanced games on both Wii U and Switch. On Wii U it uses a reconstructed 720p resolution where some elements are rendered at half-res, or just 640x720. On Switch it runs at 900p-1080p with no reconstruction, a very substantial increase in pixel throughput. Then on top of that it has a more stable 60fps on Switch and improved lighting effects as well.

So it isn't nearly as close to X1 as people here pretended before?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."